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9th July 2003, 2:30am
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#1
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![]() .net modder ![]() ![]() ![]() Group: Members Posts: 93 Joined: November 2002 From: Tucson, AZ Member No.: 256 |
-------------------- Author of MapEdit.net and PckView.net - http://www.daishiva.com
Member 2^8 |
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11th July 2003, 6:55pm
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#2
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![]() Muton Commander ![]() ![]() ![]() Group: Members Posts: 62 Joined: March 2003 From: Edmonton, AB Member No.: 1,157 |
*sob* i'm getting an application error message saying
QUOTE The application failed to initialise properly (0xc0000135). Click on OK to terminate the application. |
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11th July 2003, 7:25pm
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#3
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![]() .net modder ![]() ![]() ![]() Group: Members Posts: 93 Joined: November 2002 From: Tucson, AZ Member No.: 256 |
do you have the .net framework?
-------------------- Author of MapEdit.net and PckView.net - http://www.daishiva.com
Member 2^8 |
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11th July 2003, 7:27pm
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#4
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![]() Muton Commander ![]() ![]() ![]() Group: Members Posts: 62 Joined: March 2003 From: Edmonton, AB Member No.: 1,157 |
that's a good question... i'm not sure, i know i had it before i got winXP, i'll have to check...
edit: ok, it works fine now, thanks |
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11th July 2003, 9:01pm
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#5
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![]() .net modder ![]() ![]() ![]() Group: Members Posts: 93 Joined: November 2002 From: Tucson, AZ Member No.: 256 |
glad to hear it =)
-------------------- Author of MapEdit.net and PckView.net - http://www.daishiva.com
Member 2^8 |
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15th July 2003, 1:19am
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#6
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Datsun 620: The ultimate driving machine. BEEP! BEEP! ![]() ![]() ![]() ![]() Group: Members Posts: 700 Joined: May 2003 From: A small hick town in South Carolina Member No.: 575 |
I got the program to start, but now it will not let me edit the map. It shows the map but I can't change anything on it. Any ideas about what is causing this?
-------------------- "Guns aren't toys. They're for family protection, hunting dangerous or delicious animals, and keeping the King of England out of your face."
-- Krusty the Clown, "The Simpsons" |
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15th July 2003, 1:22am
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#7
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![]() Xcomutil Developer ![]() ![]() ![]() ![]() Group: Members Posts: 573 Joined: November 2002 From: Gresham, Oregon, USA Member No.: 136 |
QUOTE(Jman4117 @ Jul 14 2003, 06:19 PM) I got the program to start, but now it will not let me edit the map. It shows the map but I can't change anything on it. Any ideas about what is causing this? you dont edit in the main windows.. that is for showing the results.. edit's are done with the topview grid. just read the manual. -------------------- QUOTE Combat is very simple, there is a first place and second place, second place is laying face down in the mud, sometimes, so is first place. |
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15th July 2003, 1:26am
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#8
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Datsun 620: The ultimate driving machine. BEEP! BEEP! ![]() ![]() ![]() ![]() Group: Members Posts: 700 Joined: May 2003 From: A small hick town in South Carolina Member No.: 575 |
Figured it out now. I didn't see the little boxes at the bottom of top view.
Thanks BFL. -------------------- "Guns aren't toys. They're for family protection, hunting dangerous or delicious animals, and keeping the King of England out of your face."
-- Krusty the Clown, "The Simpsons" |
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17th July 2003, 5:52am
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#9
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![]() .net modder ![]() ![]() ![]() Group: Members Posts: 93 Joined: November 2002 From: Tucson, AZ Member No.: 256 |
1.01 has been released
changes: Hopefully fixed where the program wouldnt start if only installing for UFO and not TFTD. Download link remains the same -------------------- Author of MapEdit.net and PckView.net - http://www.daishiva.com
Member 2^8 |
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20th August 2003, 5:26am
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#10
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![]() .net modder ![]() ![]() ![]() Group: Members Posts: 93 Joined: November 2002 From: Tucson, AZ Member No.: 256 |
ssvb:
QUOTE It currently allows placing map elements in invalid slots. For example 'object' element can be placed in 'floor' slot and vice-versa. That can cause problems in the game not correctly interpreting these values (at least this is a problem for ufo2000). well i wouldnt call this a problem per se, since you can use human thinking to solve the problem before it happens, but i see what you mean. I dont plan on limiting the map editor to only place 'ground tiles in ground spaces' but i could make it so that it would alert you to these problems (in hopes that they are easily fixable), would that be an acceptable comprimise? =) -------------------- Author of MapEdit.net and PckView.net - http://www.daishiva.com
Member 2^8 |
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20th August 2003, 2:40pm
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#11
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Squaddie ![]() Group: Members Posts: 11 Joined: September 2002 From: Belarus Member No.: 1,107 |
QUOTE(daishiva @ Aug 20 2003, 08:26 AM) ssvb: QUOTE It currently allows placing map elements in invalid slots. For example 'object' element can be placed in 'floor' slot and vice-versa. That can cause problems in the game not correctly interpreting these values (at least this is a problem for ufo2000). well i wouldnt call this a problem per se, since you can use human thinking to solve the problem before it happens, but i see what you mean. I dont plan on limiting the map editor to only place 'ground tiles in ground spaces' but i could make it so that it would alert you to these problems (in hopes that they are easily fixable), would that be an acceptable comprimise? =) Yes, that's acceptable. |
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23rd August 2003, 1:39am
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#12
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![]() Xcomutil Developer ![]() ![]() ![]() ![]() Group: Members Posts: 573 Joined: November 2002 From: Gresham, Oregon, USA Member No.: 136 |
Only if you add a config option to disable this 'feature' many of the ofical maps use 'illeagle' placements, as it is the only way to acomplish certain things. the last thing I want is to be clicking OK every time I place a tile.
-Blade FireLight -------------------- QUOTE Combat is very simple, there is a first place and second place, second place is laying face down in the mud, sometimes, so is first place. |
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23rd August 2003, 1:54am
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#13
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![]() .net modder ![]() ![]() ![]() Group: Members Posts: 93 Joined: November 2002 From: Tucson, AZ Member No.: 256 |
yes it will be a toggle option as i was sure (80% sure) that the official maps didnt follow their 'rules'. Good to have the official answer at any rate, thanks =)
on a side note, there was no way you would be clicking OK on every 'illegal' tile placement, it just screams annoyance =) here is what i was thinking: 1) color the topView 'bad' tile background as red if it doesnt match its spot 2) add an option to scan for all 'bad' tiles, highlight them somehow on the mainView 3) add tabs to the tileView, call them walls, ground, content and all, leave it up to the user to place correct tiles. The 'ground' tab has all ground-flagged tiles, walls have wall-flagged tiles, etc. 4) any combination of the above the current plan is to do them all - i like the organization aspect of #3, but i bet some people have already memorized where certain tiles are which is why the 'all' tab is there. #1 will be an option to turn on/off as i would hate having red tiles on my topView. #2 would be a button or menu item, straight scan, highlight with a red cursor box or something, in case you want to fix other people's maps i guess if ssvb has input id like to hear it, as he is probably going to be using it much more than others (i would guess =) course i have to get some time to work on the editor. Between work and GunBound my time is pretty limited. Big plans are planned tho, and they are being worked on slowly, dont worry =) -------------------- Author of MapEdit.net and PckView.net - http://www.daishiva.com
Member 2^8 |
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23rd August 2003, 2:33am
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#14
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![]() Muton Commander ![]() ![]() ![]() Group: Members Posts: 62 Joined: March 2003 From: Edmonton, AB Member No.: 1,157 |
i personally really like the idea of number two, where you can just tell it to scan for errors, although #3 would be quite useful too
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