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26th February 2003, 5:40am
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#1
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![]() Xcomutil Developer ![]() ![]() ![]() ![]() Group: Members Posts: 573 Joined: November 2002 From: Gresham, Oregon, USA Member No.: 136 |
How often are alinens placed inside as compaired to outside of a UFO
![]() Would you say that you almost allwase have an alien inside this ship? this includes dead ones. I'm trying to figure out placemnet probabilities. and based on what I have been told about the placement data formats, this craft would have a low probablity of having units inside. My experiance is the oposite... How about everyone else? -Blade FireLight -------------------- QUOTE Combat is very simple, there is a first place and second place, second place is laying face down in the mud, sometimes, so is first place. |
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26th February 2003, 6:03am
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#2
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![]() You have 10 seconds to comply... ![]() ![]() ![]() Group: Members Posts: 53 Joined: December 2002 Member No.: 750 |
That type of craft I can say I have almost always had an alien inside. Maybe 98%.
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26th February 2003, 9:19am
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#3
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![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,728 Joined: September 2002 From: Outer Space Member No.: 813 |
Having had several occasions where I needed to use XComutil's vis option on the first round, I can say that I've had a variety of results with the medium scout.
On average I'd say, about three to four, and at other times, none. On one occasion, I had up to six ethereals, not counting the one I mind controlled. Still, more often than not, yeah, aliens were generated inside it. For undamaged large scouts, I'm not sure about the ambulatory aliens, but I know that there's one alien that almost always gets placed in the bridge and doesn't move about until you walk up the left passage (your soldier's immediate left as they enter the ship), or if you walk through the right door (where it immediately shoots at you). The same goes for the alien in the bridge of undamaged abductors. It stays in one spot and watches the only doorway into the room and will get you with reaction fire almost every time if you walk through the door. - NKF -------------------- Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
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27th February 2003, 4:47am
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#4
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![]() expert of 5.56mm projectile delivery weapon systems ![]() ![]() ![]() ![]() Group: Members Posts: 241 Joined: February 2003 Member No.: 781 |
that is why you always run a rookie in there with a high explosive strapped to his chest and nothing else, if they don't kill him then run in there and shoot the aliens with your men that were waiting outside. either way they die good.
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27th February 2003, 7:18pm
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#5
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![]() A gentleman and a scholar. ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 374 Joined: January 2003 From: Arizona, USA Member No.: 407 |
In all of my experience with medium scouts, I have never lost a guy when walking in the door from reaction fire. I always walk my soldiers into the tile right behind the door. I don't think the aliens can react when you just walk in one square... maybe they can if you walk in more than one.
But yes, I have had missions start where the aliens began in the UFO. I know that because sometimes the UFO is right next to the skyranger on turn 1, and the alien is already there. -------------------- QUOTE Posted by Jellyfish Green Blaster Launcher tactics: a brief guide. Building: Nuke it. Orchard: Nuke it. Underground bases: Nuke large rooms first. UFO: Punch a hole in the bridge, then send in a second bomb to nuke it. |
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