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18th February 2005, 9:16am
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#1
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,981 Joined: March 2003 From: Sweden Member No.: 1,057 |
I guess most of you are familiar with Project Xenocide, and if you're not you can find more information on this fan-made X-Com inspired game here.
Anyway, if you'd like to see how they are progressing, red knight have put up a tread with links to download their latest build here. This build is to show the new engine they are using, and thus does not contain music and the likes. Still, nice to see that they are still going strong, and let's hope they'll get it done! -------------------- |
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21st February 2005, 11:18am
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#2
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![]() the other Pete ![]() ![]() ![]() Group: Members Posts: 51 Joined: September 2002 From: Tucson, AZ Member No.: 238 |
No offense, but a year later and they still only have a globe that has time progression that you can spin around? I'm interested in the project but this isn't much progress at all. :unsure:
-------------------- We can only hope that we can come to some accomidation with these apparently hostile forces, and the general population will come to terms with the alien visitors.
X-Com @ Llamalicious.com |
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21st February 2005, 2:56pm
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#3
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,981 Joined: March 2003 From: Sweden Member No.: 1,057 |
True enough. But you have to realize that they have switched 3D engine. That is quite a job from what I understand, and thus there isn't really much to show feature-wise. That being said the news post at the Xenocide forum states that music (and probably many other features) were not included since this build was to show the new 3D engine.
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22nd February 2005, 3:41pm
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#4
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![]() the other Pete ![]() ![]() ![]() Group: Members Posts: 51 Joined: September 2002 From: Tucson, AZ Member No.: 238 |
Ah. I remember seeing more 3d renders from way back when and views of bases. It will be interesting to see what they come up with.
-------------------- We can only hope that we can come to some accomidation with these apparently hostile forces, and the general population will come to terms with the alien visitors.
X-Com @ Llamalicious.com |
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22nd February 2005, 5:17pm
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#5
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,981 Joined: March 2003 From: Sweden Member No.: 1,057 |
Indeed
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25th February 2005, 12:52pm
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#6
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![]() Titanium Alchemist ![]() ![]() ![]() ![]() Group: Members Posts: 219 Joined: April 2003 From: Buenos Aires, Argentina Member No.: 1,026 |
I don't know, Xenocide would be great if it's ever finished, but I'd rather bet my bottom dollar on UFO: Alien Invasion. Its future looks brighter than Xenocide's, in my humble opinion.
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26th February 2005, 6:22am
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#7
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 768 Joined: September 2002 From: Melbourne, Victoria, Australia. Member No.: 626 |
well, the geoscape interface for xenocide is quite good. but then and again, UFO: AI has quite an interesting "geoscape" as well. but for true x-com authenticity, i'd go for xenocide.
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3rd March 2005, 6:53am
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#8
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![]() A gentleman and a scholar. ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 374 Joined: January 2003 From: Arizona, USA Member No.: 407 |
Agreed, Ki-tat
-------------------- QUOTE Posted by Jellyfish Green Blaster Launcher tactics: a brief guide. Building: Nuke it. Orchard: Nuke it. Underground bases: Nuke large rooms first. UFO: Punch a hole in the bridge, then send in a second bomb to nuke it. |
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20th April 2005, 12:10am
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#9
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Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 418 Joined: December 2003 Member No.: 2,125 |
I was kind of excited about Xenocide five years ago, or so. But, in my mind, I have been looking upon Xenocide as vaporware for the last couple of years or so.
I always thought that it would be nice if all the 'vaporware' creators of X-Com Clones would get together and pool their efforts and maybe among them all come up with something that can actually be played. Lots of nice geoscapes out there, but it seems to be very sparse when it comes to a tactical game that works. It's hard to know what's worth downloading and trying in terms of X-Com Clones. I tried to do so six months ago, and most of the stuff crashed on Windows XP, so it wasn't too exciting or too hopeful. And, I'm not going to download a geoscape. What's the fun in that? |
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20th April 2005, 1:23am
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#10
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,981 Joined: March 2003 From: Sweden Member No.: 1,057 |
Well, downloading a Geoscape isn't all that exciting, that's true. The exiting thing is seeing proper progress with each release. Regarding Xenocide it's been rather slow. Then again they are still alive and kicking after such a long time, so with a little luck we'll see a complete game from them at some point.
As for the projects worth looking at now, I'd say it's the ones listed here. -------------------- |
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20th April 2005, 2:29am
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#11
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![]() Squaddie ![]() Group: Members Posts: 3 Joined: April 2005 From: All over. Member No.: 3,542 |
Howdy -
Xenocide is very much alive and kicking. Just look at the forums, over 5,500 members and 100,000+ posts. The alphas that have gone public are just that... alphas. At this point, there are many many completed features that just were not included in the newest releases. There was just a new build releases several days ago that does include a small sampling of these features, although Im not sure if it has been publically released at this time? Similarly, there are several dozen active members banging away at their respective tasks currently. Yeah, its not always fast and furious, but the summer is coming upon us, and this is usually the time when open source projects become most active. Rather than say its "just the Geoscape" (which is is not), check out the forums and see the actual progress. The more critiques and opinions we hear, the better the final version will be. Hopefully we will be able to get you guys at this site more information, and then more of your feedback - Gold EDIT: The new build is public, here is a link: http://www.projectxenocide.com/download/xe...ase.489.torrent An executable version will be available soon. -------------------- ---
Rule #33: Celatid venom is a paralytic nerve toxin, not 'happy juice". --- ![]() |
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20th April 2005, 11:43am
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#12
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,981 Joined: March 2003 From: Sweden Member No.: 1,057 |
Thanks for the update GreatGold! I posted about your latest release in the news yesterday. We would also like to have a small Xenocide section here, as I am sure stewart have informed you. Did you just volunteer to run it?
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20th April 2005, 9:31pm
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#13
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Squaddie ![]() Group: Members Posts: 1 Joined: April 2005 Member No.: 3,545 |
*cough* *cough* we are most definitely alive and kicking thank you very much!
I am the provisional leader of the Creative Text Dept, and my members have been furiously working, but their efforts have yet to be included as the texts have not been finalised yet. The same I believe is true for the sound department, and the art dept is also doing well. We may not do many public releases, but I can assure you that we are working away merrily.... |
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21st April 2005, 3:29am
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#14
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![]() Administrator ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,089 Joined: May 2002 From: Cheshire, England Member No.: 1 |
Good lord! It's an invasion by the Xenocide team! RUUUUN!!
Welcome guys, the more the merrier -------------------- |
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21st April 2005, 11:48pm
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#15
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![]() Squaddie ![]() Group: Members Posts: 3 Joined: April 2005 From: All over. Member No.: 3,542 |
QUOTE(Pete @ Apr 20 2005, 11:29 PM) The invasion is yet to begin.... BWAhahahahahahaha Gold -------------------- ---
Rule #33: Celatid venom is a paralytic nerve toxin, not 'happy juice". --- ![]() |
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22nd April 2005, 6:07am
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#16
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![]() the other Pete ![]() ![]() ![]() Group: Members Posts: 51 Joined: September 2002 From: Tucson, AZ Member No.: 238 |
I just downloaded it and checked it out. You guys are coming along nicely.
I like the music, but it's very quiet. The interface looks good though. It'll be interesting to see the base building when it's implemented. -------------------- We can only hope that we can come to some accomidation with these apparently hostile forces, and the general population will come to terms with the alien visitors.
X-Com @ Llamalicious.com |
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22nd April 2005, 11:03pm
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#17
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![]() Squaddie ![]() Group: Members Posts: 3 Joined: April 2005 From: All over. Member No.: 3,542 |
QUOTE(Cutedge @ Apr 22 2005, 02:07 AM) I just downloaded it and checked it out. You guys are coming along nicely. I like the music, but it's very quiet. The interface looks good though. It'll be interesting to see the base building when it's implemented. Interesting you should say that. Although the base facility models are untextured (most, not all), the process of adding them to the Base screen in the Geoscape was started last night and today by some coders. Might make it into the next release, and if we get any scrrenshots from them Ill be sure to post them here ASAP. Gold -------------------- ---
Rule #33: Celatid venom is a paralytic nerve toxin, not 'happy juice". --- ![]() |
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23rd April 2005, 3:41am
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#18
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![]() Chief Senior Base Architect, Project Xcom ![]() ![]() ![]() ![]() Group: Members Posts: 131 Joined: July 2003 Member No.: 1,115 |
Of course with a project like this the backbone of it is the programming department. The last year-or-so has been spent essentially rewriting the engine from the ground up. A change like this is huge but unfortunately invisible. Fans only see the outside of the black box and can't appreciate the changes going on in the inside of it.
Sure it's frustrating and yes expect a release later rather than sooner. But that IS a release folks. -------------------- We put our first base in Hawaii. For a while it was great; we'd lie on the beach all day drinking Tom Collins and admiring polynesian women. But then the aliens showed up and basically everything went south after that.
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23rd April 2005, 1:49pm
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#19
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,981 Joined: March 2003 From: Sweden Member No.: 1,057 |
Why did you change the engine by the way? The new one looks good, but most people in the X-Com community are more uptaken by actually getting to play the game than how good the graphics look would be my guess. I know that is the case with me at least
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23rd April 2005, 2:59pm
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#20
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![]() Maverick Hunter ![]() ![]() ![]() ![]() Group: Site Staff Posts: 804 Joined: November 2004 From: Montevideo, Uruguay. Member No.: 101 |
QUOTE(dipstick @ Apr 20 2005, 09:31 PM) *cough* *cough* we are most definitely alive and kicking thank you very much! I am the provisional leader of the Creative Text Dept, and my members have been furiously working, but their efforts have yet to be included as the texts have not been finalised yet. The same I believe is true for the sound department, and the art dept is also doing well. We may not do many public releases, but I can assure you that we are working away merrily.... Well, since we switched to Progress Releases, we've been releasing a lot -------------------- |
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