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23rd December 2004, 6:05pm
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#1
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Psionic victim ![]() Group: Members Posts: 38 Joined: September 2004 Member No.: 1,059 |
ok.. this is a problem.. well.. i can destroy 2 of 3 chambers W/o problems.. but with the last one ( the big wih a spawning pad in the middle of it ) im having mayor problems.. it keeps raining out rockets of all kind.. and mostly its Entropy.. sure.. got shields.. they last 2 secs in there... try to wait them out.. yeah.. they get you from behind or above.. this mission is getting on my nerves. im using a decent group ... 11 i think it was.. but got a litle slaughter team in a Annihilator waiting to die.. 24 i think
but i tried to use my 2 best units.. a Spionic guy and a weaponsmaster... but its more or less impossible so anyone got some good tips? ( got every alien tech except teleport ) and when we're at it.. Merry X-Mas to you all =) |
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24th December 2004, 1:00am
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#2
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![]() former bf2 pro... left because of hitreg... ![]() ![]() ![]() ![]() Group: Members Posts: 291 Joined: June 2004 From: California Member No.: 143 |
Use lots and lots of missiles, and IC
Duo Autocannons with HE or IC will quickly cover teh area with fire and death, so that will clear out the aliens(some aliens run from fire, and smoke lowers their vision range -------------------- I was this *---* close to being a bf2 pro player, but i left because of my internet and hitreg... meh. Just plain meh
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24th December 2004, 1:13am
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#3
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![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,681 Joined: September 2002 From: Outer Space Member No.: 813 |
You could also try running past and tossing some area effect weapons inside a few times. Like vortex mines or dimension missiles and then heading to safety. Or, let the aliens come out and rake them to bits at the entrance. Then when most of them have left, go in and mop up the rest.
This is one place where the anti-alien gas missiles and grenades are a real lifesaver. Short of that, you still have stun grenades. - NKF -------------------- Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
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24th December 2004, 3:22am
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#4
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![]() The Smily Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,990 Joined: September 2002 From: Tasmania (AU) Member No.: 152 |
If the worst comes to worst, you could always evac all your soldiers and come back for another strike. I dunno if those particular maps are randomly generated, but if they are, a new setting might help.
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24th December 2004, 10:24am
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#5
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Psionic victim ![]() Group: Members Posts: 38 Joined: September 2004 Member No.: 1,059 |
ok.. that mission is done.. i don't know how I made it.. but i did it
any got a tip for that ( forgot to tell.. no alien gas |
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24th December 2004, 10:37am
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#6
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![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,681 Joined: September 2002 From: Outer Space Member No.: 813 |
Hmm, well, if all you want to do is win the last level, here's a suggestion:
Bring in as many soldiers as you can. Bring in dimension missiles and lots of devestators - not toxiguns. Unlike anti-alien gas rockets (not grenades), toxiguns won't do anything to the laser grid generators, but they are still handy against any aliens you encounter. Kill only the aliens that are in your way. Don't waste your time hunting for the alien - the spawn pads on this map are indestructable. The trick to winning the last mission is to disable the building as quickly as possible by destroying the laser grid generators and then evacuating from the mission. Note that only one generator in a pair needs to be destroyed - just as long as the laser beam is disabled. . So the moment the mission starts, with a lot of soldiers you should be pretty well spread, immediately start blowing away the generator. Once the building is disabled, evacuate from the mission and you've pretty much won the game. You don't need a lot of soldiers to win this mission, but it's easy to knock out most of the generators when you have soldiers start practically all around the pit. You can later try this mission again with a smaller team, or heck, even one soldier. Anything's possible! - NKF -------------------- Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
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24th December 2004, 10:40am
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#7
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![]() The Smily Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,990 Joined: September 2002 From: Tasmania (AU) Member No.: 152 |
The aliens appear in groups. Your troops should either be running, or firing; if they are doing neither, then they're as good as dead.
You might be able to draw some alien fire away from your own troops with a psiamp (mindbender). -------------------- |
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26th April 2005, 9:20am
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#8
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Sergeant ![]() ![]() ![]() Group: Members Posts: 78 Joined: April 2005 Member No.: 3,549 |
BTW, do you care about playing honorably?
If not, you can just equip soldier with 2 teleporters in real time mode. Teleport in, arm vortex mine, drop vortex mine, teleport out. For final mission, though, many soldiers with a vortex mine + ONE teleporter each and no armor on suicide mission can end the entire mission before the timer clock hits 10 seconds... |
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10th July 2007, 1:03am
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#9
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![]() Mr. Grognard ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,752 Joined: January 2004 From: Sheboygan WI, USA Member No.: 1,322 |
Yup, it's only necromancy Zombie raising a topic from the dead again.
Anyhow, can someone here please take a screen cap of the Megapod Chamber (the area with all the pods) for me? I'd prefer it didn't have soldiers visible and must have all the pods intact. And although I can finally run and play Apocalypse via DosBox, I haven't got that far into the game yet. See, those pods look awefully close (if not identical) to the "One Way To Win" concept UFOPaedia article, and I think those pods are related somehow. - Zombie -------------------- QUOTE(JellyfishGreen) Zombie: Empirical data's your only man, when formulating a research plan. A soldier's death is never in vain if it makes the formula more plain. A few dozen make a better case for refining that third decimal place. They call me Zombie because I don't sleep, as I slowly struggle to climb this heap, of corpses, data points, and trials, but from the top - I'll see for miles! |
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10th July 2007, 5:21am
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#10
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![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,681 Joined: September 2002 From: Outer Space Member No.: 813 |
You can check out the briefing screen for the Megapod chamber. It should be:
tacdata\alienm1.pcx If you did a full install, it'll be in your game directory, otherwise check the cd. - NKF -------------------- Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
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10th July 2007, 8:19am
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#11
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Dances with Mutons ![]() ![]() ![]() ![]() Group: Site Staff Posts: 731 Joined: April 2005 From: Croatia Member No.: 3,529 |
Sadly the game keeps freezing for me at one point, so I am unable to finish it. However, I can confirm that they certainly look the same from my previous game.
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10th July 2007, 4:15pm
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#12
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![]() Mr. Grognard ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,752 Joined: January 2004 From: Sheboygan WI, USA Member No.: 1,322 |
Ah, thanks guys.
See, I happened to be paging through the OSG for Apocalypse and stumbled upon the Megapod Chamber article near the end. It has a small, grainy, black & white pic of the chamber and the pods looked the same as the one in the "One Way To Win" UFOpaedia article. Didn't know if the color in-game matched the color in the article though. - Zombie -------------------- QUOTE(JellyfishGreen) Zombie: Empirical data's your only man, when formulating a research plan. A soldier's death is never in vain if it makes the formula more plain. A few dozen make a better case for refining that third decimal place. They call me Zombie because I don't sleep, as I slowly struggle to climb this heap, of corpses, data points, and trials, but from the top - I'll see for miles! |
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13th July 2007, 12:59am
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#13
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![]() Mr. Grognard ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,752 Joined: January 2004 From: Sheboygan WI, USA Member No.: 1,322 |
Well, I added a pic of the Pods to the site so that everyone knows what we are talking about. See this link contained in StrategyCore's Apocconcepts page.
Now technically the UFOpaedia articles title is "12TO-WIN.pck" not "One Way to Win". That's what makes me think that this unused feature of Apoc isn't a way to win the game, but the mission instead. Any theories on what this was supposed to do? I would be interested to hear any comments on this subject. - Zombie -------------------- QUOTE(JellyfishGreen) Zombie: Empirical data's your only man, when formulating a research plan. A soldier's death is never in vain if it makes the formula more plain. A few dozen make a better case for refining that third decimal place. They call me Zombie because I don't sleep, as I slowly struggle to climb this heap, of corpses, data points, and trials, but from the top - I'll see for miles! |
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