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12th February 2003, 12:50pm
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#1
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![]() Soon Earthlings, Soon... ![]() Group: Members Posts: 31 Joined: January 2003 From: Warwick, Roughly the middle of the U.K. Member No.: 526 |
Some of you 'older' (I say older in terms of membership, not necessarily age) guys must be getting a bit fed up of me by now. "Look here," I hear you cry, "Just shoot the UFO's down, kill the occupants and research stuff for crissakes". Yet again I have another question:
If I mind control an alien, but it is killed quickly by his former friends, who suffers the morale modifier, me or the aliens? I.e. does the units count as XCOM because I control it, or do the aliens suffer from having to kill one of their own? Is there a morale penalty for just losing a unit to mind control? I can't tell from my missions because if I lose someone, they usually go on to kill half my squad, polluting any evidence of them losing morale from the mind control alone. They tend to get a little down when 'Stefan Farber' guns down his former Captain and a couple of squaddies for some reason. Tsk. Cheers i-m-t -------------------- Nothing funny in this bit. Move along.
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12th February 2003, 3:07pm
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#2
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![]() Xcomutil Developer ![]() ![]() ![]() ![]() Group: Members Posts: 573 Joined: November 2002 From: Gresham, Oregon, USA Member No.: 136 |
The team that has control of the unit when it dies gets the penalty.
sounds strange but that is how it goes for me -------------------- QUOTE Combat is very simple, there is a first place and second place, second place is laying face down in the mud, sometimes, so is first place. |
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12th February 2003, 3:43pm
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#3
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![]() Going to buy World of Warcraft soon. ![]() ![]() ![]() Group: Members Posts: 90 Joined: January 2003 From: Wandering Member No.: 480 |
I think the aliens lose moral because they are mind-controlled.
-------------------- The Wise man considers himself Foolish, but the Foolish Man considers himself wise. However, the Wise man still knows what the Foolish man does not.
Playing Kingdom of Loathing and X-box. |
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12th February 2003, 4:15pm
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#4
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![]() Stressed out Medical Student ![]() ![]() ![]() ![]() Group: Members Posts: 462 Joined: August 2002 From: Northern Ireland Member No.: 774 |
Blade is correct, you will suffer a penalty (abliet smaller) when a mind controlled alien is killed by the aliens. And it is smaller, maybe only 10 points.
However, if you kill it, I don't think it goes down. -------------------- I suffer from Arachibutyrophobia, fear of peanut butter sticking to the roof of the mouth.
Mouse_Nightshirt - asphixiated in the name of science! CMDR Richter Weindhoven Commanding Officer - Alpha Team Status -- Deceased Reason -- Old age (Cheers DH!) |
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12th February 2003, 5:44pm
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#5
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Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 146 Joined: September 2002 Member No.: 1,071 |
Obviously the soldiers are disapointed at not being able to kill the alien themselves
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12th February 2003, 7:05pm
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#6
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![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,728 Joined: September 2002 From: Outer Space Member No.: 813 |
They've fixed this in the collectors edition.
In the collectors edition, mind controlled aliens lose morale when they kill other aliens. Both the aliens and mind controlled aliens lose morale when mind controlled aliens are killed, whether by you or them. X-Com units don't suffer from this. In the regular dos version, this doesn't apply. - NKF -------------------- Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
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14th February 2003, 6:21pm
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#7
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![]() A gentleman and a scholar. ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 374 Joined: January 2003 From: Arizona, USA Member No.: 407 |
Yeah, that's true in CE.
But I have a question that ties in to this: if you mind blast a sectoid, say, and then the sectoid guns down another sectoid, does your psy guy get the kill? Because I have a few psy guy's stats that are going wayyyyy up, even firing accuracy, even though they just sit in the lightning and never walk out. I've been using this to my advantage, to get rookies stats up quick. I just have them uselessly attempt to mind control guys so their TUs and stuff go up. -------------------- QUOTE Posted by Jellyfish Green Blaster Launcher tactics: a brief guide. Building: Nuke it. Orchard: Nuke it. Underground bases: Nuke large rooms first. UFO: Punch a hole in the bridge, then send in a second bomb to nuke it. |
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