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17th February 2003, 12:11am
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#1
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![]() A gentleman and a scholar. ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 374 Joined: January 2003 From: Arizona, USA Member No.: 407 |
Anyone know what the deal is with Plasma Pistols, Rifles and Mind Probes? Where do they go after around the fourth month? I hate it when for the rest of the game you never see them any more. I like arming my rocketeers with plasma pistols sometimes, and I have to keep making more plasma pistol clips. Same for the rifle. The weapons are all solid weapons, in my opinion. Anyone know why they don't show up any more?
-------------------- QUOTE Posted by Jellyfish Green Blaster Launcher tactics: a brief guide. Building: Nuke it. Orchard: Nuke it. Underground bases: Nuke large rooms first. UFO: Punch a hole in the bridge, then send in a second bomb to nuke it. |
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17th February 2003, 12:43am
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#2
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![]() Xcomutil Developer ![]() ![]() ![]() ![]() Group: Members Posts: 573 Joined: November 2002 From: Gresham, Oregon, USA Member No.: 136 |
because the alien are trying to win
-------------------- QUOTE Combat is very simple, there is a first place and second place, second place is laying face down in the mud, sometimes, so is first place. |
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17th February 2003, 12:55am
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#3
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![]() Satan's Kitten ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 558 Joined: September 2002 Member No.: 503 |
It's the way the computer runs the difficulty level inside the game. Usually when X-Com develops and uses technology such as personal armor, psi or lasers, you start seeing more rifles than pistols and afterwards those get replaced by heavy plasmas and stun launchers. It is also related to the appearance of the different races....by the time Ethereals I never saw them using (but i might be wrong there) pistols and dwindling numbers of rifles.
It means also that when you get power suits and heavy plasmas, it means that in a few weeks you might start expecting heavy armed alien crews and advanced races. Usually after a while, I start avoiding all of the pistols and rifles and start stockpiling them. Still sometimes you might need to use Elerium to build clips for them, depending on your usage.... -------------------- My X-COM:Area 51 site UFO terrain mods, fanfic, etc.
My X-COM Fan Fictions: The Unknown Menace, Abyssal, Eulogy ![]() |
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17th February 2003, 3:07pm
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#4
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![]() The Guv'nor ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 1,810 Joined: September 2002 From: England of course! West Sussex Member No.: 1,168 |
Indeed, the game simply weeds them out later on as they are so weak compared to the newer weapons the aliens use. I have a full research game thatr is missing one thing (and technically isn't a full research game but that's beside the point) I have no plasma pistol in my inventory so I can't research it... And I can't ever get one now because I'm ready to go to Cydonia... No laser pistols there methinks!
-------------------- Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!! Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't! |
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17th February 2003, 4:07pm
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#5
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![]() Xcomutil Developer ![]() ![]() ![]() ![]() Group: Members Posts: 573 Joined: November 2002 From: Gresham, Oregon, USA Member No.: 136 |
QUOTE I'm ready to go to Cydonia... No laser pistols there methinks! When did the aliens start using lasor pistols? -Blade FireLight -------------------- QUOTE Combat is very simple, there is a first place and second place, second place is laying face down in the mud, sometimes, so is first place. |
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Lo-Fi Version | Time is now: 4th December 2008, 9:19pm |