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> Would you like to join Project Xenocide?, Recruitment Procedures
Azrael Strife
post 20th January 2006, 4:40am
Post #1


Maverick Hunter
****

Group: Site Staff
Posts: 802
Joined: November 2004
From: Montevideo, Uruguay.
Member No.: 101



If you're interested in joining Project Xenocide, then please read the recruitment procedure to the department you'd like to join! smile.gif

Edit by Mad: These rules are not made to scare you away! They merely ease the selection for us. Should you have any questions regarding the procedure, please do not hesitate to contact us at http://www.projectxenocide.com/contact.php

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ARTWORK DEPARTMENT (AWD)
The application has to have the following content:

- What profile you are applying for (if you want to apply for several, give an order of preference) If you want to apply without a profile, you will have to specify exactly what you would work on and how it would be integrated into the current structure. Give some rational why that profile is needed.

- what skills you possess and how they relate to the profile you apply for (if you apply for several, do this for each one). If there are some skills lacking for it, add an action plan how you want to aquire them!

- how much time commitment you think you can afford and how much this will vary (exam periods, etc) This does not mean we'll kick you out if you can't deliver it, it's just to get an idea. Nevertheless it should be a realistic number. Also, someone who can afford 20 hours a week is not necessarily better than one affording 2 or 3, so don't exagerate here, this will look rather bad later on :-). I minimum of 1-2 hours per week on average is a must though, otherwise it doesn't make too much sense to participate.

- You will have to send a portfolio of your past work (take in account that your selected portfolio must be related to the profile you are applying) and a resumé of work if you feel that can help your application. The portfolio is mandatory for your application to be considered.

Please send your portfolio by mail to vaaish(at)projectxenocide.com and redknight(at)projectxenocide.com and the application by forum PM to Vaaish with CC to Red Knight

Your application will be reviewed by the Project Leader and the Head of the Artwork Department and we will give you a response about the outcome of the application.

Profiles

Concept Artist
Responsibilities: Visualization of art assets prior to 3d content creation
Digital Proficiencies: Photoshop, Illustrator
Manual Proficiencies: Pen and Ink, Marker, or pencil
Application: please submit a small portfolio of your work.

Texture Artist
Responsibilities: Paint and apply textures to completed models. May include UV mapping.
Digital Proficiencies: Photoshop, Illustrator, 3d Studio MAX
Application: Please submit a small portfolio of your work. Include examples of texture layout and renders of the texture applied to the model.

3d Modeler
Responsibilities: Create and UV map 3d art assets from supplied concept art.
Digital Proficiencies: 3d Studio MAX required, Photoshop a plus.
Application: Please submit a small portfolio of your work. Include wireframe renders and examples of your uv maps.

Any questions, please PM Vaaish, AWD Leader.

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PROGRAMMING DEPARTMENT (PRG)

If you want to be part of programming, you have to apply for one of the published profiles (see end of this post as well as a constantly updated version in the wiki if we are defining new positions or profiles).

The application has to have the following content:

- What profile you are applying for (if you want to apply for several, give an order of preference) If you want to apply without a profile, you will have to specify exactly what you would work on and how it would be integrated into the current structure. Give some rational why that profile is needed.

- what skills you possess and how they relate to the profile you apply for (if you apply for several, do this for each one). If there are some skills lacking for it, add an action plan how you want to aquire them!

- how much time commitment you think you can afford and how much this will vary (exam periods, etc) This does not mean we'll kick you out if you can't deliver it, it's just to get an idea. Nevertheless it should be a realistic number. Also, someone who can afford 20 hours a week is not necessarily better than one affording 2 or 3, so don't exagerate here, this will look rather bad later on :-). I minimum of 1-2 hours per week on average is a must though, otherwise it doesn't make too much sense to participate.

- a patch or link to a patch to the current codebase from SVN that implements a small improvement or feature. This is not supposed to be something big or important. We just want to judge your creativity and ability to see what needs to be done as well as your understanding of the current codebase. It would be nice if it was somehow linked to the profile you apply for, but this is not mandatory. Also, don't ask us what we want implemented. It's exactly the point of this exercise to have you find something yourself. Read the forums, take a look at the codebase, it should give you enough ideas (Hint: a global search for TODO might do wonders...)
Just to make it clear, this patch or improvement is mandatory for the application.

The application has to go by forum pm to me (rincewind) as well as CC to red knight. We wil then discuss it with the members of the programming department and give you a reply.

Ok, here's some explanation:

We still accept patches from everybody, we are Open-Source. We are neither limiting access to SVN or the forums. Our intention is to define the kind of skills we need most.

The advantages gained from this are that full members are not spending as much time just keeping tags on recruits where we haven't any guarantee that they will ever be productive. The same goes for scheduling as task assignments are more likely to be fullfilled and people don't end up waiting for their dependency forever.

Frustration levels for those inside the programming department will also be much lower as time is spend on producing something and less on administrative tasks. Also, full member status will be reached much faster in this productive environment.

Procedure for existing recruits:
For those that are already recruits in programming: If you are still willing to contribute to the project, I want to ask you to send me an application similar to the one I described above. If you have already produced something for the project in terms of programming, you can indicate that instead of the patch mentioned.
We'll then give you a quick reply. For those that can't currently afford the time commitment, you'll have to re-apply once you think yourself available again. If you find this doesn't make sense in your particular case, send me a pm with some explanation and we'll discuss it on icq or msn. (nevertheless, remember, you are not loosing much, it's just that we no longer keep the tag on you, but you'll have to renew the tag, once you feel ready)
It is very important that you send me at least some form of pm (applicatoion or explanation of a special case). All those, from whom I've not received a pm until 4th of june will be considered inactive. Also, we'll only fill as many places as we think manageable and productive, so please don't wait till the last day.

For any questions, comments or suggestions, pm me or contact me on icq/msn.

Rincewind

Profiles:

2 needed recruits for baseview (Beetle):

Work involved:
- craft equipment (GUI + algorithm + data structure)
- soldier equipment (GUI + algorithm + data structure)
- researching / manufacturing (everything )
- 3d base view (OGRE, current one is really quick hack needed to see anything, but basis are done, already gave small task to KJ involving part of this)
- implement sounds (using and probably upgrading our audio engine)
- destroying building GUI + algorithm (simple area grow should do it)
- buy/sell (purchase/sack) involving GUI + data structure
- multiple bases
- base transfer
- few simple windows (like change base/soldier name)
- helping art department making textures and meshes for facilities
- lots of testing


Needed knowledge:
- at least average c++ knowledge (including stl)
- CEGUI
- Ogre (or any others 3d related libs) knowledge is a plus
- good if be with in/near my time zone (GMT +1/ +2 in summer)
- last but not least will of helping and good knowledge of xcom

Time committed:
- at least two hours every week
- of course there isn't any upper limit (i will have some free time now so i will not waste any committed by recruits hours )



CEGUI Widget developer (guyver6)

Areas of work:
- create a CEGUI widget set that easily allows to create dialogs, etc with the Xenocide look and feel
- collaborate with artists to discuss graphical design issues
- support developers in using the widget set

Needed knowledge:
- at least average c++ knowledge (including stl)
- ability to adapt to different coding guidelines. As we will probably want to contribute the widgets back to CEGUI, they should fit in their codebase. At the same time, corrections on client code should fit xenocide style.
- good analytical ability to understand current CEGUI code and use the contained approach for new widgets
- basis 3d graphics knowledge for the widget rendering code
- at least a basis understanding on how CEGUI widgets work (before applying, at least take a look at the code and the docs)
- Ogre-knowledge is a plus
- capability of working independently and keep motivation for the project.

Time committed:
- at least two hours every week

For any questions, please PM Rincewind, PRG Leader.

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CREATIVE TEXT DEPARTMENT (CTD)

There isn't much to this, except have a good knowledge of English, if you're interested then please PM Mad - if possible - with a little text written by yourself, preferably a fictional X-Net entry.
We take care of writing the X-Net (UFOPAEDIA equivalent), except that our ntries are much much more detailed than in X-Com, we also take care of things such as the backstory, general documents around PX, etc, we write grin.gif

----------

SOUND DEPARTMENT (SND)

There is no recruitment procedure to join SND yet, so if you're interested, please PM Red Knight who is taking care of applicants until we have found a new Head for the Sound department.
SND designs every sound from GUI sounds to battleview music.


Additional information can be found on the Project Xenocide Wiki.


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