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> New Combo-Mod and fan-fiction!
Slaughter
post 13th October 2004, 3:15pm
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Combo-Mod v3 ready!
BlackAlmaz have now completed the third version of the Combo-Mod with the help of Aralez. Besides bugfixes, there are new weapons, enemies, textures and icons. Take a look at the very stylish Ethereal (you may recognize this one) below:



The mod is about 27 MB, and you can download it from our mods section. More information can be found here.

Chronicles of the Interregnum, Part II:
Accounting troll have finished another part in his amazing fan-fiction! This part covers the years 2032-2053, and should be a good tension builder for Aftershock. If you missed the first part, you can find it here detailing the years 2005-2032. And if you like what you read, more fan-fiction can be found in the fan-fiction forum, as well as in our fan-fiction section. Feedback is encouraged!

More information about Aftershock?
If you feel that the information you've had about Aftershock in various interviews just isn't enough, take a look at the official forum. Martin Klima of ALTAR sometimes answers question about the game there, and you can find all his replies here. It makes for some interesting reading!


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Greetings from Olav

"If you're not into Metal then you are not my friend!" - Manowar

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Aralez
post 13th October 2004, 6:41pm
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And i even made a readme tongue.gif
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BlackAlmaz
post 13th October 2004, 8:18pm
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ha i thought that i sent you a read me adding the rb mod to it aswell


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"THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs
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Aralez
post 13th October 2004, 9:27pm
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Eek, ahem, oh yes, now i see blush.gif But i included an alternative readme that contains almost exactly the same stuff, coincidence i would say smile.gif

I only made the small readme for the casual players, that want to play without much reading .
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Lurker
post 13th October 2004, 9:35pm
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Readme's are good.
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Aralez
post 13th October 2004, 9:46pm
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And they keep possible user questions at an acceptable level. (And YES, it was ME who forgot to add readmes very often) blush.gif
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BlackAlmaz
post 14th October 2004, 1:41am
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well well looks like v4 is is cloose as well look at this readers head it look much better than the one aralez placed in...wich was the piolet unform..i got the idea as soon as i saw the files he sent me....and there might be a female one as well

what do you guys think heres a pick


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"THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs
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Slaughter
post 14th October 2004, 12:40pm
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Looking good! smile.gif


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Aralez
post 14th October 2004, 7:09pm
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Cough, cough, Fulby made the raiders, i only "pasted" them in. So the tribute shoud go to him. blush.gif

And the new face looks perfect for them! Gee.

BA, maybe you should open a "wishes and suggestions" thread for the next Combomod?
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BlackAlmaz
post 14th October 2004, 7:59pm
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i dont have much much time as i did for the last mod....so i'll see what i can do...
cause soon i'll have to leave for a while..and wont be back on line for at least 2 mounths


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Lurker
post 14th October 2004, 8:42pm
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Well BlackAlmaz, just be sure to get everything you want included into the next version to Aralez and then Aralez can splice something together while you are gone.

I think you guys did a great job.

I still would have liked to have seen BlackAlmaz's aliens and predators in motion if he had them far enough along to have something in motion.

Also, I though TYR had zat and staff weapons ready from the Stargate mod that sounded interesting.

Oh well, ComboMod3 is quite nice as it is, too. So, whatever happens will happen.

I don't know how many people will get far enough into a ComboMod3 game for them to want the next version to be able to use the 3.0 version saved games instead of having to start a new game? That's another thing to consider when making a new version. I don't know if ComboMod3 was able to safely play games created and saved by ComboMod 2, for example, but I personally didn't get into version 2 far enough for it to matter, but I don't know about the rest of you.

I can say that it is nice to see all the hard work finally making it into something that we can play and see in motion. Kudos!!
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Aralez
post 14th October 2004, 9:52pm
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I can make no models, everything else is fine with me smile.gif But i too think we should wait with a complete new mod for some time. The "human raider upgrade" could be done without conflicts in the savegames, but i think that's all we should change for the moment...
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Lurker
post 14th October 2004, 10:20pm
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That or twiddle with the flares. tongue.gif
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Lurker
post 14th October 2004, 10:26pm
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Aralez!!

I guess that it's just you and I bumping into each other. All the other members have gone to work or gone to bed.

I'm going to go eat and call it quits as well. Been nice talking with you.

And, thank you for everything!!

And . . . Thank you BlackAlmaz and Fulby!!
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Aralez
post 14th October 2004, 10:33pm
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CU! I gonna play some DoW now, harhar...
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Lurker
post 15th October 2004, 4:13am
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Okay, I just finished three missions against the Faceless Ones. They must be Air Elementals in military garb, or their momma hasn't been feeding them. These are not SpecOps, they are something different.

That's a cute little bug in ComboMod3.

These human enemies were not the nice dark green enemy that Fulby created either, their clothes have been bleached along with their skin. wink.gif

Ha ha.

Skin bleached so much that it's now invisible or transparent. grin.gif
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BlackAlmaz
post 15th October 2004, 6:38am
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i havent seen that..if its true thhan i have a new idea for a spec ops soldier later in the game that goes stransperant...and one for us..but for us it wouldent make much of a difrance


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BlackAlmaz
post 15th October 2004, 6:45am
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hehe look at this link]

combo mod v3 is on the top spot..and it says that its a pach


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"THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs
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BlackAlmaz
post 15th October 2004, 11:17am
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a new i dea for an enmy just hit my mind..it will eather be one assin or a small group of them...using weapons that we will never be able to control
hehe
they will be sweet working on a assin sniper now....they will be the elite smaller group of spec ops 1-4 soldiers a map only..belive me thats all they nead

they will have evrything silanced i have created a way to make silanced weapons actually work
when you shoot the target they dont see you...and the same hapens to you..you get heart but you dont know where from
reason i might make more than one is that some maps are just to big to have one assasin

and one more thing is there any way to make humans attack our base..not justb greys? kret and fulby that one is for you


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"THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs
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Aralez
post 15th October 2004, 6:49pm
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Simply add them as reticulans in the listofenemy.txt and "explain" to the game that they are reticulans. Should work.

Lurker, the faces aren't transparent, they are not there! The human raiders were developed when there was no model editor available, so Fulby did the best he could at that time.

That's why BA showed the future model of the face in the post above.

And, that green enemy was MY creation cry.gif not Fulbys. (but they were made by using his human raiders as a base.) And back then i removed them, because someone complained about them.... thinking.gif

BA, the Browning was supposed to be silenced, too. Did you use that way to produce silenced weapons?

And keep in mind that an invisible alien with silenced weapons will bring complaints of users. I already can see the threads: "ComboMod bugged? My entire crew died and there was no enemy in sight...."
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