spacer

Welcome Guest ( Log In | Register )

> Posting Guidelines

Please read the Forum Rules before posting.

 
Digg this topic Save to del.icio.us Submit to Reddit Slashdot It
Reply to this topicStart new topic
> Problems with Megapod Chambers, Getting slaugthered all the time
Slotty
post 23rd December 2004, 6:05pm
Post #1


Psionic victim
*

Group: Members
Posts: 38
Joined: September 2004
Member No.: 1,059



ok.. this is a problem.. well.. i can destroy 2 of 3 chambers W/o problems.. but with the last one ( the big wih a spawning pad in the middle of it ) im having mayor problems.. it keeps raining out rockets of all kind.. and mostly its Entropy.. sure.. got shields.. they last 2 secs in there... try to wait them out.. yeah.. they get you from behind or above.. this mission is getting on my nerves. im using a decent group ... 11 i think it was.. but got a litle slaughter team in a Annihilator waiting to die.. 24 i think tongue.gif

but i tried to use my 2 best units.. a Spionic guy and a weaponsmaster... but its more or less impossible

so anyone got some good tips? ( got every alien tech except teleport )

and when we're at it.. Merry X-Mas to you all =)
Go to the top of the page
 
+Quote Post
Blehm 98
post 24th December 2004, 1:00am
Post #2


former bf2 pro... left because of hitreg...
****

Group: Members
Posts: 291
Joined: June 2004
From: California
Member No.: 143



Use lots and lots of missiles, and IC

Duo Autocannons with HE or IC will quickly cover teh area with fire and death, so that will clear out the aliens(some aliens run from fire, and smoke lowers their vision range


--------------------
I was this *---* close to being a bf2 pro player, but i left because of my internet and hitreg... meh. Just plain meh
Go to the top of the page
 
+Quote Post
NKF
post 24th December 2004, 1:13am
Post #3


Rowboat
*****

Group: Site Staff
Posts: 2,681
Joined: September 2002
From: Outer Space
Member No.: 813



You could also try running past and tossing some area effect weapons inside a few times. Like vortex mines or dimension missiles and then heading to safety. Or, let the aliens come out and rake them to bits at the entrance. Then when most of them have left, go in and mop up the rest.

This is one place where the anti-alien gas missiles and grenades are a real lifesaver. Short of that, you still have stun grenades.

- NKF


--------------------
Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
Go to the top of the page
 
+Quote Post
Bomb Bloke
post 24th December 2004, 3:22am
Post #4


The Smily Admin
*****

Group: Admin
Posts: 2,990
Joined: September 2002
From: Tasmania (AU)
Member No.: 152



If the worst comes to worst, you could always evac all your soldiers and come back for another strike. I dunno if those particular maps are randomly generated, but if they are, a new setting might help.


--------------------
BB's X-Com Projects Page
You're just jealous 'cause the voices only talk to me :P
We love Tammy! :)
Go to the top of the page
 
+Quote Post
Slotty
post 24th December 2004, 10:24am
Post #5


Psionic victim
*

Group: Members
Posts: 38
Joined: September 2004
Member No.: 1,059



ok.. that mission is done.. i don't know how I made it.. but i did it tongue.gif lots of vortex mines can actally save the day tongue.gif but now its more hell than ever.. last building.. getting blown up before knowing what it was... its like.. 200 skeletoids out there with missile launchers tongue.gif

any got a tip for that ( forgot to tell.. no alien gas sad.gif )
Go to the top of the page
 
+Quote Post
NKF
post 24th December 2004, 10:37am
Post #6


Rowboat
*****

Group: Site Staff
Posts: 2,681
Joined: September 2002
From: Outer Space
Member No.: 813



Hmm, well, if all you want to do is win the last level, here's a suggestion:

Bring in as many soldiers as you can. Bring in dimension missiles and lots of devestators - not toxiguns. Unlike anti-alien gas rockets (not grenades), toxiguns won't do anything to the laser grid generators, but they are still handy against any aliens you encounter. Kill only the aliens that are in your way. Don't waste your time hunting for the alien - the spawn pads on this map are indestructable.

The trick to winning the last mission is to disable the building as quickly as possible by destroying the laser grid generators and then evacuating from the mission. Note that only one generator in a pair needs to be destroyed - just as long as the laser beam is disabled. .

So the moment the mission starts, with a lot of soldiers you should be pretty well spread, immediately start blowing away the generator. Once the building is disabled, evacuate from the mission and you've pretty much won the game.

You don't need a lot of soldiers to win this mission, but it's easy to knock out most of the generators when you have soldiers start practically all around the pit. You can later try this mission again with a smaller team, or heck, even one soldier. Anything's possible!

- NKF


--------------------
Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
Go to the top of the page
 
+Quote Post
Bomb Bloke
post 24th December 2004, 10:40am
Post #7


The Smily Admin
*****

Group: Admin
Posts: 2,990
Joined: September 2002
From: Tasmania (AU)
Member No.: 152



The aliens appear in groups. Your troops should either be running, or firing; if they are doing neither, then they're as good as dead.

You might be able to draw some alien fire away from your own troops with a psiamp (mindbender).


--------------------
BB's X-Com Projects Page
You're just jealous 'cause the voices only talk to me :P
We love Tammy! :)
Go to the top of the page
 
+Quote Post
Jasonred
post 26th April 2005, 9:20am
Post #8


Sergeant
***

Group: Members
Posts: 78
Joined: April 2005
Member No.: 3,549



BTW, do you care about playing honorably?

If not, you can just equip soldier with 2 teleporters in real time mode. Teleport in, arm vortex mine, drop vortex mine, teleport out.

For final mission, though, many soldiers with a vortex mine + ONE teleporter each and no armor on suicide mission can end the entire mission before the timer clock hits 10 seconds...
Go to the top of the page
 
+Quote Post
Zombie
post 10th July 2007, 1:03am
Post #9


Mr. Grognard
*****

Group: Admin
Posts: 2,752
Joined: January 2004
From: Sheboygan WI, USA
Member No.: 1,322



Yup, it's only necromancy Zombie raising a topic from the dead again. smile.gif

Anyhow, can someone here please take a screen cap of the Megapod Chamber (the area with all the pods) for me? I'd prefer it didn't have soldiers visible and must have all the pods intact. And although I can finally run and play Apocalypse via DosBox, I haven't got that far into the game yet.

See, those pods look awefully close (if not identical) to the "One Way To Win" concept UFOPaedia article, and I think those pods are related somehow. wink.gif

- Zombie


--------------------

QUOTE(JellyfishGreen)
Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!
Go to the top of the page
 
+Quote Post
NKF
post 10th July 2007, 5:21am
Post #10


Rowboat
*****

Group: Site Staff
Posts: 2,681
Joined: September 2002
From: Outer Space
Member No.: 813



You can check out the briefing screen for the Megapod chamber. It should be:

tacdata\alienm1.pcx

If you did a full install, it'll be in your game directory, otherwise check the cd.

- NKF


--------------------
Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
Go to the top of the page
 
+Quote Post
Gimli
post 10th July 2007, 8:19am
Post #11


Dances with Mutons
****

Group: Site Staff
Posts: 731
Joined: April 2005
From: Croatia
Member No.: 3,529



Sadly the game keeps freezing for me at one point, so I am unable to finish it. However, I can confirm that they certainly look the same from my previous game.
Go to the top of the page
 
+Quote Post
Zombie
post 10th July 2007, 4:15pm
Post #12


Mr. Grognard
*****

Group: Admin
Posts: 2,752
Joined: January 2004
From: Sheboygan WI, USA
Member No.: 1,322



Ah, thanks guys. smile.gif

See, I happened to be paging through the OSG for Apocalypse and stumbled upon the Megapod Chamber article near the end. It has a small, grainy, black & white pic of the chamber and the pods looked the same as the one in the "One Way To Win" UFOpaedia article. Didn't know if the color in-game matched the color in the article though. wink.gif

- Zombie


--------------------

QUOTE(JellyfishGreen)
Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!
Go to the top of the page
 
+Quote Post
Zombie
post 13th July 2007, 12:59am
Post #13


Mr. Grognard
*****

Group: Admin
Posts: 2,752
Joined: January 2004
From: Sheboygan WI, USA
Member No.: 1,322



Well, I added a pic of the Pods to the site so that everyone knows what we are talking about. See this link contained in StrategyCore's Apocconcepts page.

Now technically the UFOpaedia articles title is "12TO-WIN.pck" not "One Way to Win". That's what makes me think that this unused feature of Apoc isn't a way to win the game, but the mission instead. Any theories on what this was supposed to do? I would be interested to hear any comments on this subject. cool.gif

- Zombie


--------------------

QUOTE(JellyfishGreen)
Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Collapse

> Similar Topics

    Topic Title Replies Topic Starter Views Last Action
No New Posts   0 Vibe 454 9th October 2002, 12:36pm
Last post by: Vibe
No New Posts 3 Iceman2343 514 26th October 2002, 3:03am
Last post by: Iceman2343
No New Posts   9 The Veteran 1,114 15th September 2003, 6:56am
Last post by: Ki-tat Chung
No New Posts   5 holman 941 27th December 2003, 9:20am
Last post by: tijm6140
No New Posts   13 Cel JD 1,204 18th September 2003, 3:24pm
Last post by: Cel JD

RSS Lo-Fi Version Time is now: 6th October 2008, 7:20pm