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6th October 2005, 4:40pm
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#1
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![]() Catching the next pimpmobile outta here! ![]() ![]() ![]() ![]() ![]() Group: Chief Editor Posts: 1,790 Joined: August 2003 From: UK Member No.: 417 |
I do love Apoc. I do. It's a brilliant game.
BUT. The weapons. Never have machine guns sounded so wimpy. The M4000...I feel ashamed every time I fire it. I mean, come on, whose idea was that? The rifles in X-Com EU made meaty-sounding bangs. These...don't. They're not powerful enough, or everything in the game has too much health, but you need to put about 10-15 M4000 bullets into a human before they die. Never mind the aliens. Ok, some of them are quite soft, but most aren't. The aliens. Ah, the aliens. Made a bit of a mistake didn't we boys? Yes. The soldiers. You can't see their name automatically on the battlescape, removing you from them a step. In previous games, you'd click on a soldier and it was "Ah, old Grigoriy Drunkenski, veteran of many bottles of vodka and survivor of a few battles too." Their attributes are graphics bars, not numbers, making judging how good they are slightly more difficult. "Yes, you need 3cm of strength before you can carry all that." Their accuracy is atrocious. I mean, totally atrocious. Laying down, aimed shots with the laser sniper rifle...you miss. I mean, what? It doesn't seem to matter how good your soldier is, the only thing that seems to affect accuracy is range. I think it's testament to how good the game is that despite all this, I still play on it every week without fail. -------------------- Whooooo wants some WANG!?
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6th October 2005, 6:07pm
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#2
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Dances with Mutons ![]() ![]() ![]() ![]() Group: Site Staff Posts: 756 Joined: April 2005 From: Croatia Member No.: 3,529 |
Yes, you'll have to learn to live with the fact that IIRC Microprose rushed out Mythos, so the game didn't come out as good as it could have been. If you haven't, look around XCommand and similar stuff to get an idea of what was supposed to be inside.
The M-4000... well, personally I don't pay attention to sounds so much and I almost never had to fight humans soooo... I really can't comment on that. I like the aliens, personally, when you get further down the story, you'll see it's pretty well thought of. Unfortunately they don't fit in with the rest of X-COM, at least not in the original games. I'm surprised though, that Mr. Ellis wanted to breeze by the Fourth Alien War, even though the solution for fitting them in was right in front of him. The soldiers... yes, I agree. Again, didn't bother me enough to notice that. The accuracy will get better, especially with new weapons, and more trained soldiers. Except for the androids, of course. The thing I miss a lot is the day/night missions. That would have been nice. |
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7th October 2005, 7:25pm
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#3
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insidious one ![]() ![]() ![]() Group: Members Posts: 65 Joined: September 2005 From: Belgium Member No.: 3,849 |
The ugly battlescape UFOs, they really are big this time, which is a plus, but hey, they're plain ugly. It seems like they used 'filler' graphics and didn't have time to create proper ones...
The animations aren't very smooth either |
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7th October 2005, 9:08pm
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#4
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![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,728 Joined: September 2002 From: Outer Space Member No.: 813 |
There's many things about the game that bugs me, but I can't think of most of them at the moment. The ones that are at the top of my mind are:
- Why can't they agree on how the armour should look? It looks one way in the ufopaedia, it looks another in the battlescape and the equip screens. Then again, I really shouldn't complain. Mismatching armour has been aroudn since TFTD, where even in that they couldn't agree on what the armour looked like from screen to screen. Ah well. - Plasma and rumble cannon. Why are the ufopaedia images swapped? - Why does everything have this plastic look? - What's up with the 24/7 full daylight lighting? Don't people ever sleep? - Why does X-Com have a recylotorium? (Superhuman map) - Why are the cultists such xenophiles? Aren't the sectoids enough? Are they so last week and could that horrible sectoid-head tiling pattern in the basement of theirs be a really big mistake? - Why is turn based and pausable-real-time so different? Actions in one mode are incredibly fast in the other, and vice versa. - How the heck are you able to manage your entire inventory in a split-second, armour, equipment, everything? (Pausable-Real-time) - Why are the roads made of tissue paper? - Following on from that, why do your road vehicles self destruct when the road goes? I mean, for the tank in particular, it's an All-Terrain-Vehicle. Argh. - Why do brainsuckers get so confused that they end up paralysed when they try to jump on a prone soldier? Is the confusion caused by the fact that the head they were expecting to land on just isn't where it's supposed to be? - Why is the missile jammer so much more effective than the vehicle cloaking device? - Why aren't your missile defense guns modules as opposed to guns? They would've been 100% more useful that way than to use up a massive hardpoint. I know the game was rushed, it's just fun to complain about all these niggling things. It's also fun to make up plausable excuses for some of the niggling bugs. - NKF -------------------- Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
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8th October 2005, 2:09am
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#5
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![]() The Smily Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,999 Joined: September 2002 From: Tasmania (AU) Member No.: 152 |
QUOTE(FullAuto @ 7th October 2005, 2:40am) They're not powerful enough, or everything in the game has too much health, but you need to put about 10-15 M4000 bullets into a human before they die. Never mind the aliens. Ok, some of them are quite soft, but most aren't. I've had a cultist unload his full ammo collection from a M4000 into a group of my soldiers. They were wearing Megapol armor, and took no damage at all. After his ammo ran out (didn't take long, he was using fully automatic mode), he panicked, dropped the gun, and ran. QUOTE(NKF @ 8th October 2005, 7:08am) - Why does everything have this plastic look? This is the future, dude! QUOTE(NKF @ 8th October 2005, 7:08am) - How the heck are you able to manage your entire inventory in a split-second, armour, equipment, everything? (Pausable-Real-time) Apocalypse only allows one order per unit at a time. So, to force the correct timing, you'd only be able to move one item, wait until the unit has done it, then request the next item to be moved, etc. This would be annyoing. The other fix would be to allow the stringing of orders (a'la Aftermath), but the amount of coding to implement that would have been substantial. QUOTE(NKF @ 8th October 2005, 7:08am) - Why do brainsuckers get so confused that they end up paralysed when they try to jump on a prone soldier? Is the confusion caused by the fact that the head they were expecting to land on just isn't where it's supposed to be? Your guess is most likely correct. -------------------- |
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15th October 2005, 12:29pm
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#6
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insidious one ![]() ![]() ![]() Group: Members Posts: 65 Joined: September 2005 From: Belgium Member No.: 3,849 |
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15th October 2005, 11:08pm
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#7
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![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,728 Joined: September 2002 From: Outer Space Member No.: 813 |
Well, this is from my in-game experience. I've often seen disrupter inversion missiles flying around my annihilators in circles with the jammers, but have had less success with the cloaking field. But mind you, it's just like the accuracy modifiers - It's all a matter of how we experience them that makes us form our opinions on them. I know the accuracy modifiers work - it's just that they don't work against moving targets all that well. Other players swear by them.
The in-game values for the jammers aren't to be trusted, since they say one thing in one screen, but are flipped in another. You could say the size of the jammers also comes into play for their space efficiency. The normal jammer only takes up one shield space, while the cloaking device eats up quite a lot of shield space, so you're a lot less protected. It's then a choice between having 600 more shield energy and 20% jamming, or 80% jamming and 600 points less shielding, with perhaps a number of small accuracy modules to plug the gaps. Hmm, do jammers only work on the ship they are on, or do they cover everyone nearby? - NKF -------------------- Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
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15th October 2005, 11:18pm
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#8
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![]() Maverick Hunter ![]() ![]() ![]() ![]() Group: Site Staff Posts: 804 Joined: November 2004 From: Montevideo, Uruguay. Member No.: 101 |
- Why don't megapol police officers use their own megapol armor or weapons? I never ever seen an officer participating in a firefight on a megapol building.
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16th October 2005, 2:58am
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#9
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![]() former bf2 pro... left because of hitreg... ![]() ![]() ![]() ![]() Group: Members Posts: 291 Joined: June 2004 From: California Member No.: 143 |
They are sleeping, of course.
all good complaints, good job guys exactly what about being stunned makes rent-a-cops so forgetfull? Why are rent-a-cops even there? How much are they paid for doing a job with a 93.1327% mortality rate? How come they get alien weapons when they are hostile, no matter how much alien infestation is there? How can they even use alien weapons when they die so often they couldn't possibly learn from experience? -------------------- I was this *---* close to being a bf2 pro player, but i left because of my internet and hitreg... meh. Just plain meh
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16th October 2005, 11:31am
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#10
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insidious one ![]() ![]() ![]() Group: Members Posts: 65 Joined: September 2005 From: Belgium Member No.: 3,849 |
QUOTE(NKF @ 16th October 2005, 1:08am) Well, this is from my in-game experience. I've often seen disrupter inversion missiles flying around my annihilators in circles with the jammers, but have had less success with the cloaking field. But mind you, it's just like the accuracy modifiers - It's all a matter of how we experience them that makes us form our opinions on them. I know the accuracy modifiers work - it's just that they don't work against moving targets all that well. Other players swear by them. The in-game values for the jammers aren't to be trusted, since they say one thing in one screen, but are flipped in another. You could say the size of the jammers also comes into play for their space efficiency. The normal jammer only takes up one shield space, while the cloaking device eats up quite a lot of shield space, so you're a lot less protected. It's then a choice between having 600 more shield energy and 20% jamming, or 80% jamming and 600 points less shielding, with perhaps a number of small accuracy modules to plug the gaps. Hmm, do jammers only work on the ship they are on, or do they cover everyone nearby? - NKF Well, I modded the jammer to give me 99% jamming (according to the equip screen, 1% according to the UFOpedia) equipped two annihilators with them and 5 small shields and sent them off attacking a marsec large flyer factory, and disabled their weapons when the guards scrambled, which I had modded to have only missile launchers. Once their ammo ran out on annihilator was half destroyed and one still had half his shields. Then I repeated the test with jammers giving -100% jamming (according to equip screen, 200% according to UFOpedia) and once more without jammers, those two results were approximately the same: both annihilators half destroyed. Couldn't be bothered to repeat that multiple times, but I guess the equip screen shows the correct values. I was recently thinking of adding a negative accuracy bonus to the shields (shields blur vision? edit : nevermind, negative bonuses don't seem to work anyway QUOTE(Azrael @ 16th October 2005, 1:18am) - Why don't megapol police officers use their own megapol armor or weapons? I never ever seen an officer participating in a firefight on a megapol building. Instead of investigating a building, why not always raid the building, both aliens and guards will appear, and you can do a stun raid while you're at it, at least, if the company isn't hostile towards you edit : it seems aliens do not appear when raiding, too bad |
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1st January 2006, 7:12pm
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#11
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![]() Humble Oppressor ![]() Group: Members Posts: 36 Joined: December 2003 From: The Netherlands Member No.: 896 |
Who ever created that woman in a yellow dress
and why is the dead scream so... well... short? -------------------- The ability to post does not make you intelligent.
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10th January 2006, 5:22am
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#12
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![]() The Smily Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,999 Joined: September 2002 From: Tasmania (AU) Member No.: 152 |
Quick death?
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19th January 2006, 8:20pm
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#13
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![]() Humble Oppressor ![]() Group: Members Posts: 36 Joined: December 2003 From: The Netherlands Member No.: 896 |
Quick death? the only good death for a civillian is a slow death btw: if a soldier gets hit all he says is "arghh" so you get "arghh arghh arghh scream" -------------------- The ability to post does not make you intelligent.
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31st January 2006, 8:06pm
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#14
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Near Lake Titikaka ![]() ![]() ![]() ![]() Group: Members Posts: 114 Joined: January 2004 From: Boston, MA, USA Member No.: 801 |
Heh, here's some more fun stuff:
Why don't the aliens rebuild destroyed structures in their dimension? They seem to regrow infinite numbers of aliens and mothership UFOs just fine... Where do the cultists get the money to rebuild their temples and launch assaults on my bases when they're a million dollars in the hole? I smell tax fraud... Why is it that the government terminates the project responsible for the DEFENSE OF THE ENTIRE PLANET because of a 500-dollar debt? Can't I get a tax break or something like the cult does? On the subject of the Marsec M4000, that piece of crap is useful only for killing brainsuckers. Ditto for the lawpistol. Anything that takes more than one hit to kill a brainsucker is simply not worth carrying around. Why bother giving the civilians AI when all they do is run around aimlessly without weapons or equipment of any sort? Still, for some reason, very fun game. |
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4th February 2006, 11:22pm
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#15
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intrepid native ![]() ![]() ![]() Group: Members Posts: 73 Joined: October 2002 From: VA, USA Member No.: 724 |
I hate trying to deal with troop organization. The only way to interact with them is through one long array that you cannot sort or mask at all. Like, I'm in base X, why do I need to see soldiers from Y and Z in the list
at all? My kingdom for a basic equiptment template! What I'd do to have some of the XCOMUTIL functions available in APOCUTIL, like renaming soldiers w/ indicators of their stats, re-equipping them after combat, sorting according to rank and such, etc. etc. -------------------- |
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5th February 2006, 6:12am
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#16
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![]() The Smily Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,999 Joined: September 2002 From: Tasmania (AU) Member No.: 152 |
I could write a mod to rename units. It'd take me a while though. As to sorting them... Not sure about that one.
As to rearming units, they do that automatically, albiet a few minutes after they arrive back at base. -------------------- |
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5th February 2006, 4:58pm
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#17
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![]() Maverick Hunter ![]() ![]() ![]() ![]() Group: Site Staff Posts: 804 Joined: November 2004 From: Montevideo, Uruguay. Member No.: 101 |
Where do the cultists get the money to rebuild their temples and launch assaults on my bases when they're a million dollars in the hole? I smell tax fraud... I hear that! I was attacked by Osiron (easily repelled the attack), so I decided to teach them a lesson, I first launched all my ships against their buildings, razing them to the ground, then I launched raids against them; their balance dropped to VERY low negative numbers, after that they just kept launching the occassional raid with fully equipped teams (their low balance only made them a tad more rescilient to attack me). I guess the faction budgets and balances wasn't properly implemented, so in game it doesn't really have any impact on gameplay? -------------------- |
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27th February 2006, 7:14pm
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#18
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Squaddie ![]() Group: Members Posts: 2 Joined: February 2006 Member No.: 4,380 |
Hi all, new to this forum!
Was packing my old cds when I came across this great game with layers of dust & all! Anyway I installed it & got it working & now, I'm addicted to it again! lol My only gripe which many have already mentioned, is that the Balance funds for each Organisation seems spoilt! Any Org with negative Bal should never be able to raid another Org period! Suggestion to solve any further hostile actions on this Org would be to make it not selectable as a target in future raids for that week. In fact, all of its daily operations should be halted and all of its bases shut down, until it can restore its funds. This should affect manufacturing & production the following week, number of agents for hire, price of items etc... Last thing I feel disturbed about is that the variety of Aliens that make them look silly. I mean an Alien race with that many different types of troops that have hardly similar skeletal structure is weird. Maybe biologically they are similar (hence the toxins working) but who would put a Multiworm & an Anthropod together as the same race must either be a genius to see the similarity or us who have played the game! Also the Aliens who could invent dimensional travel through some anti-matter portal & all those goodies start by probing Mega Primus? Didn't occur to them to just invade with a full scale armanda? I bet Mega Primus would be wiped out within the week even if all the Orgs allied with each other against the Alien invasion but then, there would be no game for us to play! lol Wow! So much for that! My 2... 200 cents |
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27th February 2006, 8:49pm
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#19
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![]() Go Go Gekko-Go! ![]() ![]() ![]() Group: Members Posts: 51 Joined: December 2005 Member No.: 4,153 |
Consider the energy requirements of opening such a dimensional gate. In order to send, as you say, an armada through a dimensional gate you would need a insurmountable amount of energy. In fact, these gates appear (to me) to be only capable of sending one vessel at a time. In order to send this armada all at once, a humongous amount of portals must be made. Therefore, in order to maintain relative efficiency, the aliens would need to send small covert operations into the city. They would then establish a beach-head/front into the city, and expand from there. Notice that this is only a single city, with only a single specialized organization maintaining the relative secrecy and security for the city's citizens. If the aliens were to attack en masse, they would no doubt eliminate Mega Primus, but unite the rest of the planet in an alliance.
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28th February 2006, 12:05am
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#20
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![]() The Smily Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,999 Joined: September 2002 From: Tasmania (AU) Member No.: 152 |
The different styles of aliens work because we'd get bored otherwise.
As for the alien technology, they actually research it as they go along. If you we to raid the aliens in the first week of play, you'd find them to be under equiped even in their own dimension. -------------------- |