spacer

Welcome Guest ( Log In | Register )

> Posting Guidelines

Please read the Forum Rules before posting.

 
Digg this topic Save to del.icio.us Submit to Reddit Slashdot It
Reply to this topicStart new topic
> Anyone Willing to Make Alliance Live?, team work
samsam
post 21st March 2004, 11:14pm
Post #1


Squaddie
*

Group: Members
Posts: 15
Joined: November 2003
Member No.: 993



Just wondering if the fans of XCOM games, could agree and make a collective efford to make ALLIANCE, using some game engine or something.
I could be dreaming or maybe not...
Anyone is with me?!?!
Go to the top of the page
 
+Quote Post
Neorapsta
post 22nd March 2004, 9:00pm
Post #2


Lieutenant
****

Group: Members
Posts: 169
Joined: January 2004
Member No.: 794



I'm with you, but would have to be after my current Xcom project.

What I suggested a while back is to get all the current Xcom Fangame makers to team together and remake the cancelled games using the latest engines and things.
Go to the top of the page
 
+Quote Post
NKF
post 23rd March 2004, 5:27am
Post #3


Rowboat
*****

Group: Site Staff
Posts: 2,725
Joined: September 2002
From: Outer Space
Member No.: 813



Here's a thought:

Enforcer was basically a very watered down version of Alliance (which pretty much ground to a halt when one of their leading members left). Enforcer uses the Unreal Tournament engine at its core, which is also the same one used in Deus Ex, by the way.

Couldn't this in theory mean that anyone familiar with modding the Unreal Tournament engines can also make a complete overhaul mod for Enforcer and make it many times superior to what it currently is?

So we have the board and the pieces, now all we need are some new rules and maybe a few extra bells and whistles. Right? No? Never mind then.

- NKF


--------------------
Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
Go to the top of the page
 
+Quote Post
Neorapsta
post 23rd March 2004, 2:48pm
Post #4


Lieutenant
****

Group: Members
Posts: 169
Joined: January 2004
Member No.: 794



As I don't have a copy of Enforcer I'm not sure how powerful their content creator tools are, if any exist.

For some things you might need access to the source code I'd imagine. But also the UT engine is a bit dated nowadays.
Go to the top of the page
 
+Quote Post
Strong Bob
post 24th March 2004, 4:17am
Post #5


Sailor Jupiter is hot
****

Group: Members
Posts: 567
Joined: May 2003
Member No.: 1,121



QUOTE
For some things you might need access to the source code I'd imagine. But also the UT engine is a bit dated nowadays.


If graphics meant anything to us, then none of us would be playing X-COM anymore. I don't know anyone with any Unreal Tournament modding abilities, but from mods I've already seen, such a thing can be MORE than done! grin.gif


--------------------
Strong Bob's random Star Trek quote of the year:

*Scans rock* "It's dead, Jim." - McCoy

"Very funny, Bones." - Kirk
Go to the top of the page
 
+Quote Post
Neorapsta
post 24th March 2004, 3:17pm
Post #6


Lieutenant
****

Group: Members
Posts: 169
Joined: January 2004
Member No.: 794



was just saying tho, as the DVD version of UT2004 was supposed to ship with video tutorials on how to mod it. Also from some of the news I've read on it, we could have the ability to mod an X-com where you could link all the action pieces together seamlessly
Go to the top of the page
 
+Quote Post
Pumpkinhead
post 25th March 2004, 2:44am
Post #7


Vengeance: The Demon
****

Group: Members
Posts: 513
Joined: November 2003
From: The ol' pumpkin patch
Member No.: 902



When Half-Life came out you were able to download all the source-codes for Modding purposes, so I'm assuming that when Half-Life 2 comes out, they will do the same...


--------------------
"The flash of light you saw in the sky was not a UFO; Swamp gas from a weather balloon was trapped in a thermal pocket and refracted the light from Venus."
-- K, Men In Black
Go to the top of the page
 
+Quote Post
kai
post 29th March 2004, 2:13pm
Post #8


Advanced Infiltration & Assasination Sectoid
***

Group: Members
Posts: 93
Joined: May 2003
From: Caprica
Member No.: 607



I assume they will pumpkinhead seeing as HL was a success because of the mods (they say they will make HL2 even easier to mod) and an X-COM mod using the HL2 source engine really would be somthing (by the way, I was disapointed by Enforcer, IMHO it sucked donkey balls!)


--------------------
I am your God Osiris, kneel before the might of my pointy-stick and my board-with-a-nail-in-it!
Go to the top of the page
 
+Quote Post
ShadowBlade
post 10th April 2004, 2:29pm
Post #9


Titanium Alchemist
****

Group: Members
Posts: 219
Joined: April 2003
From: Buenos Aires, Argentina
Member No.: 1,026



Another option would be to make an X-COM mod for Unreal Tournament 2003/2004. The graphics are quite good and the game has full mod support.

Hmm... I saw a grey 3D model somewhere...

PS: Even another option would be to make the corresponding character 3D models, since the maps are quite futuristic and probably X-COM-ish enough. smile.gif


--------------------
Proud veteran of the X-COM Alliance Sim.
[ JG-7X3 ]
Go to the top of the page
 
+Quote Post
ShadowBlade
post 11th April 2004, 1:35am
Post #10


Titanium Alchemist
****

Group: Members
Posts: 219
Joined: April 2003
From: Buenos Aires, Argentina
Member No.: 1,026



Here's an Unreal Tournament 2003/2004 3D model that could work as a Sectoid if some changes are made.

http://www.sushi-x.com/femtogames/skins/skins.html

Anyone skilled enough in 3D modelling to make the necessary modifications to the model? laugh.gif


--------------------
Proud veteran of the X-COM Alliance Sim.
[ JG-7X3 ]
Go to the top of the page
 
+Quote Post
Neorapsta
post 11th April 2004, 9:47am
Post #11


Lieutenant
****

Group: Members
Posts: 169
Joined: January 2004
Member No.: 794



Here's my first attempt at a Sectoid head in Maya, it started ok then extrusions and polygon count kinda went out of control.

Go to the top of the page
 
+Quote Post
Pumpkinhead
post 16th April 2004, 5:16am
Post #12


Vengeance: The Demon
****

Group: Members
Posts: 513
Joined: November 2003
From: The ol' pumpkin patch
Member No.: 902



I'm fairly good at level creation using Radiant (id engines) or Worldcraft (HL engine) if anyone ever does go ahead and needs some maps...

I'm already half-way through making an X-COM-based UFO map for Jedi Academy as it is grin.gif


--------------------
"The flash of light you saw in the sky was not a UFO; Swamp gas from a weather balloon was trapped in a thermal pocket and refracted the light from Venus."
-- K, Men In Black
Go to the top of the page
 
+Quote Post
Pumpkinhead
post 23rd April 2004, 3:18am
Post #13


Vengeance: The Demon
****

Group: Members
Posts: 513
Joined: November 2003
From: The ol' pumpkin patch
Member No.: 902



Maybe I should wait for HL2 or D3 to come out though and start from there, because by the time I get everything finished, they'll probably be released anyway and no one will be playing JKA grin.gif


--------------------
"The flash of light you saw in the sky was not a UFO; Swamp gas from a weather balloon was trapped in a thermal pocket and refracted the light from Venus."
-- K, Men In Black
Go to the top of the page
 
+Quote Post
Neorapsta
post 28th April 2004, 5:32pm
Post #14


Lieutenant
****

Group: Members
Posts: 169
Joined: January 2004
Member No.: 794



Was just thinking we could consider doing Genesis and Enforcer too.

Make Enforcer fit in to the timeline a bit more, and make it more tactical with a proper story to boot.

Also if no-one else has started one, I could work on a Game Design Doc for Alliance. It would also give a good opportunity for the community, as I could see how the XCAS sim is going along, and use some of the ideas they made from that, and also people could send me their ideas for plot points/lines.
Go to the top of the page
 
+Quote Post
Mazdek
post 2nd August 2005, 8:11pm
Post #15


intrepid native
***

Group: Members
Posts: 73
Joined: October 2002
From: VA, USA
Member No.: 724



BUMP

As was mentioned earlier, Valve's Source engine is out and they license it for modders. HL2 and Counterstrike: Source are amazing, and I can't wait for Day Of Defeat: Source.

The Source SDK is downloadable via Steam, Valve's content distribution framework. That rules too, btw. Yes, I am a complete Valve disciple.


--------------------
user posted image
Go to the top of the page
 
+Quote Post
Slaughter
post 2nd August 2005, 9:44pm
Post #16


Colonel
******

Group: Admin
Posts: 5,975
Joined: March 2003
From: Sweden
Member No.: 1,057



I'm all for an X-COM mod for Half-Life 2! grin.gif


--------------------
Greetings from Olav

"If you're not into Metal then you are not my friend!" - Manowar

Go to the top of the page
 
+Quote Post
Mazdek
post 16th August 2005, 7:09pm
Post #17


intrepid native
***

Group: Members
Posts: 73
Joined: October 2002
From: VA, USA
Member No.: 724



I was poking around some old screenshot directories and found some of the publicity shots for Alliance.



I've made a zip file and a torrent of that zip that includes all the screenshots and publicity "photos" and the intro movie they released that I have. The zip file is 76.7meg, and I've created a torrent for it so please use that if you can. If you can't, go install BitTorrent and then use it anyway. wink.gif

X-COM_Alliance.zip.torrent
X-COM_Alliance.zip

I hope I did that torrent right, someone let me know if it doesn't work. Thanks!


--------------------
user posted image
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Collapse

> Similar Topics

    Topic Title Replies Topic Starter Views Last Action
No new   18 thecyke 2,897 6th August 2005, 2:06am
Last post by: Zombie
No new   41 Kiryu-Kai 2,141 20th December 2002, 11:55pm
Last post by: The Demi-Godly One
No new   26 Saber123 1,616 24th November 2002, 10:28pm
Last post by: mirage
No New Posts   12 bagelx 745 30th April 2003, 2:14am
Last post by: Sgt. Strike
No New Posts 2 ApOcaLyPSe_1985 1,262 26th September 2002, 8:12pm
Last post by: ApOcaLyPSe_1985

RSS Lo-Fi Version Time is now: 21st November 2008, 1:52pm