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Pumpkinhead
Vengeance: The Demon
28 years old
Gender Not Set
The ol' pumpkin patch
Born Sep-29-1979
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Screenwriting
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Joined: November 2003
Profile Views: 350*
Last Seen: 9th December 2004, 9:31am
Local Time: 22nd August 2008, 1:40pm
513 posts (0.29 per day)
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danialcarroll@hotmail.com* Profile views updated each hour
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6 Dec 2004
As always, I find myself wishing there was a FPS made in the X-COM universe, and in doing so, got me wondering what style would best suit it. I've got the poll up top, but I'll give some brief explanations below:
1) Half-Life 2: Very little strategy, but some puzzle-solving. Mostly lone-player, but with some team management. 2) Rainbow Six 3: Strategy-based, with emphasis on teams. Slower-paced than HL2. 3) Full Spectrum Warrior: Not technically a FPS, though it contains many elements of the genre. Distinctly team-based, and highly strategic, making it slower-paced than RS3. If anyone else has any game styles they think would suit, just click "Other" and specify below...
1 Dec 2004
Has anyone else every listened to the X-COM soundtrack on its own, outside of the game?
I've listened to it a few times through, and have just today burnt it onto a CD as CD Audio so I can play it through the stereo (which I'm doing as I type this). I doubt it will be listened to more than a few times a year (if that), but I was just curious if I was the only one who has done this
31 Aug 2004
I just found an Earth Distance Calculator here that looks like the maker has played some X-COM
29 Jul 2004
I was thinking about Alien Bases just before and came up with a few questions:
1. What would the surface of the base look like? They have no defenses or hangars, so the only external sign of the base would be the entry point/s. What do you suppose it would look like? There you go Hobbes, a new terrain item for you play with! 2. Why do they not have hangars? Does this mean UFOs never need to "park", or do they just return to Mars to refuel etc? How do the Supply Ships get their goods into the base with no hangar to enter in to? Does this mean that the Aliens do indeed have teleporting technology as the intro shows? Okay, so there's more than a "few" questions
27 Jul 2004
I've found a program that can open the TFTD .VID files, but I can't figure out how to use it
I was wondering if anyone could help me seeing as I'm not very command-line-savvy The site for the program is here: http://www.nyangau.fsnet.co.uk/gbm/gbm.htm I think it would be cool to be able to watch the animations outside of the game! EDIT: Never mind. I just figured it out and the program said the files have a bad file header or something |
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Lo-Fi Version | Time is now: 22nd August 2008, 3:40am |