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dagorkan
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Joined: December 2006
Profile Views: 217*
Last Seen: 27th September 2007, 7:08pm
Local Time: 29th August 2008, 1:41am
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12 Aug 2007
Hi, I just started replaying UFO:ET and one of the things that bugs me is the way visibility and fog of war works.
If I remember correctly X-Com had a system where your chance of seeing what was in a square was random, or maybe based on a stat, but if you had a clear line of sight and enough light you could see quite far. You could see an alien all the way across the map if you were lucky. UFO:ET has a system where how far you can see is based on a fixed number, say 10 squares ahead, and the aliens can always see further than you. This means every battle I usually find enemies by being shot at first, and stupid scenarios like not being able to see something directly in front of me. Would it be possible to change it to something more X-Comish? Another issue is angle of sight. Aliens sneaking up from the side when I should be able to hear them or notice them. I assume that when a soldier is looking in one direction he is also looking occasionally to the side, and doesn't stare straight ahead. All this makes the human side have an artificial, unrealistic disadvantage which has to be worked around. Is visibility/detection moddable?
9 Aug 2007
http://ufo-scene.com/plugins/forum/forum_viewtopic.php?1576
Take a look at the features, I'm just about to try it out. |
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Lo-Fi Version | Time is now: 29th August 2008, 12:41am |