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> College idle? and: where did all the guns go? :)
cduke
post 14th November 2005, 8:16am
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I've encountered the following issue: schools, colleges and the like are always displayed idle. Can I task them somehow? I did not find any items I could research or build there.

Oh - one more thing: It has now happened twice, that the debriefing screen shows items (like the Uzi SMG), which are not shown in my equipment screen later on - like they never went into my storage. Eg. - I found the Uzi and some 9mm ammo, but only the ammo was stored afterwards. I could see in my ornance facility that I had some 9mm ammo in store.

Best regards and TIA
cduke
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TangTom
post 14th November 2005, 9:07am
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QUOTE(cduke @ 14th November 2005, 3:16pm)
I've encountered the following issue: schools, colleges and the like are always displayed idle. Can I task them somehow? I did not find any items I could research or build there.

Oh - one more thing: It has now happened twice, that the debriefing screen shows items (like the Uzi SMG), which are not shown in my equipment screen later on - like they never went into my storage. Eg. - I found the Uzi and some 9mm ammo, but only the ammo was stored afterwards. I could see in my ornance facility that I had some 9mm ammo in store.

Best regards and TIA
cduke
*



hmmm .... in my opinion .... School and college are provide u a knowledge support , aren't they ?
and that there task .. not to research or manufacture something ...

and about debriefing ... I've seen this before too ,i think maybe it's a bug .. phew.gif


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cduke
post 14th November 2005, 9:27am
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QUOTE(TangTom @ 14th November 2005, 11:07am)
hmmm .... in my opinion ....  School and college are provide u a knowledge support , aren't they ?
and that there task .. not to research or manufacture something ...


I just wondered - if they are listed as idle they could also be something else than idle - imho.

regards cduke
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Dog Soldier
post 14th November 2005, 10:40am
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They do so much more than sitting idle.

1.They let you build advanced buildings later in the game. Some of them require a high amount of knowledge at the base before you can construct them.
2. Resource income :

Standard income British Isles: 32 LT - 29 Alien
+ 1 College : 41 LT - 37 Alien
+ 2 College : 54 LT - 49 Alien
So you see that investing some of that precious base space into knowledge buildings really pays off.


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Avenger
post 14th November 2005, 9:53pm
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Here are the effects of knowledge on production from my game. The country has 2 resource provinces, both alien tech producing 61 units per hour. The base has 3 slots. KL = Knowledge Level

KL.............Production...Increase.......Inc/KL
0....................61...............0................0
2....................69...............8................4
4....................79..............18...............4.5
6....................92..............31...............5
8...................104.............43...............5.5
10.................118.............57...............5.7
12.................133.............72................6

So as you can see Colleges are doing something!!


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Paranoid Jack
post 15th November 2005, 3:27am
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I was wondering this also. But had noticed the increase in production once the knowledge buildings are complete.

I now have more knowledge buildings than all others combined. So I shut down all un-needed tracks and my resources are shooting up like crazy. Only linking bases needed (not vacant ones). grin.gif

Still don't think I am as advanced as I need to be but the mother-ship is still more than nine days out. While I kick the crap out of the Cult. borg.gif
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cduke
post 15th November 2005, 11:16am
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Wow - thanks for all the detailed answers! I was hoping that I could keep my workers dumb and refused to build schools wink.gif

Thanks guys!
cduke
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