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21st March 2004, 11:14pm
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#1
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Squaddie ![]() Group: Members Posts: 15 Joined: November 2003 Member No.: 993 |
Just wondering if the fans of XCOM games, could agree and make a collective efford to make ALLIANCE, using some game engine or something.
I could be dreaming or maybe not... Anyone is with me?!?! |
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22nd March 2004, 9:00pm
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#2
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Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 169 Joined: January 2004 Member No.: 794 |
I'm with you, but would have to be after my current Xcom project.
What I suggested a while back is to get all the current Xcom Fangame makers to team together and remake the cancelled games using the latest engines and things. |
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23rd March 2004, 5:27am
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#3
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![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,725 Joined: September 2002 From: Outer Space Member No.: 813 |
Here's a thought:
Enforcer was basically a very watered down version of Alliance (which pretty much ground to a halt when one of their leading members left). Enforcer uses the Unreal Tournament engine at its core, which is also the same one used in Deus Ex, by the way. Couldn't this in theory mean that anyone familiar with modding the Unreal Tournament engines can also make a complete overhaul mod for Enforcer and make it many times superior to what it currently is? So we have the board and the pieces, now all we need are some new rules and maybe a few extra bells and whistles. Right? No? Never mind then. - NKF -------------------- Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
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23rd March 2004, 2:48pm
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#4
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Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 169 Joined: January 2004 Member No.: 794 |
As I don't have a copy of Enforcer I'm not sure how powerful their content creator tools are, if any exist.
For some things you might need access to the source code I'd imagine. But also the UT engine is a bit dated nowadays. |
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24th March 2004, 4:17am
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#5
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![]() Sailor Jupiter is hot ![]() ![]() ![]() ![]() Group: Members Posts: 567 Joined: May 2003 Member No.: 1,121 |
QUOTE For some things you might need access to the source code I'd imagine. But also the UT engine is a bit dated nowadays. If graphics meant anything to us, then none of us would be playing X-COM anymore. I don't know anyone with any Unreal Tournament modding abilities, but from mods I've already seen, such a thing can be MORE than done! -------------------- Strong Bob's random Star Trek quote of the year:
*Scans rock* "It's dead, Jim." - McCoy "Very funny, Bones." - Kirk |
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24th March 2004, 3:17pm
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#6
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Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 169 Joined: January 2004 Member No.: 794 |
was just saying tho, as the DVD version of UT2004 was supposed to ship with video tutorials on how to mod it. Also from some of the news I've read on it, we could have the ability to mod an X-com where you could link all the action pieces together seamlessly
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25th March 2004, 2:44am
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#7
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Vengeance: The Demon ![]() ![]() ![]() ![]() Group: Members Posts: 513 Joined: November 2003 From: The ol' pumpkin patch Member No.: 902 |
When Half-Life came out you were able to download all the source-codes for Modding purposes, so I'm assuming that when Half-Life 2 comes out, they will do the same...
-------------------- "The flash of light you saw in the sky was not a UFO; Swamp gas from a weather balloon was trapped in a thermal pocket and refracted the light from Venus."
-- K, Men In Black |
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29th March 2004, 2:13pm
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#8
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![]() Advanced Infiltration & Assasination Sectoid ![]() ![]() ![]() Group: Members Posts: 93 Joined: May 2003 From: Caprica Member No.: 607 |
I assume they will pumpkinhead seeing as HL was a success because of the mods (they say they will make HL2 even easier to mod) and an X-COM mod using the HL2 source engine really would be somthing (by the way, I was disapointed by Enforcer, IMHO it sucked donkey balls!)
-------------------- I am your God Osiris, kneel before the might of my pointy-stick and my board-with-a-nail-in-it!
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10th April 2004, 2:29pm
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#9
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![]() Titanium Alchemist ![]() ![]() ![]() ![]() Group: Members Posts: 219 Joined: April 2003 From: Buenos Aires, Argentina Member No.: 1,026 |
Another option would be to make an X-COM mod for Unreal Tournament 2003/2004. The graphics are quite good and the game has full mod support.
Hmm... I saw a grey 3D model somewhere... PS: Even another option would be to make the corresponding character 3D models, since the maps are quite futuristic and probably X-COM-ish enough. -------------------- |
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11th April 2004, 1:35am
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#10
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![]() Titanium Alchemist ![]() ![]() ![]() ![]() Group: Members Posts: 219 Joined: April 2003 From: Buenos Aires, Argentina Member No.: 1,026 |
Here's an Unreal Tournament 2003/2004 3D model that could work as a Sectoid if some changes are made.
http://www.sushi-x.com/femtogames/skins/skins.html Anyone skilled enough in 3D modelling to make the necessary modifications to the model? -------------------- |
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11th April 2004, 9:47am
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#11
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Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 169 Joined: January 2004 Member No.: 794 |
Here's my first attempt at a Sectoid head in Maya, it started ok then extrusions and polygon count kinda went out of control.
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16th April 2004, 5:16am
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#12
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Vengeance: The Demon ![]() ![]() ![]() ![]() Group: Members Posts: 513 Joined: November 2003 From: The ol' pumpkin patch Member No.: 902 |
I'm fairly good at level creation using Radiant (id engines) or Worldcraft (HL engine) if anyone ever does go ahead and needs some maps...
I'm already half-way through making an X-COM-based UFO map for Jedi Academy as it is -------------------- "The flash of light you saw in the sky was not a UFO; Swamp gas from a weather balloon was trapped in a thermal pocket and refracted the light from Venus."
-- K, Men In Black |
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23rd April 2004, 3:18am
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#13
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Vengeance: The Demon ![]() ![]() ![]() ![]() Group: Members Posts: 513 Joined: November 2003 From: The ol' pumpkin patch Member No.: 902 |
Maybe I should wait for HL2 or D3 to come out though and start from there, because by the time I get everything finished, they'll probably be released anyway and no one will be playing JKA
-------------------- "The flash of light you saw in the sky was not a UFO; Swamp gas from a weather balloon was trapped in a thermal pocket and refracted the light from Venus."
-- K, Men In Black |
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28th April 2004, 5:32pm
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#14
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Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 169 Joined: January 2004 Member No.: 794 |
Was just thinking we could consider doing Genesis and Enforcer too.
Make Enforcer fit in to the timeline a bit more, and make it more tactical with a proper story to boot. Also if no-one else has started one, I could work on a Game Design Doc for Alliance. It would also give a good opportunity for the community, as I could see how the XCAS sim is going along, and use some of the ideas they made from that, and also people could send me their ideas for plot points/lines. |
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2nd August 2005, 8:11pm
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#15
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intrepid native ![]() ![]() ![]() Group: Members Posts: 73 Joined: October 2002 From: VA, USA Member No.: 724 |
BUMP
As was mentioned earlier, Valve's Source engine is out and they license it for modders. HL2 and Counterstrike: Source are amazing, and I can't wait for Day Of Defeat: Source. The Source SDK is downloadable via Steam, Valve's content distribution framework. That rules too, btw. Yes, I am a complete Valve disciple. -------------------- |
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2nd August 2005, 9:44pm
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#16
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,975 Joined: March 2003 From: Sweden Member No.: 1,057 |
I'm all for an X-COM mod for Half-Life 2!
-------------------- |
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16th August 2005, 7:09pm
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#17
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intrepid native ![]() ![]() ![]() Group: Members Posts: 73 Joined: October 2002 From: VA, USA Member No.: 724 |
I was poking around some old screenshot directories and found some of the publicity shots for Alliance.
I've made a zip file and a torrent of that zip that includes all the screenshots and publicity "photos" and the intro movie they released that I have. The zip file is 76.7meg, and I've created a torrent for it so please use that if you can. If you can't, go install BitTorrent and then use it anyway. X-COM_Alliance.zip.torrent X-COM_Alliance.zip I hope I did that torrent right, someone let me know if it doesn't work. Thanks! -------------------- |
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