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1st January 2004, 6:53pm
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#1
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Squaddie ![]() Group: Members Posts: 39 Joined: December 2003 From: Canada Member No.: 1,619 |
Well in ufo and tftd the night was the moment were the aliens were the stronger because of the LoS, so in this game, what is the function of the flare if there is no night?
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2nd January 2004, 12:04am
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#2
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,981 Joined: March 2003 From: Sweden Member No.: 1,057 |
I'd like to know the answer to that too
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2nd January 2004, 1:15am
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#3
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Squaddie ![]() Group: Members Posts: 39 Joined: December 2003 From: Canada Member No.: 1,619 |
Heh so why dont you ask them ?
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2nd January 2004, 1:30am
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#4
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,981 Joined: March 2003 From: Sweden Member No.: 1,057 |
Well, I tend to ask a lot of things, and since Martin isn't my personal info centre...
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2nd January 2004, 3:17am
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#5
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 324 Joined: October 2003 Member No.: 2,560 |
UFO:am generates lightmaps for every mission depending on the time of day and direction to the sun. The shadows cast by trees and hills are not precalculated. Ive never used the flares but i suppose they lighten shadowed and dark areas. Night doesnt seem to have the impact on the ambient light level that it should. My guess is that Altar decided that realistic night darkness wouldnt be very enjoyable and decreased its effect, perhaps a little too much.
-------------------- // sigget (sigget@europe.com) my tools and docs: http://www.geocities.com/sigget2003
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6th January 2004, 11:06pm
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#6
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![]() Sergeant ![]() ![]() ![]() Group: Members Posts: 72 Joined: November 2003 Member No.: 2,559 |
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Lo-Fi Version | Time is now: 3rd December 2008, 10:49pm |