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6th March 2006, 3:12pm
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![]() War is hell and war never changes therefore hell never changes ![]() ![]() ![]() ![]() Group: Site Staff Posts: 512 Joined: October 2003 From: Malmö, Sweden Member No.: 1,577 |
(Spoilers might be present)
After playing Hammer and Sickle along with some other games through the weekend I would like to know other peoples thoughts and/or opinions on this game. My first thought on the game was....This game is damn hard even on easy. Even when I started trying using urban combat tactics the enemy kicked my rear time and time again....Maybe it was due to the +5 level difference I used in the difficulty setting. I remember in Gaffburg when I was setting up for the oncoming enemies after wasting their bodies when I arrived. After a few rounds of silence my engineer was suddenly shot in the head through the window without ever seeing the enemy. After getting two more engineers in the group I decided to restart the game....This time with a scout. I do like the engineer class a lot in S2 and S3 but three is in my book a crowd and truely offsets the team balance. This game is just not about tactical squadbased combat like S2 and S3. This is a game about shadow warfare which do enjoy even more then tactical squadbased combat. These are my thoughts so far. *Dorns his cloak pulls out his gleaming dagger and heads of into the shadows* -------------------- Words to live by from Sergent Gunnery Highway: ' You adapt, improvise and overcome!'
'To kill a dream it is not enough to kill the dreamer', -Quote by Crazy Gringo until proven otherwise. Mental Father of Air Morelman and Air Wargot! Official StrategyCore UFO: Afterlight previewer. Preview here! Has joined the league of 'The Crazy 8800s' |
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