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24th October 2005, 11:15pm
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#1
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Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 193 Joined: August 2003 Member No.: 531 |
I'm in a mission where I have to go to a designated green area, which is inside a sand dune. I've killed all aliens but do not get a whilte movement square to get to green area inside sand dune.
-------------------- Dell Dimension XPS 410 2.4 G dual CPU
XP Pro SP2 3 G RAM GeForce 8800GTX vid card |
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24th October 2005, 11:59pm
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#2
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,981 Joined: March 2003 From: Sweden Member No.: 1,057 |
Ouch, nasty one! Hopefully the first patch will address this (and a FEW other bugs
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25th October 2005, 12:00am
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#3
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Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 193 Joined: August 2003 Member No.: 531 |
There's a very big bug with the camera angles. Certain camera angles will not let the white movement square show. I managed to get a good camera angle that alowed me to go to the designated area.
However, I am now in a mission with a sub-basement floor that I cannot explore due to the camera. I cannot view anything past the areaof the stairs. -------------------- Dell Dimension XPS 410 2.4 G dual CPU
XP Pro SP2 3 G RAM GeForce 8800GTX vid card |
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8th November 2005, 2:39pm
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#4
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Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 193 Joined: August 2003 Member No.: 531 |
I can now better explain the bug. The camera bounces away if you're underground, such a bunker or sub-basement. A work around is to use the level bars next to the LOS button. Click on the bottommost level bar and the camera will focus on that level without bouncing away.
-------------------- Dell Dimension XPS 410 2.4 G dual CPU
XP Pro SP2 3 G RAM GeForce 8800GTX vid card |
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8th November 2005, 7:16pm
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#5
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![]() Administrator ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,089 Joined: May 2002 From: Cheshire, England Member No.: 1 |
You'll find on later missions where the level bars say there's only two levels (and technically there are) but you can still move the camera "up" with the arrows to get a better view.
I think the best way to explain it is that the bars indicate how many physical levels there are, but the arrows can go a little higher or lower on occasions to help out a bit. -------------------- |
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