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> XCOMUTIL 9.30 Available!
Pete
post 6th April 2003, 10:46am
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For those of you who've known earlier versions of this product, you can expect to see similar fantastic advancements by Scott T Jones, and you can dive straight towards the LINK.

For those of you who don't have a clue what XCOMUTIL is, then dive for the link anyway, as it's self explanatory at the other end.

As written by Mr Jones himself, new features include:

- TFTD for Windows split to allow full support by XcomUtil, without using XcomWinR
- AutoCombat now available for both XCOM and TFTD at any time during combat
- XcomUtil will attempt to recover MIAs who were mind controlled during combat
- Minor updates to SDUMP and XDUMP.BAT to reduce the size of dumps
- More hooks in RunXcom(W) for add-on developers
- RunXcom and RunXcomW combined, XcomWinR eliminated

Some users may experience temporary hangs when using the new split executables
with f0dder's loader. If this happens, just switch to the command line with the loader
in the title bar and press Ctrl-C. The program should continue normally without errors.

Some XCOM functions are not yet supported for TFTD, such as Research Help from
Captives. As I get these ported to TFTD, I will probably release them as versions
9.31, 9.32, and so on.


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The Demi-Godly O...
post 6th April 2003, 11:48am
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Whoa, cool. I gotta get that, thanks! grin.gif


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PHOENIX
post 9th April 2003, 2:17pm
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I would get it, but my computer doesn't like things that go BOOM!!!!!!!!!!


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Crazy Photon
post 9th April 2003, 10:56pm
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You'll have to explain that because under correct user operation XCOMUTIL shouldn't fail wink.gif


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