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> Weapon Sounds in UFO, Where are they located?!!
Ego Terrorist
post 19th February 2003, 9:36pm
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Do any of you guys know where the sounds files for the weapons in UFO are located? I can only think of them being located in the 'Sample.cat' files, please! if you know please tell me!!

If your not sure about what I'm involved in it's basically a UFO mod for Operation Flashpoint (Similar to the Halflife mod) and I want the original sound files for the weapons and if possible everything in X-Com UFO so I can incorperate them into the Operation Enemy Unknown mod for that 'authentic sound' feel to it plus it would be nice to hear the X-Com rifle in first person wink.gif

So any ideas?


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BladeFireLight
post 19th February 2003, 9:54pm
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The sample.cat holds all the sounds.. they are stored in a wave format with some header information that sets the lenghts of the sound. I dont know the bit rate, or enough aobut sounds to explain more.


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NKF
post 19th February 2003, 11:52pm
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The sampling rate for UFOs version 1.4 and CE are around 11025. Older versions (the ones with the better sound samples) used a sampling rate of 8000 or so. Both are stored as 8-bit audio.

TFTD's sampling rate's 22000. I don't recall whether this was 16-bit or 8-bit. Experiment till you get it sounding just right.

If I'm not mistaken, they're stored as raw pcm audio, which should be similar to wav.

If you have an older version of the game, you might also find the sound1.cat and sound2.cat files. They contain alternate sound files that were never used.

- NKF


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BladeFireLight
post 20th February 2003, 1:30am
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any one know of an audio program that we can use to edit that


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Combat is very simple, there is a first place and second place, second place is laying face down in the mud, sometimes, so is first place.
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NKF
post 20th February 2003, 6:55am
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I used an old shareware copy of Cool edit to examine the sampling rates. And I think the old Goldwave editor works too.

Check out tucows, they might have some audio editors:

http://www.tucows.com/mmedia/audioedit95_default.html

Anything that can open raw audio, like the ones used in Apocalypse, should be okay.

- NKF


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BladeFireLight
post 20th February 2003, 7:49am
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cool I just converted all of them to .wav files

btw your stated sampling rate's were not all correct

UFO 1.4 : 11025 Mono 8 bit unsigned
TFTD : 11025 Mono 8 bit signed

Now we just need a auto extract/incert util

but that requires decoding the headers.

-Blade FireLight


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NKF
post 20th February 2003, 7:53am
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That's funny, TFTD needed a higher sampling rate for me when I tested them. I probably used the wrong sign. On second thought, I must have been confused and compared it against an old 1.2 or 1.3 copy.

- NKF


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