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18th January 2005, 7:01pm
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#1
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The Irish Commander ![]() Group: Members Posts: 41 Joined: November 2002 From: Dublin Republic Of Ireland Member No.: 437 |
Hi All,
I've only came across the X-com Fan Made game X-FORCE Fight For Destiny resently and i have to give credit to the people involved , Altough some parts of the game are still in German it is a very good salute to the X-COM games,I think that anyone who hasn't Downloaded this game yet should, Its well worth a look, I also heard that UFO2007 is looking great, -------------------- The world would be a dangerous place
without me in it. |
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18th January 2005, 10:06pm
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#2
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,930 Joined: March 2003 From: Sweden Member No.: 1,057 |
It is good indeed Gilesy! Guess some people here know about it, but for the people that doesn't, go have a look here.
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20th January 2005, 4:43pm
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#3
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The Irish Commander ![]() Group: Members Posts: 41 Joined: November 2002 From: Dublin Republic Of Ireland Member No.: 437 |
So will the new UFO2007 game be free?
How can we help the people making this game? -------------------- The world would be a dangerous place
without me in it. |
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20th January 2005, 5:33pm
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#4
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![]() Administrator ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,039 Joined: May 2002 From: Cheshire, England Member No.: 1 |
I'm not sure about it being free. I think they've got another two years to make their minds upa bout that one though - I wouldn't mind paying for it at any rate after thw work they appear to be putting into it!
As for how you can help, they're always after help for translating the Russian site pages into English. If you can run the pages throgh a translator and make sense of it, you might be able to help them with that? There is a specific thread around somewhere but I seem to have misplaced the link at the minute -------------------- |
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20th January 2005, 8:56pm
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#5
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![]() Heisenberg may have been here ![]() ![]() ![]() ![]() Group: Members Posts: 199 Joined: October 2003 From: Saint-Petersburg, Russia Member No.: 248 |
The thread is here. Though personally, I think it should be in the Projects section.
As for the game, it wouldn't be free, as far as I know (although the last time I'd visited their site was around may - things might have changed). Still, the work on the game is at the very beginning, yet. They are looking for game artists, modellers, story writers and those, who can develop some principal game algorithms. The programming work haven't yet started. So, now it's mainly just a concept of the forthcoming game. And, of course, you can spellcheck the translations for the English version. -------------------- Disclaimer: Any resemblance between the above views and those of my employer, my terminal, or the view out of my window are purely coincidental. Any resemblance between the above and my own views is non-deterministic. The question of the existence of views in the absence of anyone to hold them is left as an exercise for the reader. The question of the existence of the reader is left as an exercise for the second god coefficient. (A discussion of non-orthogonal, non-integral polytheism is beyond the scope of this article.)
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22nd January 2005, 2:16pm
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#6
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The Irish Commander ![]() Group: Members Posts: 41 Joined: November 2002 From: Dublin Republic Of Ireland Member No.: 437 |
Well i wouldnt mind paying for it but would it be a download or CD?
Anyway is it the same people involved that made X-FORCE Fight For Destiny If not the UFO2007 team should get in touch with them as the done a very good Job with X-FORCE Fight For Destiny, Is there any threads out there talking about this game?(X-FORCE Fight For Destiny ) I havn't heard much about it. I'm about 8 weeks into the game and it keeps geting better, Any thoughts on it? :unsure: -------------------- The world would be a dangerous place
without me in it. |
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23rd January 2005, 12:40am
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#7
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![]() Heisenberg may have been here ![]() ![]() ![]() ![]() Group: Members Posts: 199 Joined: October 2003 From: Saint-Petersburg, Russia Member No.: 248 |
As was sometime ago said in this other thread, the game is planned for publishing on CDs (4 for the first part and 2 for each of the two add-ons
As for X-FORCE, I've read about it somewhere in theese forums, although don't remember where, maybe in "Fan ideas for new games" -------------------- Disclaimer: Any resemblance between the above views and those of my employer, my terminal, or the view out of my window are purely coincidental. Any resemblance between the above and my own views is non-deterministic. The question of the existence of views in the absence of anyone to hold them is left as an exercise for the reader. The question of the existence of the reader is left as an exercise for the second god coefficient. (A discussion of non-orthogonal, non-integral polytheism is beyond the scope of this article.)
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24th January 2005, 9:23am
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#8
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The Irish Commander ![]() Group: Members Posts: 41 Joined: November 2002 From: Dublin Republic Of Ireland Member No.: 437 |
Good stuff, so i guess that not many people have played this game ,
I though loads of people would of downloaded it, I know its a big download but most people shouldf have broadband by now!!! -------------------- The world would be a dangerous place
without me in it. |
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14th February 2006, 4:35pm
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#9
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![]() Squaddie ![]() Group: Members Posts: 2 Joined: December 2005 From: Kiev, Ukraine Member No.: 4,177 |
I've recently played version 0.903 + Aliens@Earth mod, and want to say that with this mod game is mainly playable, and of course, more playable, than any other existing X-COM-like projects.
-------------------- Sorry for my bad english :( I'am don't know it well yet.
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8th July 2006, 10:23am
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#10
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X-Force Team Koordinator ![]() Group: Members Posts: 21 Joined: July 2006 From: Germany Member No.: 4,647 |
Just for Info:
The 0.910-Alpha of X-Force: Fight for Destiny had been released to modder's a while ago. It has not yet reached beta stage but was released to give modders time to adapt their gamesets - several of the new things (limited weapon range or changes in the explosion effects for example) require the existing mods to be changed for the 910. Some mods are already adapted for the 910 (but not yet in the official download, you'll have to ask in the forum for them), but it will probably still take some time to get the 910 to beta status. Players who don't care about that can already test the new features, the 910-Alpha can even be installed parallel to a 903 without problems. |
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8th July 2006, 7:13pm
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#11
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,930 Joined: March 2003 From: Sweden Member No.: 1,057 |
Thanks for the heads up DirkF! Maybe it's time to do a news post on this again. Any idea about how long it will take to reach beta?
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8th July 2006, 9:38pm
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#12
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X-Force Team Koordinator ![]() Group: Members Posts: 21 Joined: July 2006 From: Germany Member No.: 4,647 |
I don't know - it depends if there are other features added to the alpha or not (the limited range for weapons was added in the 910-Alpha-4-Version).
And there are a few other things that might also be added in a future 910-Alpha-Version, but the programmer hasn't made a final decision about that yet. If nothing more is added this might go beta within a short time but if several more features are added it might take a few months before the beta status is ready (especially since now it's around summer holiday time in Germany) A few more infos: The greatest change in the 910 up to now is the improvement of the scripting language. It is now possible to script a UFO-KI with a good control over the UFOs movement on the geoscape (including the ability to choose a new target or to react when hit by a XForce-Base and more). Also possible are scripts to change the avaibility of UFOs so you aren't limited to a single timeline of avaibility any more. The same goes for aliens and research projects so you can now script a lot of surprizes into a gameset. And there are a lot of smaller additions which give a lot of possibilities to the modders (like scripted conditional game-ends, creation of different resource materials, better handling of scripts and more) EDIT: I almost forgot the most important change for the english community - the gameset editor got it's own language file now, and the first alternate language file (english of course) is partially finished. In the non-german forum on www.XForce-online.de someone posted a better version of the editor's language file, but that is not yet part of the official download (what do you expect from an Alpha ;-)?) As a result a few english modder already began with a yet unreleased english mod for XForce - and the door is open to others... |
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9th July 2006, 4:44pm
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#13
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![]() Mr. Grognard ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,752 Joined: January 2004 From: Sheboygan WI, USA Member No.: 1,322 |
Nice stuff, DirkF!
Well, I updated StrategyCore's Project Resource List to reflect the new beta. Hmmm... must have missed this in my last search around the net. Though, my German isn't really that good anymore. - Zombie -------------------- QUOTE(JellyfishGreen) Zombie: Empirical data's your only man, when formulating a research plan. A soldier's death is never in vain if it makes the formula more plain. A few dozen make a better case for refining that third decimal place. They call me Zombie because I don't sleep, as I slowly struggle to climb this heap, of corpses, data points, and trials, but from the top - I'll see for miles! |
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22nd February 2007, 10:35pm
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#14
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X-Force Team Koordinator ![]() Group: Members Posts: 21 Joined: July 2006 From: Germany Member No.: 4,647 |
Hello again,
there was a leadership change in XForce several months ago and it took us some time to get back on track. I'm now one of the two new project leaders and I want to inform you that we just released a new update (910Alpha-5). It's a small one but contains something long waited for: a better ground combat map. Here's a screenshot of the new map: Screenshot new ground combat map of X-Force The translation for the editor and game into english is also continuing... |
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22nd February 2007, 10:49pm
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#15
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,930 Joined: March 2003 From: Sweden Member No.: 1,057 |
Glad to hear you're alive and kicking! Where can the latest version be downloaded? The dates in the download section are old...
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22nd February 2007, 10:56pm
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#16
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X-Force Team Koordinator ![]() Group: Members Posts: 21 Joined: July 2006 From: Germany Member No.: 4,647 |
You have to download the old 0910-Alpha-1 and then use our updater to go to the 0910 Alpha-5 released yesterday. There won't be an independent complete installation until the 0910-Beta in two or three months
Here's a direct link: Download X-Force 0.910 (Alpha-1) (use online-updater after installation for Alpha-5) |
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25th February 2007, 1:57pm
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#17
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X-Force Team Koordinator ![]() Group: Members Posts: 21 Joined: July 2006 From: Germany Member No.: 4,647 |
Additional Information about the maps:
If you install the Alpha-1 and update to Alpha-5 you'll get two mapfiles - the old village.m3d which was only for testing and the new crashsite.m3d If you don't change anything you'll have a 50-50 change which map will be used in any ground combat, but we couldn't simply delete the old map because that would have created problems with saved games using that mapfile. When you start a new game you should simply delete data/maps/village.m3d, but if you want to continue an old saved game then please solve all open ground combat missions and save without any mission before deleting the old (and rather simple) village mapfile. |
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25th February 2007, 2:23pm
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#18
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,930 Joined: March 2003 From: Sweden Member No.: 1,057 |
Thanks for the heads up DirkF! I posted about the new version in the news, and added it to our files section. Keep up the good work!
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25th June 2007, 5:43pm
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#19
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X-Force Team Koordinator ![]() Group: Members Posts: 21 Joined: July 2006 From: Germany Member No.: 4,647 |
Hello,
we are approaching the final steps in preparing the next version of XForce. It might take another few weeks, but I'll post here again when it's avaible. That version will include a lot of changes and improvements, some of them specifically made for the english community (one of the larger tasks remaining is the translation of the gameset "Galactic War" which will become the default instead of the previous "default for testing" gameset - that will include the beginning of a real story and all-new Aliens and Equipment). @Admins: In your project list you classified the previous 0.910Alpha-Versions as "Beta"-Status, but the next version will be the first true 0.910Beta. Could you change that and correct the date shown (it's still the date for the 0.910Alpha-1, and the last published version is 910Alpha-5 from february 2007). |
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25th June 2007, 8:50pm
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#20
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,930 Joined: March 2003 From: Sweden Member No.: 1,057 |
Updated the list, thanks for the heads up! Let us know when the new version is out.
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