We caught up with Jake Solomon of Firaxis recently to pose some questions from the community.
We caught up with Paul Taylor of Mode7 games to talk about Frozen Synapse a year on.
Space Voyager’s interview with SupSuper, leader of the OpenXcom project.
Space Voyager was able to pull Martin Cirulis away from Kerberos Productions’ upcoming title just long enough to answer this extensive list of SotS II questions
Kerberos Productions blasts off with their next space adventure, Northstar - an RPG drawing inspiration from Han Solo and the Millennium Falcon, as well as games like X-COM and Freelancer.
Pete conducted this interview in December 2007 with five members from the UFO:CF team about this budding project.
Mike Nino had the pleasure of interviewing Firaxis about Civilization Revolution. There’s lots of nice information on the next-gen console version of Civilization and reassurance for nervous PC gamers too!
Mike Nino had a chance to talk to Alexander Kozhevnikov of Akella about the upcoming Jagged Alliance 3 from F3 games. Built on the Silent Storm engine by former Nival employees amongst others, Jagged Alliance fans are facing a bright future!
Mike Nino quizzes game producer Peter Winichenko about the evolution of Heavy Duty at E3 2007.
StrategyCore had the opportunity to Speak with Anatoly Subbotin, PR Manager with 1C, regarding their upcoming game King’s Bounty.
Mike Nino catches up with Akella’s progress with Disciples III a year on at E3 2007
Mike Nino fires off a barrage of questions at Emil Pagliarulo, Fallout 3’s Lead Designer at E3 2007.
Slaughter sat down with The Veteran to discuss this prequel to the X-COM series.
In part 3, Mike talks to Martin Cirulis about annihilating, winning, defending, surrendering and asks that age-old question: “How big is the universe?”
Mike talks to MArtin Cirulis about what sets the game apart from other 4x games as well as reactive AI resulting in an enemy that learns from your moves.