spacer

Welcome Guest ( Log In | Register )

> Posting Guidelines

Please read the Forum Rules before posting.

 
Digg this topic Save to del.icio.us Submit to Reddit Slashdot It
Reply to this topicStart new topic
> good way to play own map ingame
son_ix
post 25th November 2003, 11:24am
Post #1


Squaddie
*

Group: Members
Posts: 19
Joined: November 2003
Member No.: 3,260



i've found a way to play my map ingame from the select campaign menu, ok i'll explain it smile.gif

1. in the editor choose/add the Scenario Zones tab

2. create a new folder in Scenario Zones with any name

3. in this folder create a new item with any given name

4. dblclick this new created item now, at the properties window enter
[list] your description
Description bigger description grin.gif
TimeOfDay night/day
TemplateID1 link this to your map
Scenario
5. now choose/add Global Maps tab

6. choose the scenario you entered above

7. dblclick the scenario, and at the properties window enter
[list]
now build your mod, start the game choose campaign (the scenario you choosed at no. 4), click trough the dialogs, and then the 1st mission is your map grin.gif
Go to the top of the page
 
+Quote Post
LoTekK
post 25th November 2003, 4:02pm
Post #2


Sergeant
***

Group: Members
Posts: 85
Joined: October 2003
Member No.: 3,128



Heeey. Nice find! I'll have to putz around with this when I get home later today. smile.gif
Go to the top of the page
 
+Quote Post
Biggles
post 26th November 2003, 1:03am
Post #3


Lieutenant
****

Group: Retired Staff
Posts: 498
Joined: September 2003
From: Adelaide, Australia
Member No.: 2,918



Thats' excellent. Thanks for writing that up with nice clear instructions too!
Go to the top of the page
 
+Quote Post
Viceman
post 26th November 2003, 6:25am
Post #4


Squaddie
*

Group: Members
Posts: 33
Joined: November 2003
From: Finland
Member No.: 3,312



Marvellous! *applause*


--------------------
http://www.dlc.fi/~cruxer
-Suomi Finland Perkele-
Go to the top of the page
 
+Quote Post
Biggles
post 29th November 2003, 3:02am
Post #5


Lieutenant
****

Group: Retired Staff
Posts: 498
Joined: September 2003
From: Adelaide, Australia
Member No.: 2,918



[b]Another Method.

This was posted by Damocles on the Nival modding forum:

QUOTE
Aha, that's the missing link - the config command. Thanks Bandures.

Okay, so if anyone else wants to know, here's how to make a map that runs on it's own:

1) make your map  

2) create a config file in your mod folder and call it anything you feel like (although ending in .cfg is recommended for clarity). In this config file you need one simple line:

map mapID unitID1 unitID2....unitID5

where mapID is the ID number of your map, unitID1 is your hero unit ID, and unit2 through unit5 are your team units IDs.

Save that as plain text format.

3) Create a shortcut to silent storm's game.exe file. How you choose to get this shortcut to other people is another matter. The shortcut needs the following paramters:

game.exe -gamedir modName -cfg ./modFolder/configFile.cfg

modName is the name of the folder in which your mod is created. modFolder is also the name of your folder mod. the ./ is needed as the ./ tells the game to start looking in the root silent storm folder instead of the cfg folder. Also, ensure you include the extension (.cfg) in your parameters, it won't add it itself.

Double click that shortcut and you should be taken straight to your map and have the units you selected. Map based scripting is required if you want the units to have more than basic skills and equipment though.

As I mentioned, getting the shortcut to your players is another matter. I'm currently looking into making a mod organiser that will allow users to select maps and mods to play before starting silent storm with the appropriate parameters. More news on that when I get around to making it
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Collapse

> Similar Topics

    Topic Title Replies Topic Starter Views Last Action
No New Posts   2 r0dent 745 5th January 2003, 8:33am
Last post by: BladeFireLight
No New Posts   12 the_dead 864 22nd February 2004, 11:47am
Last post by: the_dead
No New Posts   0 Michael Cravez 584 17th October 2004, 9:32am
Last post by: Michael Cravez
No new   20 Stun Grenade 1,348 14th November 2006, 3:02pm
Last post by: Ki-tat Chung
No New Posts   3 kenjori 1,162 10th February 2006, 2:32pm
Last post by: Schuh

RSS Lo-Fi Version Time is now: 6th September 2008, 11:45pm