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25th April 2003, 5:51am
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#1
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![]() Squaddie ![]() Group: Members Posts: 8 Joined: April 2003 Member No.: 1,208 |
Hey guys
i was just wondering i just started a new game in u.f.o. im pretty far along. in all this mission i do like terror or crash sites ect. i always only get a score of "ok":confused: only once i have gotten excellent. and ive done missions which i though were awesom then all i get is "ok". i dont loose any soldiers. so i dont know. is it based on how many turns it takes to beat the aliens?? thanx peace -------------------- "Strength And Honour"
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25th April 2003, 10:38am
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#2
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Tentacle Pentacle ![]() ![]() ![]() ![]() Group: Members Posts: 761 Joined: September 2002 From: XCOMIB Ireland Member No.: 566 |
- Give yourself more aliens to kill by going after landed craft rather than crash sites. Also more artifacts recoverable this way.
- I think wounded soldiers detract slightly from your score as well. -------------------- The deadly Lobsterman threat was finally countered by melee combat with power tools. -ufopaedia.org
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25th April 2003, 10:44am
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#3
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![]() Gutseneintsenboughging all the time! ![]() ![]() ![]() ![]() Group: Members Posts: 550 Joined: September 2002 From: Ottawa (In Canada stupid!) Member No.: 1,163 |
It's probably because your stunning the aliens and not killing them, or it could be exactly what JellyfishGreen said, or it could be that your destroying the aliens corpses, or it could be that your not directly killing the aliens by shooting.( YOu don't get points if the aliens died of a fatal wound, was shot by friendly fire or if a grenade killed it)
-------------------- 3.14. Mmm, pi.
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25th April 2003, 10:48am
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#4
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![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,728 Joined: September 2002 From: Outer Space Member No.: 813 |
Have you taken your total score into consideration?
I sometimes get to play truly excellent terror missions where everything falls into place where it should and I cream the aliens and also get to add a cherry on top. But when the tally is added up, I end up barely passing the 0 score mark because of them pesky civilian casualties... well, you probably get the picture. The crummy game just says it's 'okay'. Feh. What does it know? Same thing happens in Apocalypse. I sometimes conduct raids on an enemy organisation for some reason or other (combat experience, robbery, etc), and perform an escape, the game says that the mission was an utter failure -- even though the score is well into the positive and my objectives were a complete success. The only thing you can really trust is the raw score you get at the end of every mission for all three primary X-Com games. - NKF -------------------- Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
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25th April 2003, 11:07am
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#5
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![]() Squaddie ![]() Group: Members Posts: 8 Joined: April 2003 Member No.: 1,208 |
-------------------- "Strength And Honour"
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25th April 2003, 8:36pm
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#6
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![]() The Guv'nor ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 1,810 Joined: September 2002 From: England of course! West Sussex Member No.: 1,168 |
If you're feeling down just go and nuke an alien base, that always scores excellent. I think it does anyway, it does for me...
-------------------- Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!! Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't! |
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26th April 2003, 7:52pm
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#7
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![]() A gentleman and a scholar. ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 374 Joined: January 2003 From: Arizona, USA Member No.: 407 |
The answer is simple: If you surpass a certain score, then it'll give you an excellent. I'm not sure of the exacts (I'll leave that to NKF), but I believe 500+ gives you an excellent rating. 300+ gives you a good, and anything less gives you an OK. It's just the fact that larger UFOs give you more things to retrieve, therefore giving you more of a score. The Alien Alloys on Battleships/Alien Bases usually pushes you over the top.
But the guys are right: killing aliens will always give you more of a score than stunning them. So if you are worried about the score, choose the laser rifle over the small launcher. -------------------- QUOTE Posted by Jellyfish Green Blaster Launcher tactics: a brief guide. Building: Nuke it. Orchard: Nuke it. Underground bases: Nuke large rooms first. UFO: Punch a hole in the bridge, then send in a second bomb to nuke it. |
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26th April 2003, 11:43pm
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#8
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![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,728 Joined: September 2002 From: Outer Space Member No.: 813 |
Actually, stunning an alien does give you more points than killing it. But I get the feeling this is only true for unresearched aliens. (not sure whether it's based on rank and species, or just species)
- NKF -------------------- Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
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