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> Half-Life X-Com mod, No, it's not my idea, nor my project
Red Wizard
post 12th September 2002, 7:13pm
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I just thought that I'd bring this little project to everyone's attention. THe project's name is Last Hope, and it's a modification for Half-Life. (This much you probably surmised from the title)
Anyway, the team is just now getting started, from what I can glean from their message boards (which can be found here), and have a few models and concepts worked out. Personally, I think that this may be the closest that we may ever get to X-Com Alliance, so I'd really like to see everything grow. The only problem is I don't really have any skills I can add to the project. If you are interested, go ahead and contact them, I'd hate to see this project bite the dust.
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Zenigame
post 13th September 2002, 9:11am
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QUOTE
If you are interested, go ahead and contact them, I'd hate to see this project bite the dust.


You mean like the last Half-Life/X-COM mod, the one that bit the dust when the owners of the rights to X-COM noticed them? :dry:

I'd like to see a new X-COM game too, but preferably one that won't involve someone's butt being put in a sling by hordes of rabid attack lawyers, y'know? Anyway, I'm leary about the idea of a FPS X-COM; that way lies Enforcer... :bored:
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Pete
post 13th September 2002, 9:38am
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Well what cracks me up Zeningame is that this IS the mod that got shut down by Infogrames grin.gif

They decided (after a year's break) to say screw you to Infogrames and do it anyay, and it's looking pretty good so far wink.gif


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ooda
post 13th September 2002, 11:42am
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I think that Infogrames actually gave them permission to create the mod. Don't back me up on this, but I think this is what happened.
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The Veteran
post 14th September 2002, 11:31am
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Before anyone says anything else just think of all of the things you love to do...

Now how many of them are legal? :rolleyes:


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Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!!

Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't!
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ApOcaLyPSe_1985
post 30th September 2002, 12:42pm
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Pete your wrong.
The mod didn't have to stop because of Infogrames. PsyGuy told me that he shut the mod down when the other mod ( X-COM: End of Days ??? ) was forced to shutdown by Infogrames.
Before he revived it, he send a letter to Infogrames for permission. Infogrames answer was that they didn't like us to mod X-COM but they wouldn't stop us either.
So, now we mod it, and there's no one to stop us killcrazed.gif


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Ki-tat Chung
post 30th September 2002, 12:58pm
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QUOTE(The Veteran @ Sep 14 2002, 10:31 PM)
Before anyone says anything else just think of all of the things you love to do...

Now how many of them are legal? :rolleyes:

yeah! go TJ! back up us asian triads selling fake VCD's! :devil: killcrazed.gif :devil: killcrazed.gif :devil: killcrazed.gif :devil: killcrazed.gif


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LTNS
post 7th January 2003, 10:14pm
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you mean X-COM half life like what they did with enforcer?


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If it ain't got proof then it cannot be truth.
If it dont got legs then it cannot run.
If it never did start then it cannot be done.
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Ki-tat Chung
post 8th January 2003, 12:06am
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no, a fps of UFO. cool eh?


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Pendra37
post 23rd September 2003, 11:13am
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Hm interesting, I didn't find a link to our X-COM mod here. Anyway now I remedy this problem:
X-COM: Last Hope, the Half-Life mulitplayer mod!
visit us here:
http://207.99.63.216
Alpha out, public beta expected to christmas.
Meet you there!
Here are some teasers!

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Pendra37
post 21st October 2003, 8:57pm
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Hi our new domain is finally up!
It is
WWW.XCOM-LASTHOPE.COM
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ShadowBlade
post 23rd October 2003, 9:55pm
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VERY nice pics! Looking forward to it! grin.gif


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Proud veteran of the X-COM Alliance Sim.
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ApOcaLyPSe_1985
post 25th October 2003, 2:08pm
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http://mods.moddb.com/1000 for the latest dev. screenshots


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BOOKS! GET THEM OFF! GET THEM OFF ME!! ARGH!!!
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M. Hoz
post 25th October 2003, 7:53pm
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How's the Air Combat supposed to work?
(never played Half-Life)


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Sorry for wasting your time and space....

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ApOcaLyPSe_1985
post 26th October 2003, 12:24am
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well,
a map will be loaded with the interceptor and the ufo. when the interceptor scores a hit, the ufo will come a bit closer. if the ufo scores a hit the interceptor will move further away. the moving distant is calculated by the amount of damage taken.
the flight time of the will be around 1min or more. when the ufo reaches the end, he outruns the interceptor.

this is one of the many ideas behind interception. we're still voting which to use as the hl engine has it's limitations.


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