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29th April 2005, 6:08pm
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#1
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,981 Joined: March 2003 From: Sweden Member No.: 1,057 |
Nival just announced Hammer & Sickle! It's a tactical RPG set in the British/American sector of occupied Germany a few years after WWII. You take on the role of a Russian officer who's mission it is to infiltrate this sector and investigate some disturbing reports. Features listed are:
You can find more information and screenshots on the official Hammer & Sickle site. Thanks for the heads up Thorondor! -------------------- |
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30th April 2005, 11:47am
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#2
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![]() Thorondoropedia - Your source to everything Aftermath ![]() ![]() ![]() ![]() Group: Site Staff Posts: 398 Joined: August 2003 Member No.: 2,704 |
My pleasure, Olav
:: That 'Fashion Statement' business kind of reminds me of an ill-tempered Barbarian in Vision that is unwilling to give up his old spiked and bloodied armour when the player buys him something more fancy... :lol: |
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30th April 2005, 1:18pm
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#3
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,981 Joined: March 2003 From: Sweden Member No.: 1,057 |
:lol:
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3rd May 2005, 7:07pm
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#4
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Squaddie ![]() Group: Members Posts: 46 Joined: May 2003 Member No.: 1,076 |
I am kind of troubled about replaybility.
Don't get me wrong the game sounds fantastic. I believe that some newer information might clarify how this rpg style of game will play out because it sounds linear. I know that the first line stated the oppossite but when there are time constrains well ........ things you can do are just that constrained, tending to linearity. |
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3rd May 2005, 8:13pm
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#5
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Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 295 Joined: March 2005 From: Finland Member No.: 3,446 |
To me the real time in turnbased games is from eeevil (No sir! I don't like it.). But this game... well... there is lots of stuff so maybe I will not even notice the real time while playing my ass off with it
...oh... It's already tomorrow? :unsure: (btw... real time might bring replaybility because of it players might miss(walk pass) some events on first time) |
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3rd May 2005, 8:43pm
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#6
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,981 Joined: March 2003 From: Sweden Member No.: 1,057 |
@Sophocles: Have you read the information here? It gives some more insight into the non-linearity of the game.
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4th May 2005, 2:20pm
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#7
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Squaddie ![]() Group: Members Posts: 46 Joined: May 2003 Member No.: 1,076 |
@ Slaughter
Thanx for the info. Read through it. Waiting to see the final product. |
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8th May 2005, 10:37am
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#8
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![]() Squaddie ![]() Group: Members Posts: 20 Joined: May 2005 Member No.: 3,570 |
Do we have an ETA on this ?
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8th May 2005, 11:11am
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#9
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![]() Administrator ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,089 Joined: May 2002 From: Cheshire, England Member No.: 1 |
As far as I'm aware, Q3/4 this year. Seems that everything's coming out at once this year!
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24th May 2005, 2:56pm
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#10
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![]() Thorondoropedia - Your source to everything Aftermath ![]() ![]() ![]() ![]() Group: Site Staff Posts: 398 Joined: August 2003 Member No.: 2,704 |
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24th May 2005, 3:53pm
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#11
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,981 Joined: March 2003 From: Sweden Member No.: 1,057 |
Yeah, I noticed. Same goes for Night Watch
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Lo-Fi Version | Time is now: 4th December 2008, 11:28pm |