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> UFO2000 (http://ufo2000.sourceforge.net), What you think about this project?
ssvb
post 7th September 2002, 10:40am
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We create xcom1 remake ufo2000. It supports multiplayer now and uses graphics from xcom1. It is similar to xcom mods as it needs original xcom to work. But it is quite a different thing as the mods replace data files from xcom and introduce no change to program code. UFO2000 uses only data files from xcom but no code at all, it has its own code (open source). Own sourcecode gives unlimited flexibility to change anything and I think the project has chances to survive :-)

As our resources and time is limited, I would like to ask you what ufo2000 needs the most and what should be done first of all?
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Pete
post 7th September 2002, 7:13pm
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I actually voted for internet multiplayer as I think most people here would love to play that kind of game smile.gif


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ApOcaLyPSe_1985
post 30th September 2002, 12:53pm
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Yep, I voted the same as Pete. But after the Multiplayer thing I would like to see a graphics improvement as well.


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BOOKS! GET THEM OFF! GET THEM OFF ME!! ARGH!!!
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ssvb
post 30th September 2002, 1:22pm
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Thanks to all who have voted. I think I got the idea and the primary target from now on is internet multiplayer support.
I hope that we will have time to release a new version of ufo2000 really soon smile.gif I can't guarantee it will have completely working internet multiplayer support but the work is going on
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Brattern
post 1st October 2002, 12:27pm
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okay just make internett suport aviable, but make a singel player mode to.

don't want a "pure" online game.
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serge
post 21st August 2003, 6:33pm
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UFO2000 internet game server is now working.
You can download the latest development version from http://ufo2000.sourceforge.net and try it. So you can report any bugs to ensure they will not remain in the coming stable release. The next stable version will be released sooner if you help testing the game.


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ufo2000 development team
http://ufo2000.sourceforge.net
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