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ssvb
Squaddie
29 years old
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Belarus
Born June-14-1979
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Joined: September 2002
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Last Seen: 16th January 2004, 8:26pm
Local Time: 22nd August 2008, 5:50am
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5 May 2003
Hello.
I'm one of UFO2000 devolopers. For those, who do not know, it is a free open source multiplayer game, which uses XCOM1 graphical and sound resources. These resources are proprietary and are not distributed with the game. One solution would be to collect enough free XCOM-compatible resources (PCK, SPK files, maps...) from different XCOM mods and include them into the game distribution . Maybe at some moment in the future, the game will not depend on proprietary resources and have complete, ready to be used out of the box distributive. I would like to ask XCOM modders if they allow us to use their artworks in UFO2000. -- Serge Semashko ufo2000 development team http://ufo2000.sourceforge.net
7 Sep 2002
We create xcom1 remake ufo2000. It supports multiplayer now and uses graphics from xcom1. It is similar to xcom mods as it needs original xcom to work. But it is quite a different thing as the mods replace data files from xcom and introduce no change to program code. UFO2000 uses only data files from xcom but no code at all, it has its own code (open source). Own sourcecode gives unlimited flexibility to change anything and I think the project has chances to survive :-)
As our resources and time is limited, I would like to ask you what ufo2000 needs the most and what should be done first of all? |
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