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endersblade
Squaddie
27 years old
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Born Aug-26-1981
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Joined: June 2006
Profile Views: 237*
Last Seen: 18th July 2008, 1:48am
Local Time: 7th September 2008, 1:45am
28 posts (0.03 per day)
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3 Jul 2008
One of my favourite weapons in TFTD has always been the Hydrocannon. But it annoys that, like the rocket launcher and various other things, it can only be used underwater.
Has anyone discovered the flag (and which file...assuming the EXE?) of the CE that I can change to allow this gun to be used on land?
17 Jun 2007
If I edited the game so that NO weapons required ammo, could I in theory end up with more aliens to fight? Would the aliens even get equipped with weapons in the first place? Or would they just get more grenades to toss around at my poor cowering soldiers? I'm not at my comp at the moment, so I can't check myself.
17 Jun 2007
First off, I've always wondered how exactly you get your guys to increase in stats. I mean, is there any way I could 'farm' a particular stat? Like touch down and do nothing but throw 'nades to get better throwing accuracy or strength? Could anyone list what you need to do to get an increase in what specific stat?
Next, where are the 'optimal' locations to have 100% radar coverage of the entire planet? I always seem to have cracks that USOs slip into and cause me to lose tracking. In relation to Question 2, is it worth having multiple Wide Array Sonars in one base? Or do they not stack? Stun, HE, and Inc weapons (in ref. to editing) use the 'damage' as a range instead. Whereas it would be nice to edit the damage these things do (I HATE having to waste multiple stun shots on ONE alien ><) Can anyone explain the relation between the number and exactly how big a radius the explosion will be? I've edited the stun bombs to a 'damage' of 80, and it seems to make an explosion beig enough to hit about 9 tiles (the one to target and the other 8 immediately surrounding it.) It would be nice to find out what the number translates into exact number of tiles... Does shooting down a USO and not landing at it (aka leaving it on the bottom) make the closest country hate you more? If so, I guess I need to start taggin' and baggin' more aliens.
16 Jun 2007
EDIT: Problems have been fixed.
Question tho...how would I go about using some of the xcomutil effects w/o using xcomutil? Such as, making it so all battles are fought in daytime, equipment memorized, etc? And can it be done without splitting the EXE? My game seems to have issues unless I use the original single exe.
28 Jun 2006
Long story short, I recently decided to accuire the new 'windows' version of XC2. I quickly found out that the old DOS editors don't work on the new windows versions...are there any editors out that allow you to change the weapon, armor, ship, and alien stats? I prefer to have gauss weapons that don't use clips, etc...
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Lo-Fi Version | Time is now: 7th September 2008, 8:45am |