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15th April 2003, 11:30pm
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#1
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![]() Satan's Kitten ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 558 Joined: September 2002 Member No.: 503 |
I was just editing the stores on one of my bases so that I could research Alien Reproduction (an UFOPedia entry left out of the game) when I saw another feature that I had never heard of: Alien Habitat
Anyone knows what the heck that is? The game doesn't allow you to research it but I'm guessing it would be those tropical gardens usually found on alien bases. -------------------- My X-COM:Area 51 site UFO terrain mods, fanfic, etc.
My X-COM Fan Fictions: The Unknown Menace, Abyssal, Eulogy ![]() |
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15th April 2003, 11:37pm
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#2
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![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,728 Joined: September 2002 From: Outer Space Member No.: 813 |
The alien habitat sounds more like an alien's living space to me.
- NKF -------------------- Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
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15th April 2003, 11:40pm
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#3
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![]() Gutseneintsenboughging all the time! ![]() ![]() ![]() ![]() Group: Members Posts: 550 Joined: September 2002 From: Ottawa (In Canada stupid!) Member No.: 1,163 |
Well could you find it in the origional versions of X-com? Does anyone know?
-------------------- 3.14. Mmm, pi.
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15th April 2003, 11:45pm
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#4
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Sergeant ![]() ![]() ![]() Group: Members Posts: 98 Joined: April 2003 Member No.: 919 |
Could you post it if you find out? Cause this sounds interesting
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15th April 2003, 11:54pm
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#5
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![]() The Guv'nor ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 1,810 Joined: September 2002 From: England of course! West Sussex Member No.: 1,168 |
I'd agree with Hobbes. I'd guess it's the huge gardens... And no DG1 the original XCom IS the original XCom. Like Apocalypse there were just certain ideas that didn't make it past the drawing board... Therefore habitat and reproduction (and maybe more!) were in the game but not researchable...
-------------------- Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!! Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't! |
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16th April 2003, 1:56am
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#6
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![]() Satan's Kitten ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 558 Joined: September 2002 Member No.: 503 |
If you edit a savegame you can add 1 Alien Reproduction to the base's stores and then your scientists can research it. The UFOPedia entry for it is of an alien baby swimming in a cloning tank and the text explains it a bit.
I just went back to the editor and gave it another look....there's also an item there called UFO Construction that you can add to the base's stores (and sell for 20k since you can't also research it). My guess is that they picked it up later for TFTD as Alien Sub Construction. Actually if you count the number of entries on the section UFO Components/Submersible Technologies of both games they both total nine, if you include Alien Habitat and UFO Construction on UFO. The TFTD designers must have simply activated those features and put them on the game. -------------------- My X-COM:Area 51 site UFO terrain mods, fanfic, etc.
My X-COM Fan Fictions: The Unknown Menace, Abyssal, Eulogy ![]() |
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16th April 2003, 10:35am
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#7
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![]() Gutseneintsenboughging all the time! ![]() ![]() ![]() ![]() Group: Members Posts: 550 Joined: September 2002 From: Ottawa (In Canada stupid!) Member No.: 1,163 |
By origional versions I meant everthing that was in the origional copy, on the origional drawing board.(Since I know they took some things out, and changed the colours for weapons and stuff)
So does anyone know of anything else that was taken out? -------------------- 3.14. Mmm, pi.
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21st April 2003, 9:26am
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#8
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![]() The Smily Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,999 Joined: September 2002 From: Tasmania (AU) Member No.: 152 |
I haven't heard of alien habitat, and I've played a LOT of X-Com. So I'm guessing it's another older version.
I'm going to have to go out and collect all the different types one day. :hmmm: But anyway, TFTD has Alien Re-Animation zone, and you can't research that, either. -------------------- |
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22nd April 2003, 8:41am
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#9
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Tentacle Pentacle ![]() ![]() ![]() ![]() Group: Members Posts: 761 Joined: September 2002 From: XCOMIB Ireland Member No.: 566 |
QUOTE(The Demi-Godly One @ Apr 16 2003, 11:35 AM) So does anyone know of anything else that was taken out? XCommand lists a few artifacts embedded in the game files but never used. Look under X-Com: Unused Features. BB: DG1 means drawing board stuff that was disabled in the (first) release. -------------------- The deadly Lobsterman threat was finally countered by melee combat with power tools. -ufopaedia.org
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22nd April 2003, 7:58pm
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#10
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![]() Gutseneintsenboughging all the time! ![]() ![]() ![]() ![]() Group: Members Posts: 550 Joined: September 2002 From: Ottawa (In Canada stupid!) Member No.: 1,163 |
But those are mostly items!(But thanks that's pretty cool) I mean other things like a ufopedia entry or something.
-------------------- 3.14. Mmm, pi.
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22nd April 2003, 8:22pm
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#11
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![]() Satan's Kitten ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 558 Joined: September 2002 Member No.: 503 |
This is the UFOPedia entry for Alien Reproduction:
These chambers contain alien foetuses. The design of these containers seems to suggest that the aliens which use this process rely completely on laboratory reproduction. The rich nutrients ensure rapid development of the foetus. This factory line system could generate thousands of alien clones in a short space of time. The process could be easily adapted for human reproduction, or alien-human hybrids. -------------------- My X-COM:Area 51 site UFO terrain mods, fanfic, etc.
My X-COM Fan Fictions: The Unknown Menace, Abyssal, Eulogy ![]() |
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22nd April 2003, 8:52pm
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#12
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![]() Gutseneintsenboughging all the time! ![]() ![]() ![]() ![]() Group: Members Posts: 550 Joined: September 2002 From: Ottawa (In Canada stupid!) Member No.: 1,163 |
Where did you find that UFOpedia entry?
-------------------- 3.14. Mmm, pi.
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22nd April 2003, 9:16pm
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#13
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![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,728 Joined: September 2002 From: Outer Space Member No.: 813 |
That particular disabled feature can be researched if you add it in with a store editor.
I believe once seeing an old screenshot of the game well before it was released. I recall it was a sort of blue-ish panel with a picture of a rocket launcher and a portrait of a 3d-polygon rendered soldier. Now that was completely different from what we are now all familiar with. - NKF -------------------- Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
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22nd April 2003, 10:37pm
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#14
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![]() Xcomutil Developer ![]() ![]() ![]() ![]() Group: Members Posts: 573 Joined: November 2002 From: Gresham, Oregon, USA Member No.: 136 |
one other less known feature was "retirment through wounds" where a unit would not die but be unable to recover from the results of combat and be removed from active duty.
-Blade FireLight -------------------- QUOTE Combat is very simple, there is a first place and second place, second place is laying face down in the mud, sometimes, so is first place. |
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27th December 2004, 7:29pm
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#15
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![]() Chief Senior Base Architect, Project Xcom ![]() ![]() ![]() ![]() Group: Members Posts: 131 Joined: July 2003 Member No.: 1,115 |
I'd agree that it refers to the alien gardens et al. Since that doesn't directly lead to UFO ship thrust and so on, I guess they left it out of the game. 100 bucks per unit if I recall correctly.
-------------------- We put our first base in Hawaii. For a while it was great; we'd lie on the beach all day drinking Tom Collins and admiring polynesian women. But then the aliens showed up and basically everything went south after that.
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30th December 2004, 10:07pm
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#16
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![]() The Guv'nor ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 1,810 Joined: September 2002 From: England of course! West Sussex Member No.: 1,168 |
Here's an interesting query... What was in the central room on a Supply ship's second floor... I never managed to not blow one up so the only thing I ever saw was a big hole in the floor and what seemed to resemble one of the cutting arms from an alien harvesting suite...
Answers on a postcard! -------------------- Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!! Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't! |
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30th December 2004, 10:44pm
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#17
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![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,728 Joined: September 2002 From: Outer Space Member No.: 813 |
Dental equipment.
- NKF -------------------- Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
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30th December 2004, 11:09pm
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#18
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![]() Squaddie ![]() Group: Members Posts: 32 Joined: December 2003 Member No.: 721 |
fireworks. aliens also celebrate new year. and the reaon you never saw one is they already blew it up in flight.
-------------------- Remember kids: Never do drugs while in combat. Monty python said:
Karl Marx wrote:
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31st December 2004, 1:55am
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#19
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![]() Mr. Grognard ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,862 Joined: January 2004 From: Sheboygan WI, USA Member No.: 1,322 |
QUOTE(The Veteran @ Dec 30 2004, 04:07 PM) Here's an interesting query... What was in the central room on a Supply ship's second floor... I never managed to not blow one up so the only thing I ever saw was a big hole in the floor and what seemed to resemble one of the cutting arms from an alien harvesting suite... Answers on a postcard! Ummm... Sorry, I'm out of postcards at the moment. How would a post do? Anyways, that central room with two doors on Level 1 of a Supply Ship contains 2 units of "Alien Surgery". The setup looks quite similar to the Alien Surgery found on Level 0 of a Harvester. The only difference is the Harvester has 8 units of Alien Surgery, and a "trap door" built into the floor to collect cattle. How the aliens are able to lug a huge cow to Level 1 of the Supply Ship without a trap door is beyond me! -------------------- QUOTE(JellyfishGreen) Zombie: Empirical data's your only man, when formulating a research plan. A soldier's death is never in vain if it makes the formula more plain. A few dozen make a better case for refining that third decimal place. They call me Zombie because I don't sleep, as I slowly struggle to climb this heap, of corpses, data points, and trials, but from the top - I'll see for miles! |
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1st January 2005, 6:11pm
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#20
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![]() The Guv'nor ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 1,810 Joined: September 2002 From: England of course! West Sussex Member No.: 1,168 |
And how would they fit it in too
-------------------- Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!! Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't! |
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