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zowrath
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Joined: October 2003
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Local Time: 6th October 2008, 9:43pm
42 posts (0.02 per day)
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7 Oct 2003
Could someone make a sticky post of this, as I would ecourage all new players to read or search the board before you post a new topic. A lot of the starting and a way into the game has been covered in other posts. No need for 5 posts more or less about the same thing
Z.
7 Oct 2003
I just wondered, are anyone of you reading this forum?
Z.
6 Oct 2003
It just hit me, another aspect of this game that makes it so increadibly good. The weapons and the diversity of them. Most games that has a lot of weapons just have you collect them and only use about 10% or even less of them because you just use the weapon that does the most damage. Like the fallout games, Fallout Tactics not to mention, has loads of cool weapons but you end up using only the SAW, Browning .50 cal, and plasma weapons just due to the damage and range and such. I'd like to try out the other guns, but the dmg is too weak to bother.
Unlike other games UFO: AM really *makes* you have try most of the weapons because not only for damage, also type of damage and different ranges. This game is exilerating not only as a X-Com-type game, but also for ingenuity and design. Also love the ambient music Z.
5 Oct 2003
A lot of people seem to have a problem with this later mission where you encounter Reticulans in Sky armor with Rocket Launchers, but people are posting about it on many different threads that doesn't really point to the topic. So lets collect all experiences here and try together to find a way to take that base out. This is the story-specific mission where you have to retrieve the important data in russia. My first try was 2 soldiers with 75m range sniper rifles, 3 soldiers with Alien Laser Rifles and 2 with Advanced Alien Laser Rifles all weapons set to aim for best range. First of all, the aliens saw me first and fired their rockets from a greater range than my 75m sniper could see (?!), now that is some rocket. So I got wiped out, reloaded mission game and tried to disperse my soldier as the rockets where incoming kinda move, pause,move,pause to get them as far away as possible from the rockets. And when the run the get pretty far from the rockets,but they got damaged nonetheless even seemingly 20 or so meters away from the impact. The bloodsplatter was where the rocket hit, although my soldier was far far away at the time. Could it be a bug (?) So I went back to a geoscape save and reconfigured with CAWS autoshotguns that do 1440 dmg on burs at 3-7 meters and just stormed the buggers, but they where too many, although those CAWS just litteraly vaporized two of the reticulans in blue sky armor so they where effective. So a) I can't use distances since they seem to have greater range than I B) I can't make my soldiers run away from the missile impact since they hit anyway c) I can't blitz'em 'cause they're too many Reticulans in Blue Sky Armor with Rocket Launchers, the other reticulans are just a minor neusance.
I'm gonna take a coffeebreak and ponder on tactics, but feel free to post what you all tried that didn't work, partially worked or just did the whole mission. Lets discuss tactics and weapons :-) Z- Oh and btw, I am playing on Hard difficulty |
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Lo-Fi Version | Time is now: 6th October 2008, 9:43pm |