spacer

Welcome Guest ( Log In | Register )

> Posting Guidelines

Please read the Forum Rules before posting.

 
Digg this topic Save to del.icio.us Submit to Reddit Slashdot It
Reply to this topicStart new topic
> Xcom Remake, Crave another Xcom? then come on in
Rookie With an A...
post 28th November 2002, 3:11am
Post #1


Angering me will Result in a messy Death
*

Group: Members
Posts: 4
Joined: November 2002
Member No.: 969



Hail Xcom Fans, Wantt a new Xcom was made, well perpare yourself, Being created by a Band of Diehard Fans of Xcom at Xcomufo.com , A remake of Xcom UFO Defence is in the works, and this is no joke, The Geoscape can be downloaded there to test, So Go Loyal Fans of Xcom, Support that site, the project, and if you have the Skills, Help its Construction
Go to the top of the page
 
+Quote Post
Rookie With an A...
post 28th November 2002, 3:24am
Post #2


Angering me will Result in a messy Death
*

Group: Members
Posts: 4
Joined: November 2002
Member No.: 969



EDITED TEXT
Sorry mate but we don't support illegal transmission of games that remain under copyright agreements. I'll pop over to the web address you have there though, it looks good.
TJ
Go to the top of the page
 
+Quote Post
Rookie With an A...
post 28th November 2002, 6:16pm
Post #3


Angering me will Result in a messy Death
*

Group: Members
Posts: 4
Joined: November 2002
Member No.: 969



Well actally its not mine but im a big supporter though
Go to the top of the page
 
+Quote Post
Crazy Photon
post 28th November 2002, 8:07pm
Post #4


Lobstermen for breakfast!
****

Group: Members
Posts: 226
Joined: September 2002
From: Montevideo, Uruguay
Member No.: 231



Yea... the site's very interesting, particularly Stewart's posts about base design smile.gif

BTW, the forum there is an Invision Board (same version as here), and in that forum the members CAN post file attachments (like images)... it'd be nice to have that here, what do you think guys?


--------------------
Resistance is NEVER futile...
Go to the top of the page
 
+Quote Post
The Veteran
post 29th November 2002, 6:18pm
Post #5


The Guv'nor
*****

Group: Site Staff
Posts: 1,810
Joined: September 2002
From: England of course! West Sussex
Member No.: 1,168



I agree it's a very nice project. I can't run it until I get my new computer up and running but I will as soon as I get it. What progress has actually been made?? I saw the geoscape but what about the tactical, ufopedia and all the other parts of the game.


--------------------
Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!!

Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't!
Go to the top of the page
 
+Quote Post
Rookie With an A...
post 29th November 2002, 7:09pm
Post #6


Angering me will Result in a messy Death
*

Group: Members
Posts: 4
Joined: November 2002
Member No.: 969



im not really sure, i have seen a screenshot of a program that could be used for Battlescape, right now its only been in develpment for about a month, i suggest you look around the remake section of the forums, mainly we are just thinking of that we should add or take out, so far the Geoscape is pretty much it for now
Go to the top of the page
 
+Quote Post
Pete
post 29th November 2002, 7:43pm
Post #7


Administrator
*****

Group: Admin
Posts: 3,089
Joined: May 2002
From: Cheshire, England
Member No.: 1



To Crazy Photon - I like to limit the freedom of users tongue.gif Nah, I don't allow file attachments to keep possible viruses to a minimum, bandwidth to a minimum and disk usage to a minimum wink.gif

It's all alright until you get the bill once a year for your webspace blink.gif grin.gif

Erm yeah, good project guys. I'll be watching it closely and not noticing the downloads page at all. Downloads page? What's that? tongue.gif


--------------------
Go to the top of the page
 
+Quote Post
Crazy Photon
post 30th November 2002, 1:39pm
Post #8


Lobstermen for breakfast!
****

Group: Members
Posts: 226
Joined: September 2002
From: Montevideo, Uruguay
Member No.: 231



Good point Pete....

BTW, the project requires a nice machine blink.gif so guys upgrade your machines before trying it (bah, those who live in the US or Europe should have a nice one...)


--------------------
Resistance is NEVER futile...
Go to the top of the page
 
+Quote Post
The Demi-Godly O...
post 20th December 2002, 9:12pm
Post #9


Gutseneintsenboughging all the time!
****

Group: Members
Posts: 550
Joined: September 2002
From: Ottawa (In Canada stupid!)
Member No.: 1,163



Man, the project really seems to be going well. I can't wait 'till it's finished.


--------------------
3.14. Mmm, pi.
Go to the top of the page
 
+Quote Post
Stewart
post 24th July 2003, 2:26pm
Post #10


Chief Senior Base Architect, Project Xcom
****

Group: Members
Posts: 131
Joined: July 2003
Member No.: 1,115



QUOTE(Crazy Photon @ Nov 28 2002, 09:07 PM)
Yea... the site's very interesting, particularly Stewart's posts about base design smile.gif

I just noticed this. Thanks for the kind words. As I said in my posts over there, "I've spent far too much time thinking about base designs".

Please note that some of what goes into some of the designs and schedules and so on is based on the artificial restrictions I place on the research tree, the artificial restriction I place on the use of the Avenger, and the assumption that hits from base defenses reduce (or have a chance to reduce) the size of the landed invading alien force.

The stuff on the "core" base as a means of repelling landed alien invasions applies in all situations. Though not related directly to bases the observation on when to stock-up on engineers also applies in all situations too.


--------------------
We put our first base in Hawaii. For a while it was great; we'd lie on the beach all day drinking Tom Collins and admiring polynesian women. But then the aliens showed up and basically everything went south after that.
Go to the top of the page
 
+Quote Post
Alain
post 24th July 2003, 7:11pm
Post #11


Sergeant
***

Group: Members
Posts: 57
Joined: March 2003
From: Calgary, Alberta
Member No.: 31



This game was called Xenocide right? Ive got versions one and three and neither of them work. When i get in, the dos screen pops up, but then it says it has preformed an illegal operation and shuts down, leaving my screen size set at 800x600 instead of 1024x768. Can anyone tell me whats wrong, and what i can do to fix it?
Go to the top of the page
 
+Quote Post
Stewart
post 24th July 2003, 7:47pm
Post #12


Chief Senior Base Architect, Project Xcom
****

Group: Members
Posts: 131
Joined: July 2003
Member No.: 1,115



Visit here. The guy who actually wrote the code will answer your questions about Xenocide. This particular forum, as I recall, does not require a login account for use.


--------------------
We put our first base in Hawaii. For a while it was great; we'd lie on the beach all day drinking Tom Collins and admiring polynesian women. But then the aliens showed up and basically everything went south after that.
Go to the top of the page
 
+Quote Post
Fox
post 25th July 2003, 2:17am
Post #13


A gentleman and a scholar.
****

Group: Fan Fiction
Posts: 374
Joined: January 2003
From: Arizona, USA
Member No.: 407



Xenocide is indeed good. The geoscape looks beautiful, and I made some posts over at the forums of xcomufo with my opinions. I love the ideas, it's everything I would have done remaking it.


--------------------
QUOTE
Posted by Jellyfish Green
Blaster Launcher tactics: a brief guide.

Building: Nuke it.
Orchard: Nuke it.
Underground bases: Nuke large rooms first.
UFO: Punch a hole in the bridge, then send in a second bomb to nuke it.
Go to the top of the page
 
+Quote Post
Stewart
post 25th July 2003, 1:22pm
Post #14


Chief Senior Base Architect, Project Xcom
****

Group: Members
Posts: 131
Joined: July 2003
Member No.: 1,115



We get TONS of opinions about what the remake should have. Many are repeats some are things no one ever thought of. Some ideas are popular some aren't. V1 will be made quite similar to the original, corrections may be added but not many (if any) changes.

When last discussed the idea was to create V1.0 this way as an open source project, then like Linux, from there people can make their own versions. There will be official v1+ versions of Xenocide but "other" versions based on the v1 code will not be called Xenocide. At least that's the idea kicking around right now.


--------------------
We put our first base in Hawaii. For a while it was great; we'd lie on the beach all day drinking Tom Collins and admiring polynesian women. But then the aliens showed up and basically everything went south after that.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Collapse

> Similar Topics

    Topic Title Replies Topic Starter Views Last Action
No new   151 The Veteran 7,991 3rd March 2005, 6:48am
Last post by: Fox
No New Posts   2 thecyke 652 15th November 2002, 1:25am
Last post by: DragonHawk
No New Posts   2 r0dent 852 5th January 2003, 8:33am
Last post by: BladeFireLight
No New Posts   2 BubbleLabby 743 27th May 2003, 12:38am
Last post by: DragonHawk
No New Posts   0 The Veteran 660 18th September 2003, 1:27pm
Last post by: The Veteran

RSS Lo-Fi Version Time is now: 3rd December 2008, 10:33pm