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3rd January 2004, 2:19pm
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#1
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![]() Roks your Soks ![]() ![]() ![]() Group: Members Posts: 63 Joined: December 2003 From: England Member No.: 1,473 |
You will need to download ALPine to use this mod.
Blood Patch Release 0.1 Features: - Increases the amount of blood released when a unit is hit. This includes all unit types (soldiers, transgenants and reticulans). - Blood stays on the floor and doesn't dissapear (set to 30 mins). - Reticulan blood changed from yellow to blue. Please note, removing this plugin will invalidate TACTICAL MISSION games saved with this plugin IF there is blood on the floor. However, you are able to load a tactical mission saved game if it was saved at the start before any shots were fired. Games saved in the strategic view (geosphere) should not be affected by this plugin. I've not tested this plugin fully which is why it's v0.1, so it will need tweaking to get the best look and performance. Due to the fact that blood stays on the floor, this may cause some slow down later on in the mission when alot of blood has been spilt. It is advisable to save the game at the start of the mission incase the game slows down to such an extent that the rest of the mission becomes unplayable. I hope to address this possible issue in later versions once I get some feedback on how it performs Positive feedback and constructive critisism are welcome Download 3KB Here are some screenies: Normal / Blood Patch ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Cheers. -------------------- -------------------------
ALTARnative brand of cola ![]() plechovka.tga |
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3rd January 2004, 2:21pm
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#2
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![]() Roks your Soks ![]() ![]() ![]() Group: Members Posts: 63 Joined: December 2003 From: England Member No.: 1,473 |
Two more...
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ALTARnative brand of cola ![]() plechovka.tga |
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3rd January 2004, 2:31pm
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#3
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THE GHOST FROM XMAS PAST ![]() ![]() ![]() ![]() Group: Members Posts: 706 Joined: November 2003 From: Sydney/Australia Member No.: 1,455 |
blood fest...but if humens lost that much blood there wouldent be much left of there physical body
-------------------- "THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs
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3rd January 2004, 2:37pm
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#4
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![]() Roks your Soks ![]() ![]() ![]() Group: Members Posts: 63 Joined: December 2003 From: England Member No.: 1,473 |
lol yea, forgot to mention it might be a bit overkill at the moment
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ALTARnative brand of cola ![]() plechovka.tga |
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3rd January 2004, 3:38pm
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#5
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Forum Grandpa' ![]() ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 1,670 Joined: October 2003 Member No.: 1,392 |
Yes, me likes it :devil:
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3rd January 2004, 6:05pm
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#6
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,980 Joined: March 2003 From: Sweden Member No.: 1,057 |
VERY COOL
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12th January 2004, 10:37am
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#7
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![]() Roks your Soks ![]() ![]() ![]() Group: Members Posts: 63 Joined: December 2003 From: England Member No.: 1,473 |
Hey Slaughter, you mentioned on the news page about adding the new mods, but it looks like you missed the Blood Patch?
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ALTARnative brand of cola ![]() plechovka.tga |
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12th January 2004, 11:56am
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#8
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,980 Joined: March 2003 From: Sweden Member No.: 1,057 |
oooops
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12th January 2004, 2:46pm
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#9
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![]() Roks your Soks ![]() ![]() ![]() Group: Members Posts: 63 Joined: December 2003 From: England Member No.: 1,473 |
Cheers
PS. What's this "Modders" member group about anyway? -------------------- -------------------------
ALTARnative brand of cola ![]() plechovka.tga |
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12th January 2004, 6:47pm
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#10
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,980 Joined: March 2003 From: Sweden Member No.: 1,057 |
Hehe, what? You feel you should belong to it?
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12th January 2004, 8:45pm
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#11
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![]() Roks your Soks ![]() ![]() ![]() Group: Members Posts: 63 Joined: December 2003 From: England Member No.: 1,473 |
Ahh, so that would explain why I couldn't originally post this in the Release forum
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ALTARnative brand of cola ![]() plechovka.tga |
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13th January 2004, 11:18pm
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#12
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Squaddie ![]() Group: Members Posts: 6 Joined: October 2003 Member No.: 2,556 |
For the life of me I can't get this mod to work - I uae alpine and everything seems to be installed well - alpine reports a good install.
When I play the game I don't see the extra blood though. |
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14th January 2004, 1:03am
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#13
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![]() Roks your Soks ![]() ![]() ![]() Group: Members Posts: 63 Joined: December 2003 From: England Member No.: 1,473 |
Are you able to get any other ALPine plugins to work?
Anyone else having any probs? Here's the vfs file for it if you can't get it to work with ALPine for some reason. Let me know if you still have any probs -------------------- -------------------------
ALTARnative brand of cola ![]() plechovka.tga |
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14th January 2004, 2:02am
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#14
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 324 Joined: October 2003 Member No.: 2,560 |
Could it be that you're using an old version of alpine that isnt compatible with your version of the game?
-------------------- // sigget (sigget@europe.com) my tools and docs: http://www.geocities.com/sigget2003
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14th January 2004, 12:31pm
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#15
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,980 Joined: March 2003 From: Sweden Member No.: 1,057 |
I just tested it shrapnel. I have UFO:Aftermath version 1.3, ALPine version 3.0.1 and the bloodpatch installed. Worked fine for me. What versions do you use?
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14th January 2004, 6:52pm
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#16
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![]() Roks your Soks ![]() ![]() ![]() Group: Members Posts: 63 Joined: December 2003 From: England Member No.: 1,473 |
What versions are incompatable? Did UFO:A 1.2 only look for cfg.vfs for mods, or something like that? I hadn't touched modding back in those days ???
So what versions of ALPine work with what versions of UFO:A? Cheers. -------------------- -------------------------
ALTARnative brand of cola ![]() plechovka.tga |
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14th January 2004, 8:53pm
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#17
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 324 Joined: October 2003 Member No.: 2,560 |
Yeah, version 1.2 and earlier read cfg.vfs and it had files that it only read from gamedata.vfs. I dont know if this is still the case though. You can test it if you want, rename gamedata.vfs to mod.vfs and create an empty gamedata.vfs. If the game runs as it should they fixed it. You'll have to into a mission to find out though cause it was files that had to do with unit animation that was affected.
-------------------- // sigget (sigget@europe.com) my tools and docs: http://www.geocities.com/sigget2003
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15th January 2004, 10:15am
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#18
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Squaddie ![]() Group: Members Posts: 6 Joined: October 2003 Member No.: 2,556 |
I was using 2.4 - the vfs file Boks provided worked though.
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22nd January 2004, 10:27am
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#19
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Squaddie ![]() Group: Members Posts: 6 Joined: October 2003 Member No.: 1,624 |
:devil: SUpoib! love thiz mod!!
The only way forward with it would be to lessen the blood, make it less illuminous, have a bit of limb severage, and even a slow-mo death sequence for the Deceased!! (Like in the trailer movie) KEEP UP THE GOOD WORK! |
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22nd January 2004, 5:23pm
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#20
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,980 Joined: March 2003 From: Sweden Member No.: 1,057 |
Yeah, that would be cool!
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