News topics in this forum are shown in descending date order by the date that they were started so that it reflects the latest news on the site.
If you have a news article that you think might be of interest, you may add it yourself as long as you adhere to the guidelines in the sticky post below and remember to read the Forum Rules before posting.
Guest posting is enabled in this forum - please ensure your replies are civilised and relevant.
![]() ![]() |
1st December 2005, 4:21pm
Post
#1
|
|
|
Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,877 Joined: March 2003 From: Sweden Member No.: 1,057 |
We're happy to inform you that the English version of the Hammer & Sickle demo was released today! The demo weights 264 MB, and can be downloaded from our files section.
Thanks for the heads up Blazewamp and Blue's News -------------------- |
|
|
|
1st December 2005, 7:42pm
Post
#2
|
|
|
Sergeant ![]() ![]() ![]() Group: Members Posts: 96 Joined: April 2005 Member No.: 3,518 |
Bitchin'! Downloading now...
|
|
|
|
2nd December 2005, 12:40pm
Post
#3
|
|
|
Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,877 Joined: March 2003 From: Sweden Member No.: 1,057 |
Haven't had time to test the demo myself yet, but what do the rest of you think?
Impressions from other sites: Blue's News Evil Avatar AVault No Mutants Allowed RPG Codex The Awful Forums -------------------- |
|
|
|
2nd December 2005, 1:14pm
Post
#4
|
|
![]() Squaddie ![]() Group: Members Posts: 19 Joined: March 2004 From: Finland Member No.: 3,007 |
I have to say... One game more to be bought... (This winter is quite expensive...)
Lots of interesting dialog and random chance of succeeding with an option. Won't mention anymore, don't want to spoil... I don't mind little flaws and such, I like working concepts/mechanics. -------------------- "Vaikka suku sammuu, ei sisu lopu, aina on tehty mitä aiottu..." -Timo Rautiainen, Rajaton Rakkaus
|
|
|
|
2nd December 2005, 7:19pm
Post
#5
|
|
![]() Old West Desperado ![]() ![]() ![]() Group: Members Posts: 81 Joined: April 2005 From: Badsville, Ostrogothia Member No.: 3,506 |
|
|
|
|
2nd December 2005, 8:09pm
Post
#6
|
|
|
Squaddie ![]() Group: Members Posts: 46 Joined: May 2003 Member No.: 1,076 |
Played the demo today
can't say I was impressed the dialogs don't feel right We just have to wait for the end product to accurately judge |
|
|
|
3rd December 2005, 3:04am
Post
#7
|
|
![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 391 Joined: October 2002 From: Bishops University, Lennoxville Member No.: 1,315 |
I'm pleased that they've fixed the range factor. It's now possible to shoot at someone across a room with an SMG and still have a reasonable chance of hitting. Hand to hand seems more potent and viable as well. The first combat mission I found had an innovative premise as well.
|
|
|
|
3rd December 2005, 1:12pm
Post
#8
|
|
|
Sergeant ![]() ![]() ![]() Group: Members Posts: 96 Joined: April 2005 Member No.: 3,518 |
I like it. I also don't mind the dialogue and backstory, Moshe is especially a pretty interesting character (If you try re-entering the town after leaving it, he'll tell you how he keeps the names of 8000 executed jews in his head. He also kicks ass with his uzi, which I am glad made it into the game. Hope to find the AK47 in the real game.
The firefights are awesome and the new soundtrack fits it pretty well. Only thing I don't like is the way the prisoners rebel and get their stupid asses killed in the Prison Break mission as well as the way reinforcements come running and ambush my men. |
|
|
|
3rd December 2005, 1:50pm
Post
#9
|
|
|
Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,877 Joined: March 2003 From: Sweden Member No.: 1,057 |
You can see pretty much every weapon in the game here.
-------------------- |
|
|
|
3rd December 2005, 3:32pm
Post
#10
|
|
|
Sergeant ![]() ![]() ![]() Group: Members Posts: 96 Joined: April 2005 Member No.: 3,518 |
Cool. Thanks. I hope the AK is available earlier this time - by the time I got it in Sentinels, I had far better rifles for general purpose fighting.
I am pumped for this release! |
|
|
|
3rd December 2005, 3:38pm
Post
#11
|
|
![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 391 Joined: October 2002 From: Bishops University, Lennoxville Member No.: 1,315 |
QUOTE He also kicks ass with his uzi, which I am glad made it into the game. Which is somewhat odd, given that it wasn't produced until 1951. I like the character of Sanders as well, and I also like the sexism that keeps coming up with regards to her from the other characters, it's period appropraite. Don't get me wrong, I'm not a sexist, but in 1949, women's equality wasn't going to be firmly settled for another few decades. |
|
|
|
3rd December 2005, 4:26pm
Post
#12
|
|
|
Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,877 Joined: March 2003 From: Sweden Member No.: 1,057 |
Which is somewhat odd, given that it wasn't produced until 1951. I'm sure Novik can give you a good explanation of why they are in the game. I doubt he'd oversee details about weapons, as it's something he finds quite interesting as far as I know. -------------------- |
|
|
|
3rd December 2005, 5:52pm
Post
#13
|
|
|
Sergeant ![]() ![]() ![]() Group: Members Posts: 96 Joined: April 2005 Member No.: 3,518 |
Wikipedia says it was designed in 1948 and set into mass production in '51. Where Moshe has picked up a Uzi prototype is anyone's guess. But hey, if the world of SS has laser cannons and wanzers, what harm does a weapon from four years in the future do?
|
|
|
|
3rd December 2005, 6:27pm
Post
#14
|
|
![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 391 Joined: October 2002 From: Bishops University, Lennoxville Member No.: 1,315 |
QUOTE Wikipedia says it was designed in 1948 and set into mass production in '51. Where Moshe has picked up a Uzi prototype is anyone's guess. But hey, if the world of SS has laser cannons and wanzers, what harm does a weapon from four years in the future do? Are you trying to tell me that World War II wasn't fought with mechs and laser cannons? Nonsense. |
|
|
|
3rd December 2005, 7:34pm
Post
#15
|
|
|
Sergeant ![]() ![]() ![]() Group: Members Posts: 96 Joined: April 2005 Member No.: 3,518 |
Are you trying to tell me that World War II wasn't fought with mechs and laser cannons? Nonsense. More historical revisionism! I just finished the demo (prison break mission) and I have to say that it rocked ass! I realize that there is quite likely a stealth approach to that mission, possible involving KOing the british officer and stealing his uniform, but I got frustrated with the wandering patrol opening fire as soon as they saw Sanders. What? What's suspicious about a woman walking down the street in civilian clothes with a submachinegun strapped to her back? Took me a while to figure that one out.... Well, I hid Sanders under the window of the officers house and placed Igor and Moshe in disguise at the prison gates, Igor carrying his SMG in plain view but wearing a US soldier uniform and Moshe having his Uzi in his pocket. I then waited for the patrol to walk by, made like RoboCop and took down the entire patrol and door guard in one turn and despatching the tower guards in the next two turns. I then sent Moshe through the side door with Igor about to follow him, but was surprised by a five man patrol coming onto the stage. No problem, Sanders was on location, hiding behind the poster column, SMG at the ready, and Igor was sent to assist her. The patrol was soon taken to pieces, Autofire being severely effective in this game! Meanwhile, Fidel led the uprising in the prison, making short work of the upstairs guards and stealing their guns. However, just as the last patrolman was downed, a new patrol appeared at the end of the street. Igor and Sanders engaged them in a heated firefight with Sanders making good use of a rifle she stole of the fresh corpse of a patrolman. The odds were against them though, so I sent Moshe (Whom I have now named Moshe Payne for his insane killing spree through the lower level of the prison) through the back door of the prison, catching the patrol in the back and dismantling them for good. Then it was just a case of waltzing into the bossmans office and blowing his brains out. Note: Fidel has a lock pick that you can use on the safe for some extra goodies. Impressions over previous SS games: Weapon accuracy and damage are now much more realistic. I like being able to take down opponents at anything but point-blank range with SMG bursts and I also like that people now actually DIE when being shot in the face with a high-powered rifle. Overall, I have great expectations for this game. |
|
|
|
3rd December 2005, 7:38pm
Post
#16
|
|
|
Sergeant ![]() ![]() ![]() Group: Members Posts: 98 Joined: July 2005 Member No.: 3,750 |
Yes, UZI, APS, AK, MAT-49 and some ather stuff in *OUR* world avaiable in begin/middle of 50. Of course, presence of Sanders is not realistic. This is a only a game. With "a'la James Bond" story.
QUOTE What's suspicious about a woman walking down the street in civilian clothes with a submachinegun strapped to her back? You see SMG on her? British soldiers see it too |
|
|
|
3rd December 2005, 8:00pm
Post
#17
|
|
|
Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,877 Joined: March 2003 From: Sweden Member No.: 1,057 |
Very nice impression Gungadin! Made me want to play
-------------------- |
|
|
|
3rd December 2005, 11:50pm
Post
#18
|
|
![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 391 Joined: October 2002 From: Bishops University, Lennoxville Member No.: 1,315 |
I handeled the prison break somewhat differently. I tried to get through by flashing the fake ID, which resulted in my being surrounded and captured. I chose to go quietly. Once I was in the cells, I recruited Fidel, and waited for the top floor patrol guard to have his back facing the cell, then made my move.
Fidel picked the lock, and knocked out the guard by the cell with a single punch, then Igor grabbed his SMG, and gunned down the other guard walking down the hall. It turned out that Fidel is a very, very talented lockpicker. When he open up the lock to his cell, he managed to open up the lock to every cell in the prison. Moshe and Sanders waited for the guards on the ground floor to engage the escaping prisoners, then grabbed guns from the fallen and took out the rest of them. Igor and Fidel made their way downstairs, where we got bogged down in the main entrance hall. There were about twelve guards out there, and traded fire down the hall, with some of hte prisoners who had grabbed guns shooting from the window on the second level until they were all killed. The battle was a bit of a stalemate, until Sanders managed to slip out the side door, gun down the guards their, and take down the people in the entrance hall from behind. SMGs are really powerful in this game. QUOTE Of course, presence of Sanders is not realistic. This is a only a game. With "a'la James Bond" story. QUOTE What I like about Sanders is how the male character's treat her, given the era. Oh, anybody know how to turn off body fade? |
|
|
|
4th December 2005, 2:35am
Post
#19
|
|
![]() Squaddie ![]() Group: Members Posts: 19 Joined: March 2004 From: Finland Member No.: 3,007 |
About that Prison-mission, I tried that fake-ID-counterintelligence-etc. option.
I got surrounded twice, but once, I just got Fidel to commanders house, and I could take him with me... Interesting... -------------------- "Vaikka suku sammuu, ei sisu lopu, aina on tehty mitä aiottu..." -Timo Rautiainen, Rajaton Rakkaus
|
|
|
|
4th December 2005, 11:05am
Post
#20
|
|
|
Sergeant ![]() ![]() ![]() Group: Members Posts: 96 Joined: April 2005 Member No.: 3,518 |
Anybody tried KOing the commanding officer in the little house and stealing his uniform?
|
|
|
|
![]() ![]() ![]() |