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26th April 2003, 11:08am
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#1
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![]() Gutseneintsenboughging all the time! ![]() ![]() ![]() ![]() Group: Members Posts: 550 Joined: September 2002 From: Ottawa (In Canada stupid!) Member No.: 1,163 |
I've made several map edits to X-com, trying to remake the game. I'm planning to remake the aliens too. But what I'm asking is, does anyone know where an X-com weapons editor is? One where I can make details like the pistol have 6 ammunition?(Just an example)
So does anyone know a LINK to a site with a X-com weapon editor? -------------------- 3.14. Mmm, pi.
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26th April 2003, 12:00pm
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#2
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![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,728 Joined: September 2002 From: Outer Space Member No.: 813 |
You can use the TFTD weapons editor that comes with the program called XC2ME2 to edit the weapon stats. It should be listed under the editors on this site. It's a TFTD editor, but it works with UFO since the obdata.dat file (the file where all the equipment information is stored) for both games are almost identical apart from the actual stats that are stored.
However, XC2ME2 doesn't modify every aspect of the object, like whether it's a grenade/blaster/one-handed, what graphics it uses, the dimensions and weight of the object, etc. But it's sufficient for editing basic weapon stats like what three types of ammunition clips it takes, its accuracy and TU costs. If you're a little more adventurous and have Windows 95 or 98, I'd recommend using MS-Edit and opening the obdata.dat file in binary mode at 68 columns. You'd still have to decode what all the bytes mean, but it does give you complete control over the weapons and any other object that can be picked up like alien corpses and elerium. You could possibly turn alien corpses into grenades if you wanted -- but I seriously doubt that would be a very bright idea. Now if only I had a more complete list of what every byte does per object entry, and a little more knowledge on how to open and save files in C/C++, I'd probably have made one for personal use by now. Goodness knows I like to tinker with the weapons from time to time to test some silly idea out every once in a while. - NKF -------------------- Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
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26th April 2003, 12:14pm
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#3
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Squaddie ![]() Group: Members Posts: 34 Joined: March 2003 From: Switzerland Member No.: 109 |
Well, I think object editor v0.3 written by J. Chan is the better choice, because you can modify more aspects of the weapons like dimensions, weight etc.
Send me an email if you are interested. Bagirov |
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26th April 2003, 3:31pm
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#4
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![]() Gutseneintsenboughging all the time! ![]() ![]() ![]() ![]() Group: Members Posts: 550 Joined: September 2002 From: Ottawa (In Canada stupid!) Member No.: 1,163 |
A graphics editor would also be nice...
-------------------- 3.14. Mmm, pi.
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26th April 2003, 3:37pm
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#5
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![]() expert of 5.56mm projectile delivery weapon systems ![]() ![]() ![]() ![]() Group: Members Posts: 241 Joined: February 2003 Member No.: 781 |
hehe, i have two really good weapon editors, both of them edit all the normal stuff like tu's and ammo type and capacity. the other lets you do a little more like make smoke grenade rounds or guided bullets and such. though the guided bullets only work with the HE option. i'll send them both to you
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26th April 2003, 4:01pm
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#6
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Squaddie ![]() Group: Members Posts: 34 Joined: March 2003 From: Switzerland Member No.: 109 |
@ The Demi-Godly One
for editing weapons-, units- and terrain graphics I prefer pck_view. MCD_edit is an editor which lets you modify terrain attributes. Also very usefull. I will send you both. Bagirov |
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27th April 2003, 12:09am
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#7
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![]() expert of 5.56mm projectile delivery weapon systems ![]() ![]() ![]() ![]() Group: Members Posts: 241 Joined: February 2003 Member No.: 781 |
yes, bagirov is the man that hooked my up with an editor i couldn't find. but i got a special treat for you bagirov. i'll mail it to you, i think i'm the only person who has it at the moment. but yes pck_view is the only program that lets you export and import graphics......or so they say.
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27th April 2003, 2:03pm
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#8
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Squaddie ![]() Group: Members Posts: 34 Joined: March 2003 From: Switzerland Member No.: 109 |
@ Munkeylord
secret weapon (editor) ? I am very curious !! Bagirov |
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27th April 2003, 4:10pm
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#9
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![]() expert of 5.56mm projectile delivery weapon systems ![]() ![]() ![]() ![]() Group: Members Posts: 241 Joined: February 2003 Member No.: 781 |
well its not a weapon editor at all, its a graphic editor!! hehe, with it its possible to edit the hardest parts of xcom fast, i have no idea if its going to be released to the public or not but it seems like it might. its still being tested right now. i'll send it to you and explain how it works.
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27th April 2003, 6:56pm
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#10
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Squaddie ![]() Group: Members Posts: 34 Joined: March 2003 From: Switzerland Member No.: 109 |
Very cool editor !
Ok, I needed a little trick to run it, but it seems that it must be very easy to work with that program. Bagirov |
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29th April 2003, 2:25am
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#11
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![]() Gutseneintsenboughging all the time! ![]() ![]() ![]() ![]() Group: Members Posts: 550 Joined: September 2002 From: Ottawa (In Canada stupid!) Member No.: 1,163 |
Munkeylord may I have that too please?
-------------------- 3.14. Mmm, pi.
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