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16th May 2005, 11:45pm
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#1
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,941 Joined: March 2003 From: Sweden Member No.: 1,057 |
Even though this site is dedicated to strategy games, most of us like other genres as well. This is a thread where you can post about any other game you find interesting regardless of genre. E3 is coming, so there should be no shortage of news
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16th May 2005, 11:54pm
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#2
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,941 Joined: March 2003 From: Sweden Member No.: 1,057 |
Okay, I'll start!
Enemy Territory: Quake Wars announced: id software just announced Enemy Territory: Quake Wars. It's a class-based multiplayer shooter being developed by Splash Damage, the developers behind Wolfenstein: Enemy Territory. As the title suggests, this game is set in the Quake universe. You can play either side in the Strogg invasion of earth. The single screenshot released so far looks quite neat! Metalheart: Replicants Rampage complete: Akella just finished their post-apocalyptic RPG Metalheart: Replicants Rampage. This could be potential good news for the Fallout fans out there, as suggested by the screenshots and features listed at the site -------------------- |
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17th May 2005, 12:33pm
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#3
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,941 Joined: March 2003 From: Sweden Member No.: 1,057 |
Thief 2 "Expansion" - T2X:
The Thief 2 community have spent years developing a full fledged expansion for the game. 13 new missions and 3000 new lines of dialogue should please most Thief 2 fans Ten years of E3: For those of you not familiar with E3 (Electronic Entertainment Expo), Thorondor found an article at GameSpy talking about it. Ten years of E3 here. Thanks for the heads up Thorondor! -------------------- |
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17th May 2005, 2:22pm
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#4
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![]() Thorondoropedia - Your source to everything Aftermath ![]() ![]() ![]() ![]() Group: Site Staff Posts: 397 Joined: August 2003 Member No.: 2,704 |
There's another rundown of a decade of E3 at The Armchair Empire here.
:: 'Metalheart: Replicants Rampage' is looking sweet. I wonder if it plays as well... |
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17th May 2005, 2:32pm
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#5
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,941 Joined: March 2003 From: Sweden Member No.: 1,057 |
QUOTE(Thorondor @ May 17 2005, 04:22 PM) 'Metalheart: Replicants Rampage' is looking sweet. I wonder if it plays as well... Indeed it does! Akella doesn't have the most impressive track record so far, but maybe Metalheart will change that. I sure hope so! -------------------- |
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17th May 2005, 8:09pm
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#6
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,941 Joined: March 2003 From: Sweden Member No.: 1,057 |
Quake 4 trailer and interview:
As you probably know, Quake 4 is coming. You can download the E3 trailer from 3D Gamers, and read a brand new interview at IGN. Irrational Games Q&A: Gamecloud talked to Irrational Games about their future plans. They do not reveal what new projects they are working on, but with BioShock in the loop and a recent history of Freedom Force vs The Third Reich, SWAT 4 and Tribes: Vengeance, I think we're in for a treat or two -------------------- |
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18th May 2005, 9:34am
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#7
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![]() Thorondoropedia - Your source to everything Aftermath ![]() ![]() ![]() ![]() Group: Site Staff Posts: 397 Joined: August 2003 Member No.: 2,704 |
The time-honoured Civilization franchise is about to grow yet again. The people at IGN have managed to corner down Civ. IV's Senior producer (Firaxis) and got him to 'spill the beans' in a three-page interview
:: Here's the [link]. |
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20th May 2005, 4:06pm
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#8
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![]() Thorondoropedia - Your source to everything Aftermath ![]() ![]() ![]() ![]() Group: Site Staff Posts: 397 Joined: August 2003 Member No.: 2,704 |
Team Tarsier, a small independent development team from Sweden, has come up with this little oddity called Metronome. Worth checking if only for the originality of the ideas fueling the project.
There's a slightly eerie 11Mb trailer available for download on the Media > Movies section of the title's site. :: WorthPlaying managed to spend some time with the developers at their E3 hideout Note, however, that this one is probably headed for the consoles (when a publisher is secured)... |
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20th May 2005, 4:34pm
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#9
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,941 Joined: March 2003 From: Sweden Member No.: 1,057 |
Looks interesting! Very pretty!
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17th June 2005, 5:59am
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#10
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![]() Nobody important ![]() ![]() ![]() ![]() Group: Members Posts: 231 Joined: October 2002 From: Claxton, Georgia. Member No.: 570 |
Brigade E-5: New Jagged Union. It's a real-time game with functional smart pausing inspired a good bit by Jagged Alliance. The developers actually post at a large Jagged Alliance forum, where members there play a large part in the process of bugtesting and brainstorming to improve the demo beta.
Remeber, this is a beta. It's not meat to represent the final product well. It's also Russian, but there are patches available to make it English. http://files.filefront.com/Brigade_E5_New_...;/fileinfo.html That's the main demo download. Next, you have to install these patches, in this order. http://forums.games.1c.ru/?type=thread&msgid=1221712 http://www1.tepkom.ru/users/vi/E5Demo_patc...eng_601_eng.exe http://www1.tepkom.ru/users/vi/E5Demo_patch_6xx_605_eng.exe The original thread on the Jagged Alliance forum is: http://www.ja-galaxy-forum.com/ubb/ultimat...=7;t=000160;p=1 Do note the demo is 190 megs. This post has been edited by Jh316: 17th June 2005, 6:07am -------------------- Pipiru piru piru pipiru pi~
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17th June 2005, 1:32pm
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#11
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,941 Joined: March 2003 From: Sweden Member No.: 1,057 |
Thanks for the information Jh316, I'll put up a news post on this
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17th June 2005, 1:39pm
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#12
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![]() Nobody important ![]() ![]() ![]() ![]() Group: Members Posts: 231 Joined: October 2002 From: Claxton, Georgia. Member No.: 570 |
No problem. If I were you I'd read through the thread I posted, since the developers give a lot of neat tips, and talk about some things that aren't covered in the tutorial, like setting up booby traps using tension wire and grenades.
-------------------- Pipiru piru piru pipiru pi~
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17th June 2005, 8:07pm
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#13
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,941 Joined: March 2003 From: Sweden Member No.: 1,057 |
Well, to be honest I don't think I'll play this one again. I tested a demo or something quite some time ago, and it was less than impressive to say the least. I hope they can turn it into something good, but it gave me a bit too much of a "Mistlandish" feeling the first time around. The latest patched demo any good then?
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17th June 2005, 9:13pm
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#14
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![]() Nobody important ![]() ![]() ![]() ![]() Group: Members Posts: 231 Joined: October 2002 From: Claxton, Georgia. Member No.: 570 |
Yeah, they greatly enhanced the AI in the later patches, not to mention the translation. Now they'll actually try to flank you, and suceeed at it a good amount of time, and learned how to deal with people who like sitting and waiting for them to come out by throwing grenades around corners.
-------------------- Pipiru piru piru pipiru pi~
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17th June 2005, 11:33pm
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#15
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,941 Joined: March 2003 From: Sweden Member No.: 1,057 |
Hmm, AI is really important, so maybe I have to give it a second try then. Thanks for the information!
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29th June 2005, 10:24am
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#16
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Tentacle Pentacle ![]() ![]() ![]() ![]() Group: Members Posts: 761 Joined: September 2002 From: XCOMIB Ireland Member No.: 566 |
As seen on Slashdot this week, there's a "train-your-own-AI" game called NERO (link) which involves training a squad of foot soldiers each with their own neural net. I'm going to give it a try. It's essentially a neural net demo from some researchers that looked good enough to be tweaked and released as a game. It's not The Battle of Tempest IV: Tango Base, Day 0 but it's on the road leading there.
-------------------- The deadly Lobsterman threat was finally countered by melee combat with power tools. -ufopaedia.org
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1st July 2005, 2:57pm
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#17
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,941 Joined: March 2003 From: Sweden Member No.: 1,057 |
Sounds interesting. Tell us if it was after you tried it
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15th September 2005, 5:55pm
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#18
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,941 Joined: March 2003 From: Sweden Member No.: 1,057 |
Sam & Max lives!
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15th September 2005, 6:11pm
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#19
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![]() Maverick Hunter ![]() ![]() ![]() ![]() Group: Site Staff Posts: 802 Joined: November 2004 From: Montevideo, Uruguay. Member No.: 101 |
Finally! They said they were going to release Sam & Max 2 on 2003 <_<
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15th September 2005, 6:23pm
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#20
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,941 Joined: March 2003 From: Sweden Member No.: 1,057 |
QUOTE(Azrael @ 15th September 2005, 8:11pm) Yeah, I know. Then Lucas Arts changed their mind, and closed the project. But Sam & Max wouldn't give up that easily... -------------------- |
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