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28th November 2002, 3:11am
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#1
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Angering me will Result in a messy Death ![]() Group: Members Posts: 4 Joined: November 2002 Member No.: 969 |
Hail Xcom Fans, Wantt a new Xcom was made, well perpare yourself, Being created by a Band of Diehard Fans of Xcom at Xcomufo.com , A remake of Xcom UFO Defence is in the works, and this is no joke, The Geoscape can be downloaded there to test, So Go Loyal Fans of Xcom, Support that site, the project, and if you have the Skills, Help its Construction
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28th November 2002, 3:24am
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#2
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Angering me will Result in a messy Death ![]() Group: Members Posts: 4 Joined: November 2002 Member No.: 969 |
EDITED TEXT
Sorry mate but we don't support illegal transmission of games that remain under copyright agreements. I'll pop over to the web address you have there though, it looks good. TJ |
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28th November 2002, 6:16pm
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#3
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Angering me will Result in a messy Death ![]() Group: Members Posts: 4 Joined: November 2002 Member No.: 969 |
Well actally its not mine but im a big supporter though
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28th November 2002, 8:07pm
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#4
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![]() Lobstermen for breakfast! ![]() ![]() ![]() ![]() Group: Members Posts: 226 Joined: September 2002 From: Montevideo, Uruguay Member No.: 231 |
Yea... the site's very interesting, particularly Stewart's posts about base design
BTW, the forum there is an Invision Board (same version as here), and in that forum the members CAN post file attachments (like images)... it'd be nice to have that here, what do you think guys? -------------------- Resistance is NEVER futile...
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29th November 2002, 6:18pm
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#5
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![]() The Guv'nor ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 1,810 Joined: September 2002 From: England of course! West Sussex Member No.: 1,168 |
I agree it's a very nice project. I can't run it until I get my new computer up and running but I will as soon as I get it. What progress has actually been made?? I saw the geoscape but what about the tactical, ufopedia and all the other parts of the game.
-------------------- Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!! Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't! |
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29th November 2002, 7:09pm
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#6
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Angering me will Result in a messy Death ![]() Group: Members Posts: 4 Joined: November 2002 Member No.: 969 |
im not really sure, i have seen a screenshot of a program that could be used for Battlescape, right now its only been in develpment for about a month, i suggest you look around the remake section of the forums, mainly we are just thinking of that we should add or take out, so far the Geoscape is pretty much it for now
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29th November 2002, 7:43pm
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#7
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![]() Administrator ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,089 Joined: May 2002 From: Cheshire, England Member No.: 1 |
To Crazy Photon - I like to limit the freedom of users
It's all alright until you get the bill once a year for your webspace Erm yeah, good project guys. I'll be watching it closely and not noticing the downloads page at all. Downloads page? What's that? -------------------- |
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30th November 2002, 1:39pm
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#8
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![]() Lobstermen for breakfast! ![]() ![]() ![]() ![]() Group: Members Posts: 226 Joined: September 2002 From: Montevideo, Uruguay Member No.: 231 |
Good point Pete....
BTW, the project requires a nice machine -------------------- Resistance is NEVER futile...
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20th December 2002, 9:12pm
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#9
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![]() Gutseneintsenboughging all the time! ![]() ![]() ![]() ![]() Group: Members Posts: 550 Joined: September 2002 From: Ottawa (In Canada stupid!) Member No.: 1,163 |
Man, the project really seems to be going well. I can't wait 'till it's finished.
-------------------- 3.14. Mmm, pi.
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24th July 2003, 2:26pm
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#10
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![]() Chief Senior Base Architect, Project Xcom ![]() ![]() ![]() ![]() Group: Members Posts: 131 Joined: July 2003 Member No.: 1,115 |
QUOTE(Crazy Photon @ Nov 28 2002, 09:07 PM) Yea... the site's very interesting, particularly Stewart's posts about base design I just noticed this. Thanks for the kind words. As I said in my posts over there, "I've spent far too much time thinking about base designs". Please note that some of what goes into some of the designs and schedules and so on is based on the artificial restrictions I place on the research tree, the artificial restriction I place on the use of the Avenger, and the assumption that hits from base defenses reduce (or have a chance to reduce) the size of the landed invading alien force. The stuff on the "core" base as a means of repelling landed alien invasions applies in all situations. Though not related directly to bases the observation on when to stock-up on engineers also applies in all situations too. -------------------- We put our first base in Hawaii. For a while it was great; we'd lie on the beach all day drinking Tom Collins and admiring polynesian women. But then the aliens showed up and basically everything went south after that.
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24th July 2003, 7:11pm
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#11
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Sergeant ![]() ![]() ![]() Group: Members Posts: 57 Joined: March 2003 From: Calgary, Alberta Member No.: 31 |
This game was called Xenocide right? Ive got versions one and three and neither of them work. When i get in, the dos screen pops up, but then it says it has preformed an illegal operation and shuts down, leaving my screen size set at 800x600 instead of 1024x768. Can anyone tell me whats wrong, and what i can do to fix it?
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24th July 2003, 7:47pm
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#12
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![]() Chief Senior Base Architect, Project Xcom ![]() ![]() ![]() ![]() Group: Members Posts: 131 Joined: July 2003 Member No.: 1,115 |
Visit here. The guy who actually wrote the code will answer your questions about Xenocide. This particular forum, as I recall, does not require a login account for use.
-------------------- We put our first base in Hawaii. For a while it was great; we'd lie on the beach all day drinking Tom Collins and admiring polynesian women. But then the aliens showed up and basically everything went south after that.
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25th July 2003, 2:17am
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#13
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![]() A gentleman and a scholar. ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 374 Joined: January 2003 From: Arizona, USA Member No.: 407 |
Xenocide is indeed good. The geoscape looks beautiful, and I made some posts over at the forums of xcomufo with my opinions. I love the ideas, it's everything I would have done remaking it.
-------------------- QUOTE Posted by Jellyfish Green Blaster Launcher tactics: a brief guide. Building: Nuke it. Orchard: Nuke it. Underground bases: Nuke large rooms first. UFO: Punch a hole in the bridge, then send in a second bomb to nuke it. |
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25th July 2003, 1:22pm
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#14
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![]() Chief Senior Base Architect, Project Xcom ![]() ![]() ![]() ![]() Group: Members Posts: 131 Joined: July 2003 Member No.: 1,115 |
We get TONS of opinions about what the remake should have. Many are repeats some are things no one ever thought of. Some ideas are popular some aren't. V1 will be made quite similar to the original, corrections may be added but not many (if any) changes.
When last discussed the idea was to create V1.0 this way as an open source project, then like Linux, from there people can make their own versions. There will be official v1+ versions of Xenocide but "other" versions based on the v1 code will not be called Xenocide. At least that's the idea kicking around right now. -------------------- We put our first base in Hawaii. For a while it was great; we'd lie on the beach all day drinking Tom Collins and admiring polynesian women. But then the aliens showed up and basically everything went south after that.
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Lo-Fi Version | Time is now: 3rd December 2008, 10:33pm |