Please read the Forum Rules before posting.
![]() ![]() |
10th January 2003, 9:43pm
Post
#1
|
|
|
Squaddie ![]() Group: Members Posts: 6 Joined: January 2003 Member No.: 315 |
I have x-com collectors edition (UFO and TFTD) and I cannot get the difficulty levels to work properly on UFO, even though they work ok on TFTD. I know one way of fixing the problem is to download X-com util, but that screws up the game in a number of ways which I simply do not want.
Can you fix the difficulty levels with a simple file or something similar? |
|
|
|
10th January 2003, 10:11pm
Post
#2
|
|
![]() Stressed out Medical Student ![]() ![]() ![]() ![]() Group: Members Posts: 462 Joined: August 2002 From: Northern Ireland Member No.: 774 |
Check the support section in the FAQ. There is something in there about it.
-------------------- I suffer from Arachibutyrophobia, fear of peanut butter sticking to the roof of the mouth.
Mouse_Nightshirt - asphixiated in the name of science! CMDR Richter Weindhoven Commanding Officer - Alpha Team Status -- Deceased Reason -- Old age (Cheers DH!) |
|
|
|
10th January 2003, 10:31pm
Post
#3
|
|
![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,725 Joined: September 2002 From: Outer Space Member No.: 813 |
The difficulty levels are fixed in the CEd version of the game.
The aliens do receive a tremendous stat boost in superhuman. I killed a sectopod on beginner easily with a laser pistol (from underneath), but on superhuman, I only scratched it after several rounds of continuous autofire (with almost every shot hitting it). And that wasn't just one by one soldier, it was by several. When probed, the stats were comparibly much higher than the ones on beginner level (man, the armour!). But just in case, try probing the same alien in both beginner and superhuman just to be sure. It might just be my copy of the game... but I haven't installed any third party tools into my copy of UFO CEd ever, not even Xcomutil. - NKF -------------------- Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
|
|
|
|
10th January 2003, 10:44pm
Post
#4
|
|
|
Squaddie ![]() Group: Members Posts: 6 Joined: January 2003 Member No.: 315 |
I checked a sectopod's stats on the veteran difficulty level and i got values back of:
143 130 130 100 90 Is this normal, and if so, what are they for superhuman? |
|
|
|
10th January 2003, 11:13pm
Post
#5
|
|
![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,725 Joined: September 2002 From: Outer Space Member No.: 813 |
That sounds about close to superhuman level armour. Only Superhuman sectopods have 145 front armour.
Beginner level sectopods have the following armour stats. 70 65 65 50 45 At least that's what I got in an old savegame, and would probably explain why the laser pistol actually worked. Look, under armour is only 45. Laser pistols are 46. Hmm, I guess my previous theory on how damage is calculated might be a little off then... - NKF -------------------- Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
|
|
|
|
14th January 2003, 7:06am
Post
#6
|
|
![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 768 Joined: September 2002 From: Melbourne, Victoria, Australia. Member No.: 626 |
how come armor stats drop?
-------------------- 011110010110111101110101
011000010111001001100101 01100100011101010110110101100010 |
|
|
|
14th January 2003, 12:43pm
Post
#7
|
|
|
Tentacle Pentacle ![]() ![]() ![]() ![]() Group: Members Posts: 761 Joined: September 2002 From: XCOMIB Ireland Member No.: 566 |
Beginner level sectopods have the extra armour to protect them from the dangerous humans.
No, wait... :dontgetit: PS. XCOMUTIL can be used to patch the difficulty levels, but I'm pretty sure you can say "no" to all the other changes (base layout, soldier deployment, etc) during setup if you want to. -------------------- The deadly Lobsterman threat was finally countered by melee combat with power tools. -ufopaedia.org
|
|
|
|
14th January 2003, 12:58pm
Post
#8
|
|
![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,725 Joined: September 2002 From: Outer Space Member No.: 813 |
????
The stats listed are for front, sides, rear and under armour for a particular difficulty level -- not the difference between difficulty levels. Sectopods have weaker armour on easier levels, and better armour on higher levels, hence why they're such menaces on superhuman, but not too bad on beginner. - NKF -------------------- Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
|
|
|
|
15th January 2003, 2:44am
Post
#9
|
|
![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 768 Joined: September 2002 From: Melbourne, Victoria, Australia. Member No.: 626 |
actually, i mean that they drop when they are shot or something.
-------------------- 011110010110111101110101
011000010111001001100101 01100100011101010110110101100010 |
|
|
|
![]() ![]() |
Similar Topics
| Topic Title | Replies | Topic Starter | Views | Last Action | |||
|---|---|---|---|---|---|---|---|
![]() |
2 | Flash McKrakken | 704 | 15th October 2002, 10:56pm Last post by: NKF |
|||
![]() |
5 | Disciple of Yevon | 908 | 9th February 2003, 12:04pm Last post by: Mouse Nightshirt |
|||
![]() |
2 | Youngy108 | 535 | 5th May 2003, 1:12am Last post by: NKF |
|||
![]() |
8 | jwh | 825 | 9th December 2003, 7:15am Last post by: Doctoxic |
|||
![]() |
6 | nerdbebo | 531 | 12th December 2003, 7:01am Last post by: nerdbebo |
|||
|
Lo-Fi Version | Time is now: 19th November 2008, 10:54pm |