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> Unknown feature, Alien botanics?
Hobbes
post 15th April 2003, 11:30pm
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I was just editing the stores on one of my bases so that I could research Alien Reproduction (an UFOPedia entry left out of the game) when I saw another feature that I had never heard of: Alien Habitat

Anyone knows what the heck that is? The game doesn't allow you to research it but I'm guessing it would be those tropical gardens usually found on alien bases.


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NKF
post 15th April 2003, 11:37pm
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The alien habitat sounds more like an alien's living space to me.

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The Demi-Godly O...
post 15th April 2003, 11:40pm
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Well could you find it in the origional versions of X-com? Does anyone know?


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Rattler
post 15th April 2003, 11:45pm
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Could you post it if you find out? Cause this sounds interesting
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The Veteran
post 15th April 2003, 11:54pm
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I'd agree with Hobbes. I'd guess it's the huge gardens... And no DG1 the original XCom IS the original XCom. Like Apocalypse there were just certain ideas that didn't make it past the drawing board... Therefore habitat and reproduction (and maybe more!) were in the game but not researchable...


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Hobbes
post 16th April 2003, 1:56am
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If you edit a savegame you can add 1 Alien Reproduction to the base's stores and then your scientists can research it. The UFOPedia entry for it is of an alien baby swimming in a cloning tank and the text explains it a bit.

I just went back to the editor and gave it another look....there's also an item there called UFO Construction that you can add to the base's stores (and sell for 20k since you can't also research it). My guess is that they picked it up later for TFTD as Alien Sub Construction.
Actually if you count the number of entries on the section UFO Components/Submersible Technologies of both games they both total nine, if you include Alien Habitat and UFO Construction on UFO. The TFTD designers must have simply activated those features and put them on the game.


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The Demi-Godly O...
post 16th April 2003, 10:35am
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By origional versions I meant everthing that was in the origional copy, on the origional drawing board.(Since I know they took some things out, and changed the colours for weapons and stuff)

So does anyone know of anything else that was taken out?


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Bomb Bloke
post 21st April 2003, 9:26am
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I haven't heard of alien habitat, and I've played a LOT of X-Com. So I'm guessing it's another older version. sad.gif

I'm going to have to go out and collect all the different types one day. :hmmm:

But anyway, TFTD has Alien Re-Animation zone, and you can't research that, either. sad.gif


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JellyfishGreen
post 22nd April 2003, 8:41am
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QUOTE(The Demi-Godly One @ Apr 16 2003, 11:35 AM)
So does anyone know of anything else that was taken out?

XCommand lists a few artifacts embedded in the game files but never used. Look under X-Com: Unused Features.

BB: DG1 means drawing board stuff that was disabled in the (first) release.


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The Demi-Godly O...
post 22nd April 2003, 7:58pm
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But those are mostly items!(But thanks that's pretty cool) I mean other things like a ufopedia entry or something.


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Hobbes
post 22nd April 2003, 8:22pm
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This is the UFOPedia entry for Alien Reproduction:

These chambers contain alien foetuses. The design of these containers seems to suggest that the aliens which use this process rely completely on laboratory reproduction. The rich nutrients ensure rapid development of the foetus. This factory line system could generate thousands of alien clones in a short space of time. The process could be easily adapted for human reproduction, or alien-human hybrids.


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The Demi-Godly O...
post 22nd April 2003, 8:52pm
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Where did you find that UFOpedia entry?


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NKF
post 22nd April 2003, 9:16pm
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That particular disabled feature can be researched if you add it in with a store editor.

I believe once seeing an old screenshot of the game well before it was released. I recall it was a sort of blue-ish panel with a picture of a rocket launcher and a portrait of a 3d-polygon rendered soldier. Now that was completely different from what we are now all familiar with.

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BladeFireLight
post 22nd April 2003, 10:37pm
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one other less known feature was "retirment through wounds" where a unit would not die but be unable to recover from the results of combat and be removed from active duty.

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Stewart
post 27th December 2004, 7:29pm
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I'd agree that it refers to the alien gardens et al. Since that doesn't directly lead to UFO ship thrust and so on, I guess they left it out of the game. 100 bucks per unit if I recall correctly.


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The Veteran
post 30th December 2004, 10:07pm
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Here's an interesting query... What was in the central room on a Supply ship's second floor... I never managed to not blow one up so the only thing I ever saw was a big hole in the floor and what seemed to resemble one of the cutting arms from an alien harvesting suite...

Answers on a postcard!


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NKF
post 30th December 2004, 10:44pm
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Dental equipment.

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maxoman
post 30th December 2004, 11:09pm
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fireworks. aliens also celebrate new year. and the reaon you never saw one is they already blew it up in flight.


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Zombie
post 31st December 2004, 1:55am
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QUOTE(The Veteran @ Dec 30 2004, 04:07 PM)
Here's an interesting query... What was in the central room on a Supply ship's second floor... I never managed to not blow one up so the only thing I ever saw was a big hole in  the floor and what seemed to resemble one of the cutting arms from an alien harvesting suite...

Answers on a postcard!

Ummm... Sorry, I'm out of postcards at the moment. How would a post do?

Anyways, that central room with two doors on Level 1 of a Supply Ship contains 2 units of "Alien Surgery". The setup looks quite similar to the Alien Surgery found on Level 0 of a Harvester. The only difference is the Harvester has 8 units of Alien Surgery, and a "trap door" built into the floor to collect cattle. How the aliens are able to lug a huge cow to Level 1 of the Supply Ship without a trap door is beyond me! tongue.gif


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The Veteran
post 1st January 2005, 6:11pm
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And how would they fit it in too tongue.gif it's not a large room! I always thought it looked more like maybe human surgery or something but then I thought why on a supply ship? So I wonder if that was originally meant to be something to do with alien cloning/reproduction... After all, aliens need to be supplied just like weapons smile.gif


--------------------
Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!!

Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't!
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