Difficulty Level Changes

Description

(Quick note: Use the AddMod Tool that's HERE to easily add or
remove mods from your save games.)


This is a great mod for those who've played through the game once
or twice and are looking for a little more challenge, or for anyone
playing on the Normal or Hard settings that wants smarter AI. It ups
the level of all the enemies on Hard and Impossible, too... : )

A few small tweaks are also added, like the ability to save the game
anywhere, and the way soldiers are bandaged after missions.

Overall, I think this mod is a great balancing tool, making all the
enemies as smart as they can get, raising their level a bit, and letting
you save anywhere (so going to work or class isn't such a pain in the
butt).

Here is the text from the readme included with the mod:

===================================
Silent Storm Mod Name: Difficulty Grade Changes
===================================
By: Ishan
URL: http://s2mods.tripod.com
===================================
Description:
---------------------------------------------------------------

This mod changes the difficulty grade settings. It mainly
increase the challenge for all difficulty grades and let
player characters be completely bandaged or healed after each mission.

Further, it allows saving the game during combat at any difficulty grade.
Check the changed points for detailed information. The three following
values after each point represent the Normal, Hard, and Impossible
difficulty grades in listed order:

(values in parentheses are Silent Storm v1.2 original values)

AIAPCoeff: 1 1 1 (0.4 0.7 1)
AIVPCoeff: 1 1 1 (0.5 0.75 1)
DeathCoeff: 1 0.5 0.1 (1.2 0.7 0.1)
AIUnitsLevel: 0 2 4 (-1 0 1)
NeedCarryOutUnconscious: x x x (- x x)
CanSave: always always always (always realtime realtime)
HealOnLeaveZone: x x x (x x -)
HealOnLeaveZoneCoeff: 1.5 1.5 1.5 (1.5 0.5 0)
BandageOnLeaveZoneCoeff: 100 100 100 (100 100 1)
ShowAllClueIcons: - - - (x x -)
ShowAllScenarioGoals: - - - (x x -)
UseDefaultStringForUnknownGoals: - - - (- x -)
MedicalCoeff: 1 0.5 0.1 (1 0.5 0.2)
HideProbability: 25 50 75 (15 30 75)
AssassinProbability: 25 50 75 (5 10 25)
EnemyDamageMult: 1 1 1 (0.66 1 1)
OurDamageMult: 1 1 1 (1.33 1 1)
HeadshotShouldKill: x x x (- - -)
AICheckCorpses: x x x (- x x)


Changed table: DifficultyConstants


There you go. Pretty straightforward, eh? A great addition, and
one I use with every game.

-DoomMunky


File Details

Filesize 2 kB
Author Ishan
Downloads 3,375