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> Bagging Koch (spolers)
Zager
post 5th September 2005, 6:44pm
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Does anybody have any help for me on bagging Koch at his manor before he can get away. My last attempt consisted of having Scope (my sniper and team leader), Oleg, Rowdy and Abala blowing a hole in the wall south of the northern gate, and drawing the enemy fire for a turn or two, then having Kate and Gator make a mad dash through the north gate to get inside to the room overlooking the rocket pad. There, they managed to hold off the enemies who followed them and who were for a few turns (and taking more bullets than Marv in Sin City) before getting killed. How do I do this level?
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Kizmiaz
post 5th September 2005, 8:13pm
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I don't think you can get closer than to see Koch take off from the rocket pad.
I base that on the fact that you encounter him later on in the game.

BUT, it has been a long time since played that mission, and I'm not so sure that I'm right so...
Don't take my word for it. confused.gif

Edit: Go to Nival forum and search for Koch.
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Pete
post 5th September 2005, 8:15pm
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I'm sure I got tehre before he took off... my memory may be playing tricks on me though. I know I was running around the pad and the rocket was still there at any rate.


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DoomMunky
post 6th September 2005, 5:26am
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I've only seen him actually take off one time, and I've played that mission about a dozen times (it's probably my favorite mission).

I usually run out the front gate and rig it with a trap (taking care not to get caught near it in case it gets shot by the baddies), effectively keeping the baddies in. I then fight my way in through the side gate, taking it slow, until the waves of enemies stop, and I've got some breathing room. Then, if he hasn't left yet (never did, for me), I'd sneak through the yard into the back, try to pick off the guards, and wait for him to come out.

I find that usually there are only one or two waves of enemies that respond to serious noise (like blowing the wall down, or making a frontal assault on the side gate), and after they're gone, it's just a matter of mop-up work (which, as most peeps know, is the most dangerous and sweat-provoking job in all of S2).

If this doesn't work for you, let us know and we'll try to think of some other stuff for you...


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Zager
post 6th September 2005, 10:47pm
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Thanks for the advice. I haven't managed to win yet, but I'm working on it.
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DoomMunky
post 6th September 2005, 11:43pm
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Has anything suggested kept the bastard under house arrest? 'Cause that's the important part. That's how we deal with the real jerks, like the leader of the Khmer Rouge. Maybe Pol Pot, too...

Under lock and key, beeyotch!


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Zager
post 7th September 2005, 1:39am
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I finally get him in my sights? I finally have a chance to stop him before he gets to the escape rocket? And what happens? Abala kills him, instead of wounding him badly enough to be captured.
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DoomMunky
post 7th September 2005, 2:56am
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Sorry, but all I have to say is "HAR"

Are you supposed to capture him? I've always killed the hell out of him! (or maybe I just knocked him "unconscious" by filling him full of lead)

Get the Save Mod, man, or enable the console and type "save xxxx" without quotes, where xxxx is your filename. Save yourself a lot of headaches.

Or just do what I do, and kill the hell out of him!

BLEARGH!!!!


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Zager
post 7th September 2005, 5:08am
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I finally managed to get him, get all the other clues, and get out with no casualties. At least, as a reward, I got a silenced sniper rifle for Scope, and the armory back at base stocked a cool new ten shot sniper rifle that has a quicker firing rate and a higher damage than my old Moison.
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DoomMunky
post 7th September 2005, 7:03am
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It's called upgrade time, baby! Yeah! That freakin' silenced rifle is the absolute bomb of ages. I sometimes don't even want to play the Allied campaign because I don't know how to get my hands on that baby...

Hey, did you have to get him out "alive"? Was it necessary to not kill him for the mission to complete? You know, like when you kill someone SO dead that they're dead, and not unconscious?

Does that make any damn sense at all?

Congrats, btw. You freakin' did your time, and now you get some cool shizzat as a reward.


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Zager
post 7th September 2005, 2:40pm
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QUOTE
Hey, did you have to get him out "alive"? Was it necessary to not kill him for the mission to complete? You know, like when you kill someone SO dead that they're dead, and not unconscious?


According to the guide I read, you don't have to capture him, but if you do, you get the location of the Organization Storehouse in North Britain, and therefore, the opportunity to get ahold of some Panzerkleins.
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Zager
post 8th September 2005, 1:47am
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And now I have Panzerkleins. And now I'm using them to turn General Bauers HQ into a smoldering crater. These things are great!
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DoomMunky
post 8th September 2005, 6:30am
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You like being a walking tank?! I couldn't stand how slow they made my babies; babies I've spent weeks training into an elite fighting team, only to strap them to iron horses and send them stumbling (albeit with very heavy weaponry) into enemy territory!

Grrr!


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Zager
post 8th September 2005, 1:44pm
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I actually find they're faster than my men usually, since, when using them, I don't have to stop and slowly advance while trying to pick off the enemy from the distance. I can just charge into the middle of the enemy and hose them down.
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DoomMunky
post 8th September 2005, 8:11pm
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Ahh, so they're basically a new play-mode for you... wink.gif


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Zager
post 9th September 2005, 12:50pm
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I'm playing this game this cause massive destruction. After a battlefield, if all the buildings have been levelled, and garnished with dead Germans, then I consider it a success. Panzerkleins allow me to accomplish this goal much easier.
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zabusant
post 11th September 2007, 9:55am
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Hey, I just started playing this game two days ago and I'm having trougle finding my last objective in this mission - listed in second place on the objectives tab. Can somebody tell me where it is? I looked everywhere and destroyed pretty much the whole building.
Thanx!!!

Btw, I'm playing Axis
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nakago
post 13th September 2007, 10:30pm
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i used my team to attract almost all of the enemy in a all all firefight by the gate. after Kock starts to run (enemy thinned by 1/2) i run my scout in a mad dash along the south wall of the building.

my scout is super dex. so very high AP, and good with a sub machine gun, nailed a few guy on the way there, everyturn i killed a soilder on the helipad, while not using all my ap, i get a way from the next soilder


oh yeah btw, i don't just use the SMG, my scout is good at tossing grenads (light weight)
needless to say it was diff. but i killed all 5 solider in the helipad and kock as well. while rest of my team is still in the front of the house firing away. (my scout is pretty badly hurt after taking out koch) but it was a success.
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Unsterblich
post 27th June 2008, 9:42am
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Gettin Koch on this mission, before he gets away in his rocket, was very frustrating to me at first, as I imagine it has been for you.

Either on axis campaign, then on Allies campaign, I just couldnīt manage to get to him in time. The enemies are very high-end, armed to the teeth, and eventually trying to get Koch will get at least some of your guys killed. Worse, since I didnt had full control over some powergaming techniques in S2, my guys were no match for the opposing force at Kochīs Mannor.

So, when I did this mission for the third time, I decided to use my head.

When you engage Kochīs henchmen, after you kill some of them (donīt remember the precise number, itīs around 10 or 15), a cut-scene happens: itīs when Koch makes his escape.

BUT, if you pay attention, that cut-scene happens somewhere. It isnīt taken out of the hat: it happens right there, in the mansion. If you look for the room where the scene happens, itīs easy to find. Itīs on the second floor. You can even see what will be the path Koch will make in order for him to escape.

So what I did was send two trained scouts (axis) to get Koch, while the rest of my squad just stood ground, instead of attacking like kamikazes. The operation was so successfull, I could even really knock-out Koch (with punches), instead of shooting him till he dropped.

Just to remember: S2 does no distinction between shotting someone or using the stun gun or punching someone, for purposes of knocking someone out. As long as you donīt give too much damage to a person (like an explosion, or too many shots, or falling from high ground), that person will be alive.

So you just have to shoot Koch. Btw, he will pass through that walkway, right above the main entrance door, where the fighting starts. I discovered that seeing a shadow over there and shooting with my MG. Turned out it was Koch. I would have been able to complete the mission with him prisoner, if he didnt fall from there, and died. : ( lol

Like any mission, you just have to pay attention to whatīs going on, and act accordingly.
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