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> Terror From The Deep Interview
Pete
post 26th November 2002, 8:55am
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Cyke from The Last Outpost has managed to bag an interview with Terror From The Deep's head mapper, Andy Williams!

Not only that, but the piece mentions another X-COM 'game-that-never-was', a bit of history behind the decisions to make TFTD, and even then this is only the first part of a multi-interview with Andy that'll be moving on nicely to some hot information on the ill-fated game - X-COM Alliance!

Read the interview HERE!!


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thecyke
post 26th November 2002, 1:46pm
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Listen Uuuuuwilderness girl, you weren't meant to plug it until we got the side graphics working ! One major chinese burn coming up for you boyo !

tongue.gif grin.gif


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Alliance X
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Pete
post 26th November 2002, 2:32pm
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Like anybody listens to me anyway tongue.gif You're just a bloomin' perfectionist wink.gif Pics will be fixed momentarily grin.gif


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Psy Guy
post 26th November 2002, 3:35pm
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Very cool cyke. Another x-com that didn't make it into the world!??! Anyway keep up the good work on gettin x-com info. (if someone could find out what sid's doing :hmmm: )

-PSY GUY- power.gif


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News Today: Grav Ball League accepts the nomination for the "Vacuous Ally" award given by the X-Com Board of Public Relations. Experts predict that the two time Vacuous Ally winner Lifetree will win the award for the 3rd time following its $200,000 joint endeavor with General Metro to increase Blazer Turbo Bike production.
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Bastiaan
post 28th November 2002, 12:51pm
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X-COM tactical...... :unsure: are there more secrets....Alliance, Genesis, Tactical....what will be next.
( I knew Pete would go crazy once) Nice Avatar Pete.....
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thecyke
post 29th November 2002, 5:49pm
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pfft, stay tuned, i have mucho grand plans !

and in answer to your question of are there more secrets.....well, me and pete know of at least one more x-com game that was proposed but didnt get too far...all secrets will be revealed in time i promise. Not to be coy, but i`d rather do justice to the facts with a decent interview/article than drop a few vague facts.

Me and Pete have heard a lot of things in our X-Com times, and damnit we may as well start sharing, the licence has been in limbo for so godamn long it cant hurt anyone.


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Pete
post 29th November 2002, 7:39pm
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*Pete retreats to his underground X-COM base just in case and closes the curtains*

....................

*Pete wonders why there are windows at all in his underground base?!*


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Doug
post 30th November 2002, 8:54am
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QUOTE(Pete @ Nov 29 2002, 08:39 PM)
*Pete wonders why there are windows at all in his underground base?!*

Just to make it more "homely " ???

wink.gif

Great interview though !

smile.gif


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Bomb Bloke
post 8th December 2002, 9:05am
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Just consider coming out the top of your triton. Bahahaha! laugh.gif

But seriously, did anyone notice in the UFO intro where the troops leave the skyranger?


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darkvenom
post 24th January 2003, 4:47am
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You could possibly edit the skyranger and make like a hole in the middle of the roof with a grav lift....

kinda the same as the jump spring in the intro
confused.gif


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Wormfist
post 24th January 2003, 12:56pm
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QUOTE
Cyke: Any afterthoughts when the game was released? How was it received and what were the teams feelings on that in your recollection?

Andy: It seemed to be well received. It did well and we all got a bonus (which was nice)! It was weird seeing the game in the shops after it had shipped though - first time I had experienced it.


thinking.gif Drewl.... thinking.gif

That's the one point I *will* :rolleyes: experience myself someday.
Nice interview Cyke.


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