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> so very bored..., so i made a new dreadnought
Terawatt_99
post 10th September 2003, 6:27am
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or at least, i'm in the process of making one, here's a teaser:



it's nicknamed the leapfrog, for it's shape and speed, and... yeah... :dontgetit:
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Pete
post 11th September 2003, 8:26pm
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Bit twee ain't it? wink.gif Just kiddin'. Looks very interesting!

*Bouncy bouncy*


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Jman4117
post 12th September 2003, 1:33am
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Looks like it would be a little harder to clear. But if you only had one door on the thing and had winding corridors (like go through one of the feet, go into the top of the thing, then down into control center), it would be even harder.


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Terawatt_99
post 12th September 2003, 4:00am
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well, i though about just having one corridor winding around, but that would have made it too linear and repetitive, so i've configured the interior somewhat like a regular battleship, mostly symmetrical with some differences to break it up a bit, and plenty of ways to get from a to b, as well as plenty of opportunities for the aliens to get behind you wink.gif

also, if anyone could tell me the standard compliment of aliens aborad a battleship, it would be greatly appreciated...
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sgtsurge
post 8th May 2004, 3:30am
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This looks like a totally awesome design. Will this be for xcom ufo defense? Do you have any other pictures or files to go with it?
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Lleshap Johari
post 8th May 2004, 4:15pm
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Too bad you can't make the inside of it look like an Escher drawing. That would be an interesting battle.
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Pumpkinhead
post 8th May 2004, 4:52pm
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QUOTE(Terawatt_99 @ Sep 12 2003, 02:00 PM)
also, if anyone could tell me the standard compliment of aliens aborad a battleship, it would be greatly appreciated...

A Battleship, according to the OSG, on each skill level, has:

CODE
Skill Level          Soldiers Navigators Engineers Medics Leaders Commanders Terrorists

Beginner/Experienced   4-8        1          1       1       1         1         0-2
Veteran/Genius         6-10       1          1       1       2         1         2-4
Superhuman             8-12       2          2       2       3         1         4-6


I'm not sure how accurate this is seeing as it also says no Leaders should be on a Large Scout, and yet Jman pointed out that there's a spawn point for one in the MapView map...


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NKF
post 9th May 2004, 5:34am
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Leaders on large scouts? I've frequently had leader sectoids appear in large scouts, which are a real pain in the cerebellum, if you know what I mean.

- NKF


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