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12th May 2004, 11:51pm
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#1
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,975 Joined: March 2003 From: Sweden Member No.: 1,057 |
Official UFO:Aftershock site:
As promised, ALTAR have made the official UFO:Aftershock site available today. It contains 6 shots of, where one seems to be in-game. You can find the site at UFO-Aftershock.com! Here's the little information they have added on the story: The year is 2054. Fifty years ago, something terrible happened and the surface of Earth became uninhabitable. The remnants of humankind escaped to immense flying island «the Laputa», however a revolt against increasingly rigid and corrupt human leadership of the island escalated into a conflict that eventually destroyed it. The survivors of the survivors flee once again. Can they reclaim the Earth from whatever force now holding her in its powers? There is also a list of features already seen in the press release. Enjoy! Updated Model Importer & Exporter: The talented Mr. Fulby is still hard at work with his Model Importer & Exporter for Milkshape 3D. This is the new features available:
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13th May 2004, 2:14pm
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#2
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 324 Joined: October 2003 Member No.: 2,560 |
When will we see www.ufoaftershock.co.uk then? ;-) Of course, equipped with the superior forums we're used to.
-------------------- // sigget (sigget@europe.com) my tools and docs: http://www.geocities.com/sigget2003
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13th May 2004, 3:59pm
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#3
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Forum Grandpa' ![]() ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 1,670 Joined: October 2003 Member No.: 1,392 |
Damn that Lurkergun model is awesome! Wow! BlackAlmaz is really talented.
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13th May 2004, 4:00pm
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#4
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,975 Joined: March 2003 From: Sweden Member No.: 1,057 |
We'll see what the next months will bring...
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13th May 2004, 4:41pm
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#5
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![]() Administrator ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,088 Joined: May 2002 From: Cheshire, England Member No.: 1 |
Yup, what Slaughter said
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14th May 2004, 12:58pm
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#6
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THE GHOST FROM XMAS PAST ![]() ![]() ![]() ![]() Group: Members Posts: 706 Joined: November 2003 From: Sydney/Australia Member No.: 1,455 |
Slaughter can you plz...fix the link on the news..so it gows straight to my webpage
-------------------- "THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs
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14th May 2004, 2:59pm
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#7
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,975 Joined: March 2003 From: Sweden Member No.: 1,057 |
Done
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14th May 2004, 7:03pm
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#8
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![]() Squaddie ![]() Group: Members Posts: 7 Joined: May 2004 Member No.: 1,891 |
Laputa? How very Miyazaki-esqe
How does that really rhyme with the dark & gritty post-apocalyptic mood in the original game? -------------------- “The object of war is not to die for your country, but to make some other bastard die for his.â€Â
-George Patton |
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14th May 2004, 9:12pm
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#9
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Forum Grandpa' ![]() ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 1,670 Joined: October 2003 Member No.: 1,392 |
Yep, the LAPUTA thing disturbs me a bit, too
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14th May 2004, 10:51pm
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#10
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,975 Joined: March 2003 From: Sweden Member No.: 1,057 |
Martin said it's the island Gulliver went to...
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15th May 2004, 1:22am
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#11
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Forum Grandpa' ![]() ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 1,670 Joined: October 2003 Member No.: 1,392 |
As long as they do not call it "Citadel"
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15th May 2004, 3:23am
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#12
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 324 Joined: October 2003 Member No.: 2,560 |
So the tables will have turned then, the humans are attacking the earth not the aliens. I suppose that wont change the gameplay much, its not like we started with 60 bases in aftermath and had to defend them. One thing i think they should try and focus on is getting the detail of the levels more evident. In aftermath and many other games the world is really very detailed but you're always as such a distance from it that you never get to fully appreciate it. Which is a huge shame.
-------------------- // sigget (sigget@europe.com) my tools and docs: http://www.geocities.com/sigget2003
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15th May 2004, 3:34am
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#13
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THE GHOST FROM XMAS PAST ![]() ![]() ![]() ![]() Group: Members Posts: 706 Joined: November 2003 From: Sydney/Australia Member No.: 1,455 |
i have got a complitly new model of my uzi into the game...its not by adeting old file but from scrach....and i belive armour can be done the same way
pic will be up shortly on my page -------------------- "THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs
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15th May 2004, 4:48am
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#14
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THE GHOST FROM XMAS PAST ![]() ![]() ![]() ![]() Group: Members Posts: 706 Joined: November 2003 From: Sydney/Australia Member No.: 1,455 |
i have gotten evry thing i wanted into the game....g3,mp5,glock,usp,styer,m16/m203,sniper,uzi,g36
the new deagle looks so real....and the silanced usp...maybe the silancer could be longer..... sniper needs scaling....and the g36 clip could be better if i made it bigger..other wise..you can dowload a file containing all these new pics at my page try this link for the test mod http://us.f2.yahoofs.com/bc/40a1a260_896c/...fV4epABIMJqqR1D -------------------- "THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs
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15th May 2004, 11:29am
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#15
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,975 Joined: March 2003 From: Sweden Member No.: 1,057 |
@sigget: I will not say anything before the interview is here, except that the changes to the game will be a little bigger than that...
@BlackAlmaz: Looking good that in-game UZI! I'll see about server space and PM you when I've checked it out. -------------------- |
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