spacer

Welcome Guest ( Log In | Register )

> Posting Guidelines

Please read the Forum Rules before posting.

 
Digg this topic Save to del.icio.us Submit to Reddit Slashdot It
Reply to this topicStart new topic
> Difficulty levels don't work
doctor who
post 10th January 2003, 9:43pm
Post #1


Squaddie
*

Group: Members
Posts: 6
Joined: January 2003
Member No.: 315



I have x-com collectors edition (UFO and TFTD) and I cannot get the difficulty levels to work properly on UFO, even though they work ok on TFTD. I know one way of fixing the problem is to download X-com util, but that screws up the game in a number of ways which I simply do not want.

Can you fix the difficulty levels with a simple file or something similar?
Go to the top of the page
 
+Quote Post
Mouse Nightshirt
post 10th January 2003, 10:11pm
Post #2


Stressed out Medical Student
****

Group: Members
Posts: 462
Joined: August 2002
From: Northern Ireland
Member No.: 774



Check the support section in the FAQ. There is something in there about it.


--------------------
I suffer from Arachibutyrophobia, fear of peanut butter sticking to the roof of the mouth.

Mouse_Nightshirt - asphixiated in the name of science!

CMDR Richter Weindhoven
Commanding Officer - Alpha Team
Status -- Deceased
Reason -- Old age (Cheers DH!)
Go to the top of the page
 
+Quote Post
NKF
post 10th January 2003, 10:31pm
Post #3


Rowboat
*****

Group: Site Staff
Posts: 2,725
Joined: September 2002
From: Outer Space
Member No.: 813



The difficulty levels are fixed in the CEd version of the game.

The aliens do receive a tremendous stat boost in superhuman. I killed a sectopod on beginner easily with a laser pistol (from underneath), but on superhuman, I only scratched it after several rounds of continuous autofire (with almost every shot hitting it). And that wasn't just one by one soldier, it was by several.

When probed, the stats were comparibly much higher than the ones on beginner level (man, the armour!).

But just in case, try probing the same alien in both beginner and superhuman just to be sure. It might just be my copy of the game... but I haven't installed any third party tools into my copy of UFO CEd ever, not even Xcomutil.

- NKF


--------------------
Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
Go to the top of the page
 
+Quote Post
doctor who
post 10th January 2003, 10:44pm
Post #4


Squaddie
*

Group: Members
Posts: 6
Joined: January 2003
Member No.: 315



I checked a sectopod's stats on the veteran difficulty level and i got values back of:
143
130
130
100
90
Is this normal, and if so, what are they for superhuman?
Go to the top of the page
 
+Quote Post
NKF
post 10th January 2003, 11:13pm
Post #5


Rowboat
*****

Group: Site Staff
Posts: 2,725
Joined: September 2002
From: Outer Space
Member No.: 813



That sounds about close to superhuman level armour. Only Superhuman sectopods have 145 front armour.

Beginner level sectopods have the following armour stats.

70
65
65
50
45

At least that's what I got in an old savegame, and would probably explain why the laser pistol actually worked. Look, under armour is only 45. Laser pistols are 46. Hmm, I guess my previous theory on how damage is calculated might be a little off then...

- NKF


--------------------
Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
Go to the top of the page
 
+Quote Post
Ki-tat Chung
post 14th January 2003, 7:06am
Post #6


Lieutenant
****

Group: Members
Posts: 768
Joined: September 2002
From: Melbourne, Victoria, Australia.
Member No.: 626



how come armor stats drop?


--------------------
011110010110111101110101
011000010111001001100101
01100100011101010110110101100010
Go to the top of the page
 
+Quote Post
JellyfishGreen
post 14th January 2003, 12:43pm
Post #7


Tentacle Pentacle
****

Group: Members
Posts: 761
Joined: September 2002
From: XCOMIB Ireland
Member No.: 566



Beginner level sectopods have the extra armour to protect them from the dangerous humans.

No, wait... :dontgetit:

PS. XCOMUTIL can be used to patch the difficulty levels, but I'm pretty sure you can say "no" to all the other changes (base layout, soldier deployment, etc) during setup if you want to.


--------------------
The deadly Lobsterman threat was finally countered by melee combat with power tools. -ufopaedia.org
Go to the top of the page
 
+Quote Post
NKF
post 14th January 2003, 12:58pm
Post #8


Rowboat
*****

Group: Site Staff
Posts: 2,725
Joined: September 2002
From: Outer Space
Member No.: 813



????

The stats listed are for front, sides, rear and under armour for a particular difficulty level -- not the difference between difficulty levels.

Sectopods have weaker armour on easier levels, and better armour on higher levels, hence why they're such menaces on superhuman, but not too bad on beginner.

- NKF


--------------------
Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
Go to the top of the page
 
+Quote Post
Ki-tat Chung
post 15th January 2003, 2:44am
Post #9


Lieutenant
****

Group: Members
Posts: 768
Joined: September 2002
From: Melbourne, Victoria, Australia.
Member No.: 626



actually, i mean that they drop when they are shot or something.


--------------------
011110010110111101110101
011000010111001001100101
01100100011101010110110101100010
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Collapse

> Similar Topics

    Topic Title Replies Topic Starter Views Last Action
No New Posts 2 Flash McKrakken 704 15th October 2002, 10:56pm
Last post by: NKF
No New Posts   5 Disciple of Yevon 908 9th February 2003, 12:04pm
Last post by: Mouse Nightshirt
No New Posts   2 Youngy108 535 5th May 2003, 1:12am
Last post by: NKF
No New Posts   8 jwh 825 9th December 2003, 7:15am
Last post by: Doctoxic
No New Posts 6 nerdbebo 531 12th December 2003, 7:01am
Last post by: nerdbebo

RSS Lo-Fi Version Time is now: 19th November 2008, 10:54pm