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> Revamp of Unity...
Pete
post 4th September 2002, 8:45pm
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Progress goes well, if not too quickly wink.gif

I've just started on the maths on my local machine, so I may be a while with that. I really hope to have it sorted by the end of the current battle. As ever, your input it desired, if not required wink.gif

As a little teaser, head on over to the test site and marvel at the phunky colours: http://www.notanotherdotcom.com/unity/

Practically no links work and I'm not too sure about the working-title. Someone suggested a really good one about a week ago, but alas I have forgotten it, so if anyone ahs a kewl title for the tournament then go ahead and post that along with your ideas and feedback grin.gif


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Cazbol
post 10th September 2002, 8:40am
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I don't know if this matter belongs under the site upgrade topic, but I'll give it a go anyway.

Isn't it a bit excessive to give so many extra points for being of lower rank? This game really doesn't take that long to learn, so it doesn't require any miracles for a private to win over an ultra. This makes the list for average number of points per match a bit meaningless.

I would personally prefer no extra points for being of lower rank, but an extra point for no casualties and another extra point for each unit that the enemy has over you at the beginnig (starting with fewer men).

Cazbol spam.gif


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Pete
post 10th September 2002, 5:56pm
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A very thoughtful thought... It would also stop the potential problem of higher up players simply resigning and signing up again at the start of a new battle to storm the board...

I shall have a think grin.gif


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Pete
post 18th September 2002, 10:58pm
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Fill in fight starter now up at: http://www.x-com.co.uk/unity


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DragonHawk
post 18th September 2002, 11:34pm
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OK, which pansies are re-signing? tongue.gif


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Cazbol
post 11th October 2002, 10:16pm
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I don't mean to be too pushy, but is there some estimated time for the upstart of the new Unity? Some of us are getting restless and need to get our butt kicked.

Cazbol


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Pete
post 11th October 2002, 11:16pm
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Well, the estimated time I gave (on one of my various thousands of threads on this subject) was before I finish my little break from work. A little vague I know, as you're not all psychic, but I'd hoped to be having it finished mostly by Wednesday (next week, whn I get back to work) but with an important job interview on Tuesday that I'd really like to turn into a successful one for a change (not much luck with interviews me wink.gif ) it may be anywhere up to the end of the month... sorry!

I shall endeavour to get the whole Fight Club system updated (since the new tourney is but an alteration and a few additions away from the current fill-in program) over the next few days so it logs matches etc, and people can report results, and that should be the basics done. Then I can unleash it on you lot to keep you happy and work on the rest at my own pace tongue.gif grin.gif

It's in the works so to speak smile.gif


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DragonHawk
post 12th October 2002, 12:01pm
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Heh, well, best of luck with that interview pal! Remember not to scratch yourself in front of the interviewer. wink.gif


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The Veteran
post 12th October 2002, 5:53pm
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I still can't get my copy working with Tankman's serverless patch but presumably that won't matter when Unity is running right? Right? confused.gif
If not then I'm in otherwise I'm screwed... sad.gif

(Sorry Tank!)


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Pete
post 12th October 2002, 8:03pm
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Well actually it's Tankman's Serverless Patch. You also have to make sure you're following the instructions on the separate page in the e-mail X-COM section, and not the ones in the readme file... I think there was a step missed in there somewhere. And you need to make sure you've downloaded the other one or two programs as well that are pinned to the top of the downloads section, but I guess you've read that bit in the instructions.

And the Unity tournament is just a fancy scoresheet, nothing that has any affect on your program.


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tankman
post 14th October 2002, 12:44pm
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I never claimed to be able to write installation notes.... confused.gif

tank.gif


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Pete
post 14th October 2002, 4:55pm
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Nope, just damned spiffy programs smile.gif


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The Veteran
post 14th October 2002, 5:15pm
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Damn it!! I can't do it... killcrazed.gif For :devil: sake...


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DragonHawk
post 15th October 2002, 1:36am
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You're still having problems Vetty? What O/S are you running?


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Miss Chief
post 30th October 2002, 7:17am
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Tum-te-tum....

Waiting for the new Unity is like waiting for tsx2



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stuntmutt
post 30th October 2002, 10:32am
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Dunno about that. I dodn't think it's similar at all. After all, it's hardly likely the new unity will mangle turns.
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Pete
post 30th October 2002, 9:53pm
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Well unfortunately, nobody will give me a job where I sit in front of a computer on a daily basis, so it is going a bit slowly wink.gif And I'm working 9-6 (and 11-5 on the Sundays) for the next nine days straight (I love my work rota's!) so it may be a while (again) before it's done.

Hang in there though. I've passed control of my UFO:Aftermath site to ooda in an attempt to get more time fiddling with this site. The new tournament, is high on my list of priorities, but other stuff gets in the way sad.gif

Sorry sad.gif

Any Stuntmutt, don't have too much faith in my coding working first time or anything wink.gif


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Pete
post 1st December 2002, 11:09pm
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For those who don't already know, the new tournament is in alpha testing stage!

If you want to jump aboard and become a tester, head on over to http://www.x-com.co.uk/phoenix and click the sign up link.

Be warned, the program is not complete. The basic coding is in there, but there isn't even a score chart up yet! It's got a long way to go, but if you'd care to join us for the ride, feel free!


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tankman
post 23rd May 2005, 5:13pm
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QUOTE(Pete @ Dec 1 2002, 11:09 PM)


Given up Pete? smile.gif


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Pete
post 23rd May 2005, 5:27pm
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Ah, well, ummm... had a lot of other things on recently. I'd really like to get back to it though. With all the stuff I know now it wouldn't be mega challenging.

Actually, you could be the man with just the information I need! Do you remember waaaay back when I may have mentioned an automated game-end turn upload system that checks the .xem file for the results? Do you know how results and map info is stored in that last turn? If it's fairly simply laid out then I may be able to whip up something really neat smile.gif


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