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> Call to arms!, Modders sign in now
TYR
post 3rd October 2005, 1:51am
Post #1


Weaponsmith
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From: Vienna Austria
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Hi fellow modders.

A year has passed since i have been working on the combo mod with Aralez, BlackAlmaz and others,
we did a great job, and now the time has come to meet and greet, so give yourself the honor to sign this thread,
not only if you are a veteran in AM modding, everyone is welcome who whishes to participate. Tell us about your
expirience and your skills you would like to use to mod Ufo:AF, and feel free to spin ideas about projects you would
like to work on.


Well i will make a start then for those who dont know who the hell i am and how
i came here...

My real name is Harald known as TYR, im 24 and i study Communication Science in vienna.
I have joined the modding community in May 2004, i already had some knowledge in 3ds,
but had no idea how to mod anything. I started to read every single thread in the modding forum,
some of them 10 times or more, and started to ask questions about anything. I got on alot of peoples
nerves i guess laugh.gif, but i managed to collect the knowledge of every single modder aviable,
exept the scripting thingys, this stuff is for the programmers really. However i became pretty good
and together with Aralez and BlackAlmaz i made the final version of the combo mod. Also we had
some other guys who made some very cool things like the plugin for Milkshape, or the camera mod
which where the foundation for our whole work. However this is the past, i want to bring in my skills
with modeling-texturing once again in the next version of this game UFO:AF, for now i have no plan
at all, but i would really like to see who else is aboard, so give a tell and say hello.

Yours TYR


--------------------
Order is one half of life, chaos is the other - TYR -
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Blehm 98
post 3rd October 2005, 5:27pm
Post #2


former bf2 pro... left because of hitreg...
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I can't do any modding but but if you want any glossary entries or anything added i could right them... but only for made up weapons


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I was this *---* close to being a bf2 pro player, but i left because of my internet and hitreg... meh. Just plain meh
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TYR
post 3rd October 2005, 10:53pm
Post #3


Weaponsmith
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Always welcome Blehm, i actually never made glossary entrys for my models in AM, it was a little though and since i was doing modeling, texturing, icon creation, debugging i didnt really invest time in this, i was just happy to have it working and looking good.


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BlackAlmaz
post 9th October 2005, 6:27am
Post #4


THE GHOST FROM XMAS PAST
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well guess who is in!!

i'll have heaps of time over december..but first i have to wait till the game gets here...in one months time


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"THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs
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TYR
post 10th October 2005, 11:59pm
Post #5


Weaponsmith
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QUOTE(BlackAlmaz @ 9th October 2005, 6:27am)
well guess who is in!!



ELVIS IS ALIVE grin.gif


--------------------
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BlackAlmaz
post 12th November 2005, 9:15am
Post #6


THE GHOST FROM XMAS PAST
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will get started as soon as some bugs are done and i finally figure out how to finish this game


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"THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs
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TYR
post 27th November 2005, 3:31am
Post #7


Weaponsmith
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I have finished AF two days ago, how about you?

If you still have the problem with the messed up research tree i can help you,
i had the same prob, edited my savegame and voila the Sgs could not stop me anymore

Since i have no idea what kind of and when we get the "tools" im uncertain about modding, however i will start with a steyr aug this week grin.gif


--------------------
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BlackAlmaz
post 8th December 2005, 7:45am
Post #8


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QUOTE(TYR @ 27th November 2005, 3:31am) *
I have finished AF two days ago, how about you?

If you still have the problem with the messed up research tree i can help you,
i had the same prob, edited my savegame and voila the Sgs could not stop me anymore

Since i have no idea what kind of and when we get the "tools" im uncertain about modding, however i will start with a steyr aug this week grin.gif


i'm almost fisinshed work for the year they have granted me a months leave
i had to restart the game but its okay
send me a letter with the tools your using and how compatible they are
and a list of stuff to make


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"THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs
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TYR
post 15th December 2005, 7:51pm
Post #9


Weaponsmith
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Howdy,

I just got back to the internet, my ISP caneled my account before my new one was done so i was out of order for the last two weeks dwarf.gif , i think this might be a general conspirancy of reticulan-wargot-starghost alliance to prevent me from creating deadly weaponry to kick their asses.

However for editing the savegames i used the old vfstool from snigget, i extracted the gamedata.vfs changed the values in the strat_game.vfs file, where every technology has its value True or false for aviable or not. Since i was too lazy to fight off 30 paethic starghost attacks i simply gave me all technology to ensure i was able to research the "putting the pieces together" thingy and do the final mission.

Saved the file, repacked it, recounted it, and then copied it into the game directory.

Exept that i didnt try something else yet. Beside i have alot of stuff to do for college, i dont have heard anything about a 3d plugin yet. However in the xmas holidays i will start modeling weapons.

I suggest we start with the basic things, like aditional equiptment, Steyr Aug2, MG42 (for the real gunman)
, some pistols like colt 45, p90, plasma grenades, mines, etc...

what i have really missed are all the mutant species, maybe we could adapt the aftermath models and retexture them for aftershock?


greetz TYR


--------------------
Order is one half of life, chaos is the other - TYR -
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ShadoWarrior
post 21st December 2005, 4:52am
Post #10


Aftershock/Afterlight modder
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I need plenty of models (58 as of v2.18) for my Weapon Rebalance mod ...


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BlackAlmaz
post 12th January 2006, 8:49am
Post #11


THE GHOST FROM XMAS PAST
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QUOTE(ShadoWarrior @ 21st December 2005, 4:52am) *
I need plenty of models (58 as of v2.18) for my Weapon Rebalance mod ...

damn why cant we get together and talk this through...i have had no time what so ever i'll be back at work on the 16 so i'll have some net time i'll npm you guys my email address so we can talk but there are still small problems to over look


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"THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs
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BlackAlmaz
post 26th February 2006, 6:40am
Post #12


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QUOTE(BlackAlmaz @ 12th January 2006, 8:49am) *
damn why cant we get together and talk this through...i have had no time what so ever i'll be back at work on the 16 so i'll have some net time i'll npm you guys my email address so we can talk but there are still small problems to over look



why is there no progras whats so ever....??? angry.gif


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Slaughter
post 26th February 2006, 12:23pm
Post #13


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QUOTE(BlackAlmaz @ 26th February 2006, 7:40am) *
why is there no progras whats so ever....??? angry.gif

There's been some progress on the model export / import as can ben seen here and here. Sadly it's not been finished yet. Skinning is doing well here however smile.gif


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TYR
post 27th February 2006, 5:11am
Post #14


Weaponsmith
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Just one question by me:

They promised us better modding support, and as i see 3 months later nothing changed,
im kinda pissed of how altair treats their community. sad.gif

Anyways if any talented programmer finally creates a tool for us modders to import/export stuff
give me a tell.


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BlackAlmaz
post 5th March 2006, 7:08am
Post #15


THE GHOST FROM XMAS PAST
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QUOTE(Slaughter @ 26th February 2006, 12:23pm) *
There's been some progress on the model export / import as can ben seen here and here. Sadly it's not been finished yet. Skinning is doing well here however smile.gif



yeah well as we know from as skin making wasnt the biggest problem...so yeah once some modeling tools come out than...

can you make a request on the news for some to be made


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"THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs
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Slaughter
post 5th March 2006, 1:55pm
Post #16


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Yeah, I might do that. I'll hold it off for a little while yet however, as ALTAR should become more active in the community again now.


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Greetings from Olav

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BlackAlmaz
post 25th June 2006, 9:02am
Post #17


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QUOTE(Slaughter @ 5th March 2006, 1:55pm) *
Yeah, I might do that. I'll hold it off for a little while yet however, as ALTAR should become more active in the community again now.


still nothng...
i got that new weapon mod, and i have found some new models...if some one plz give me the details on how the edit them than i'll be heappy to make soe new ones, or even my own mod


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"THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs
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Crazy Gringo
post 25th June 2006, 3:12pm
Post #18


War is hell and war never changes therefore hell never changes
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Talk to rman or Shadowarrior over at the official forum.
They should have some tips for you.


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Words to live by from Sergent Gunnery Highway: ' You adapt, improvise and overcome!'

'To kill a dream it is not enough to kill the dreamer', -Quote by Crazy Gringo until proven otherwise.

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Slaughter
post 25th June 2006, 10:19pm
Post #19


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Yeah, check out the modding forum at the official boards BA. There's not much, but a little...


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Greetings from Olav

"If you're not into Metal then you are not my friend!" - Manowar

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BlackAlmaz
post 28th June 2006, 8:39am
Post #20


THE GHOST FROM XMAS PAST
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QUOTE(Slaughter @ 25th June 2006, 10:19pm) *
Yeah, check out the modding forum at the official boards BA. There's not much, but a little...



if i think about it i can make diffrent skins in game....it actually easy once i looked at the code
slaughter can you do something for me....cause i'll be gone for a week can you get in touch with them and organise some info for.. i'll be next week and if you get me some usefull info i will start moding on monday

the mod will even have a start movie


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