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28th March 2004, 1:16pm
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#1
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Forum Grandpa' ![]() ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 1,670 Joined: October 2003 Member No.: 1,392 |
Please could you update the "old" Xcom music mod. I have some users writing me which don't understand the old way of installing it uses. Maybe you could then change the main menu music a bit, which kind of "pops up" loudely when you try to save a game. Will you do us that favour? Oh and maybe you could include the xcom SOUND mod as well !
What do you think? |
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28th March 2004, 1:34pm
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#2
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Blood Sucker ![]() ![]() ![]() Group: Fan Fiction Posts: 89 Joined: November 2003 From: Slovenia Member No.: 2,652 |
Well I'll see what I can do that is I'll see if I can find some free time to do it.
-------------------- The Ancient Vampire Count Strahd Von Zarovich
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28th March 2004, 7:15pm
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#3
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Blood Sucker ![]() ![]() ![]() Group: Fan Fiction Posts: 89 Joined: November 2003 From: Slovenia Member No.: 2,652 |
I'll probably put everything up as a one big giant X-Com music/sound mod download.
This will include the music mod, the interface sound mod and the latest weapon/alien sound mod. All sound ofcourse taken form the first three X-Coms. -------------------- The Ancient Vampire Count Strahd Von Zarovich
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28th March 2004, 7:54pm
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#4
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Forum Grandpa' ![]() ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 1,670 Joined: October 2003 Member No.: 1,392 |
Yyyyyyes!
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28th March 2004, 11:17pm
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#5
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,981 Joined: March 2003 From: Sweden Member No.: 1,057 |
Nice!
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29th March 2004, 10:19pm
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#6
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Blood Sucker ![]() ![]() ![]() Group: Fan Fiction Posts: 89 Joined: November 2003 From: Slovenia Member No.: 2,652 |
Ok I'm half way through. The only thing left is the aliens. I think I'm going to be able to give each alien its own sound.
I hope you'll be able to host this Slaughter somwhere for a while untill I switch my job. Once there I'll be able to host them on my own -------------------- The Ancient Vampire Count Strahd Von Zarovich
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29th March 2004, 11:58pm
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#7
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,981 Joined: March 2003 From: Sweden Member No.: 1,057 |
Yeah, I believe I will. How big will it be?
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30th March 2004, 1:26am
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#8
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Blood Sucker ![]() ![]() ![]() Group: Fan Fiction Posts: 89 Joined: November 2003 From: Slovenia Member No.: 2,652 |
Well it is ~43 megs and you can grab it here.
The file is in it's usual mod*.vfs format so just shovel it in to your Ufo: Aftermath directory and enjoy. Please report bugs (if any) to me or on the Stargates forum under the X-com sound mod. You can get to the forum through my site here. Changes: As requested the updated music mod with changed menu music (now featuring fade-in effect Bugs/Problems: In the brief test I've put this through I've found that if you should hit an alien not always will there be the hit sound played. I would say that this is the bug in the game it self since I wasn't able to fix the problem with anything I tryed. -------------------- The Ancient Vampire Count Strahd Von Zarovich
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30th March 2004, 7:41am
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#9
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Site Staff Posts: 670 Joined: February 2004 Member No.: 2,067 |
QUOTE In the brief test I've put this through I've found that if you should hit an alien not always will there be the hit sound played. I would say that this is the bug in the game it self since I wasn't able to fix the problem with anything I tryed. Don't think it's a bug, but rather a prevention system that limits the number of "cries" an alien does in a short period of time. The most probable method used is a random trigger that will play the sound x out of y times (y being greater than or equal to x -------------------- There's always some dirt to dig out
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30th March 2004, 2:39pm
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#10
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,981 Joined: March 2003 From: Sweden Member No.: 1,057 |
Nice Strahd!
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30th March 2004, 2:58pm
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#11
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Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 106 Joined: March 2004 Member No.: 482 |
It looks err sounds good to me, kind of odd at times, some sounds come out of the blue when you not expecting them
thanks HARD_Sarge |
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30th March 2004, 6:07pm
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#12
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,981 Joined: March 2003 From: Sweden Member No.: 1,057 |
Okay, i have added it to my server Strahd, as well as the mods section. But tell me, does the mod slow down Aftermath?
As for the alien cries not sounding every time, I agree with Kret. I think it's a "feature", not a bug. They probably thought it a good idea after all the complaints regarding the soldier voices. Not that I think this was a better solution, but... -------------------- |
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30th March 2004, 6:24pm
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#13
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Blood Sucker ![]() ![]() ![]() Group: Fan Fiction Posts: 89 Joined: November 2003 From: Slovenia Member No.: 2,652 |
QUOTE But tell me, does the mod slow down Aftermath? I wouldn't know since I'm running the thing on the Athlon XP 2600+ OCed to 3000+ with 1GB of ram and the GeForce 4 Ti4200 with 128mb of ram. I didn't notice any speed changes with that configuration. Have you had any problems with it? -------------------- The Ancient Vampire Count Strahd Von Zarovich
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30th March 2004, 6:32pm
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#14
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,981 Joined: March 2003 From: Sweden Member No.: 1,057 |
Well, I use a AMD Athlon 1400 with 1 gig RAM and a GeForce 3 Platinium (or whatever the topmodel is named). I noticed "lagging" in the game when I played tactical missions. This may be because I had other stuff running in the background though, so I'll check it closer and report back.
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30th March 2004, 6:51pm
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#15
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,981 Joined: March 2003 From: Sweden Member No.: 1,057 |
Okay, I tested, and it was obviously something running in the background. No slowdown now
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30th March 2004, 9:35pm
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#16
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Forum Grandpa' ![]() ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 1,670 Joined: October 2003 Member No.: 1,392 |
Excellent ! Thx, Strahd ! I will download and test right now.
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3rd April 2004, 7:44pm
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#17
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Forum Grandpa' ![]() ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 1,670 Joined: October 2003 Member No.: 1,392 |
Gee! This brings back old memories, almost made me install Xcom an Tftd again
The most "irritating" thing was the weapon of the Manowar who sounds like a laser shot now, before i realized what was happening two of my mutons were downed as i thought the sound was from one of my weapons (Again, i will only have to adapt to that So: Good work! Hm, maybe i will restart UFOAM with an edited savegame to "learn" the new sounds.... |
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4th April 2004, 1:16am
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#18
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Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 418 Joined: December 2003 Member No.: 2,125 |
I just recently downloaded the new sounds. I take it from the input that the new Strahd mod is compatible with the Rebalance 6.61?
I'm not into computer crashes. I also took it that the First Person Camera mod was working right with the Rebalance 6.61 without crashes? Now that the Rebalance is over and no more testing is needed there, it is probably time for me to branch out into the other mods. Are there any combinations that I should avoid if I don't want computer crashes? Aralez could really help me there in order to get the right combinations as I branch out. |
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4th April 2004, 9:15am
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#19
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Forum Grandpa' ![]() ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 1,670 Joined: October 2003 Member No.: 1,392 |
Both mods you've mentioned work with the RBMOD, no problems on my PC. Mods that most probably will crash UFOAM when used with the RBMOD are: GurkozMod, the "old" IronMAN Mod, the PowerArmour mod etc. Basically all mods which are older than 1.1.2004.
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2nd May 2005, 4:43pm
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#20
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Squaddie ![]() Group: Members Posts: 1 Joined: April 2005 Member No.: 3,520 |
QUOTE(Aralez @ Apr 4 2004, 10:15 AM) Both mods you've mentioned work with the RBMOD, no problems on my PC. Mods that most probably will crash UFOAM when used with the RBMOD are: GurkozMod, the "old" IronMAN Mod, the PowerArmour mod etc. Basically all mods which are older than 1.1.2004. and how about the combo-mod? does it work with the x-com music mod? :huh: |
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