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5th October 2005, 12:03pm
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#1
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![]() Satan's Kitten ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 558 Joined: September 2002 Member No.: 503 |
I've done a little mod for the original game that requires XComUtil to work. It basically adds to the original 9 buildings of City 3 versions for each, each facing a different direction (so each building has 4 perspectives: N, S, E and W).
Instructions to install it and use it can be found on the readme.txt inside its zipped file. And here's a couple of pictures of it to show how it looks. -------------------- My X-COM:Area 51 site UFO terrain mods, fanfic, etc.
My X-COM Fan Fictions: The Unknown Menace, Abyssal, Eulogy ![]() |
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5th October 2005, 1:14pm
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#2
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![]() The Smily Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,943 Joined: September 2002 From: Tasmania (AU) Member No.: 152 |
Man... How many new tiles did you have to draw to pull that off?
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5th October 2005, 1:32pm
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#3
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![]() Satan's Kitten ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 558 Joined: September 2002 Member No.: 503 |
QUOTE(Bomb Bloke @ 5th October 2005, 1:14pm) None, I only used the original tiles. The basic architecture of the buildings (dimensions and internal disposition) follows the one of the original version, but I had to make some adaptations concerning stairs and furniture. I thought of drawing new tiles but there wasn't space because of the tile limit. -------------------- My X-COM:Area 51 site UFO terrain mods, fanfic, etc.
My X-COM Fan Fictions: The Unknown Menace, Abyssal, Eulogy ![]() |
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6th October 2005, 11:57am
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#4
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![]() The Smily Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,943 Joined: September 2002 From: Tasmania (AU) Member No.: 152 |
Ah... I knew most tiles were multi-purpose, but I also knew a few of them wouldn't have worked in all directions.
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6th October 2005, 4:49pm
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#5
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![]() Satan's Kitten ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 558 Joined: September 2002 Member No.: 503 |
The wonders of isometric tiles
-------------------- My X-COM:Area 51 site UFO terrain mods, fanfic, etc.
My X-COM Fan Fictions: The Unknown Menace, Abyssal, Eulogy ![]() |
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9th October 2005, 10:19am
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#6
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![]() "SG" ![]() ![]() ![]() ![]() Group: Members Posts: 363 Joined: December 2003 From: Victoria, Australia Member No.: 1,122 |
I can't see the differences lol...
-------------------- Weight: 2
Size: 1x1 Power: 80 Damage Type: Stun Gas |
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9th October 2005, 3:02pm
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#7
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![]() Satan's Kitten ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 558 Joined: September 2002 Member No.: 503 |
QUOTE(Stun Grenade @ 9th October 2005, 10:19am) There isn't anything different with the tiles or their locations but in some cases I had to use another tile otherwise it would look weird or out of place. -------------------- My X-COM:Area 51 site UFO terrain mods, fanfic, etc.
My X-COM Fan Fictions: The Unknown Menace, Abyssal, Eulogy ![]() |
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10th November 2005, 1:24pm
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#8
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![]() BACK! This time with less class! ![]() ![]() ![]() ![]() Group: Members Posts: 152 Joined: January 2003 From: Goulburn, New South Wales, Australia Member No.: 122 |
Good work! I will have to think about where i was sending my men, looks all new now. keep up the good work!
-------------------- Wearing my Boots of Butt Kicking and knocking on the forum's door
Urban Dead: PM me on the forums! I am Seyan! Hear me roar! |
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11th November 2005, 7:11am
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#9
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![]() Satan's Kitten ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 558 Joined: September 2002 Member No.: 503 |
The layout of the buildings is still the same
-------------------- My X-COM:Area 51 site UFO terrain mods, fanfic, etc.
My X-COM Fan Fictions: The Unknown Menace, Abyssal, Eulogy ![]() |
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12th November 2005, 12:51am
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#10
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![]() BACK! This time with less class! ![]() ![]() ![]() ![]() Group: Members Posts: 152 Joined: January 2003 From: Goulburn, New South Wales, Australia Member No.: 122 |
I like it! The layout might be the same, but it is all leveled the same
-------------------- Wearing my Boots of Butt Kicking and knocking on the forum's door
Urban Dead: PM me on the forums! I am Seyan! Hear me roar! |
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Lo-Fi Version | Time is now: 22nd August 2008, 4:13am |