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30th May 2005, 7:27pm
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#1
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Squaddie ![]() Group: Members Posts: 3 Joined: May 2005 Member No.: 3,638 |
I'm playing as the Axis in Berger's Factory. I went into the room with the presses and the fire, fine...killed the boss, got his corpse out past through the presses, but the bars are still up and I can't get out. How do I get out?
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1st June 2005, 11:26pm
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#2
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![]() Old West Desperado ![]() ![]() ![]() Group: Members Posts: 83 Joined: April 2005 From: Badsville, Ostrogothia Member No.: 3,506 |
It was a while since I played this but there is a switch (very small) on one of the walls in the "press room". Though I'm not sure if it raise the gates or just turn off the presses.
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2nd June 2005, 7:30pm
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#3
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Squaddie ![]() Group: Members Posts: 3 Joined: May 2005 Member No.: 3,638 |
Sadly, it just turns off the presses as far as I can tell.
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3rd June 2005, 3:49pm
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#4
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![]() Old West Desperado ![]() ![]() ![]() Group: Members Posts: 83 Joined: April 2005 From: Badsville, Ostrogothia Member No.: 3,506 |
Killed the boss, you say?
I don't think you're supposed to kill him, just knock out him for further interrogation? Hmm, I think the last thing I did was knock Berger out. (Black medic PK??) Picked him up. Then I probably used the leave button to exit. And I believe there was some evidence "hidden" in the upper room. (Same area as Berger) But that could depend on what clues you've gotten before. |
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4th June 2005, 4:03am
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#5
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Squaddie ![]() Group: Members Posts: 3 Joined: May 2005 Member No.: 3,638 |
Err, yes, knocked him out, not killed him...I have all the objectives completed except for carry Berger out, and don't kill any civilians, and the leave button is still yellow. hm.
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4th June 2005, 2:06pm
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#6
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![]() Old West Desperado ![]() ![]() ![]() Group: Members Posts: 83 Joined: April 2005 From: Badsville, Ostrogothia Member No.: 3,506 |
But yellow means you can leave. It's the red status that excludes withdrawal.
Or am I missing something here? I don't remember exactly what areas but in some cases I couldn't get a green button. After all, it's been a year or so since I played this one. (I played "A small English town" earlier today so it's some missions left before Switzerland opens up I guess.) |
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5th June 2005, 5:41pm
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#7
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![]() Old West Desperado ![]() ![]() ![]() Group: Members Posts: 83 Joined: April 2005 From: Badsville, Ostrogothia Member No.: 3,506 |
Extra! Extra! Read all about it!
So I rummaged through my harddrive and found an old savegame just before Rainer B. himself! Anyway, there is a switch that opens the bars. Problem is it's kinda hidden. :swoon: It's located on the left wall "after" the presses, in the same area as Berger resides. It's only marked by a faint red lamp and when you hover the mouse above it, it will show the "open door" icon. Which it does. There is also an insanely lot of patch calculation in that area. :skull: ( :superman: Nice new smilies btw. |
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6th June 2005, 1:32am
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#8
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Retired Staff Posts: 411 Joined: February 2005 From: California Member No.: 3,438 |
Rock! Great post, Kizmiaz!
(is that code for "kiss-my-ass"?) -------------------- |
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7th June 2005, 11:54pm
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#9
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 160 Joined: June 2005 From: FRANCE Member No.: 3,660 |
Hi guy, yes there is a switch under the footbridge: it opens the door but don't stop the presses.
first, take at least 4 men of your squad (to take all the Pk), after entry climb the ladder right over the presses furnace stop here on the platform to stop the boss, then press the buton carry the boss & take his Medic black Pk, it look nice, wait one of the presse to open during a turn base movement get throught it to avoid the gas/poison of furnace take the other two Pk & the doc. in the same room, exit and go the whole ways back. to the entrance door, exit to the berger factory to take some more Pk and destroy the whole factory. It is useless but a good recreationnal moment & a good ways to increase your engineer skill (trap all the doors after evacuate in the courtyard all the civilian by moving them w barehands. -------------------- "pillerit Saksan oli parhaita"
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9th November 2005, 7:13pm
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#10
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![]() Squaddie ![]() Group: Members Posts: 5 Joined: November 2005 From: Poland Member No.: 4,015 |
thanx again for this "switch" ----------------------------------------------------------------------------------------------------------------------------- gdzie jest nasza Polska... |
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10th November 2005, 11:45am
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#11
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 160 Joined: June 2005 From: FRANCE Member No.: 3,660 |
QUOTE(RaVeR @ 9th November 2005, 8:13pm) by the way I made my own MOD I called it "HEADSHOT" becouse mod with patch 1.1 "Headshot should kill" SUCKS ! its so ridicolous that my elite sniper misses from two steps from enemy ! My own mod works with "always critical" and doesn't change percentage to hit !!! and now headshot KILLS ! cool.gif now my game is more realistic and harder Nice to read you are back and you made your own mod! Keep on ! & good game -------------------- "pillerit Saksan oli parhaita"
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21st August 2007, 8:03pm
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#12
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![]() Squaddie ![]() Group: Members Posts: 33 Joined: April 2007 Member No.: 5,678 |
Can someone please help me?
I've got the same problem as described by Personamb. I've incapacitated Berger, collected the clues and done all of the mission objectives except for carrying Berger out of the factory. I'm almost certain my game must be bugged as I've pressed the switch which RaVer missed which is supposed to kill the furnace flames and open the door, but unfortunately nothing happens! The flames become inactive so as to no longer do any damage, but they are still visibly unchanged and the indestructibe barred doorway remains locked. I'm really pissed off as this is the penultimate mission and I was really looking forward to completing this great game. |
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